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|
quickgssdsound(response)
{
if(!isdefined(self.pers["team"]) || self.pers["team"] == "spectator" || isdefined(self.spamdelay))
return;
self.spamdelay = true;
if(self.pers["team"] == "allies")
{
switch(game["allies"])
{
case "american":
switch(response)
{
case "1":
soundalias = "US_mp_rsp_yessir";
saytext = &"QUICKMESSAGE_YES_SIR";
//saytext = "Yes Sir!";
break;
case "2":
soundalias = "US_mp_rsp_nosir";
saytext = &"QUICKMESSAGE_NO_SIR";
//saytext = "No Sir!";
break;
case "3":
soundalias = "US_mp_rsp_onmyway";
saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
//saytext = "On my way.";
break;
case "4":
soundalias = "US_mp_rsp_sorry";
saytext = &"QUICKMESSAGE_SORRY";
//saytext = "Sorry.";
break;
case "5":
soundalias = "US_mp_rsp_greatshot";
saytext = &"QUICKMESSAGE_GREAT_SHOT";
//saytext = "Great shot!";
break;
case "6":
soundalias = "US_mp_rsp_tooklongenough";
saytext = &"QUICKMESSAGE_TOOK_LONG_ENOUGH";
//saytext = "Took long enough!";
break;
default:
assert(response == "7");
soundalias = "US_mp_rsp_areyoucrazy";
saytext = &"QUICKMESSAGE_ARE_YOU_CRAZY";
//saytext = "Are you crazy?";
break;
}
break;
case "british":
switch(response)
{
case "1":
soundalias = "UK_mp_rsp_yessir";
saytext = &"QUICKMESSAGE_YES_SIR";
//saytext = "Yes Sir!";
break;
case "2":
soundalias = "UK_mp_rsp_nosir";
saytext = &"QUICKMESSAGE_NO_SIR";
//saytext = "No Sir!";
break;
case "3":
soundalias = "UK_mp_rsp_onmyway";
saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
//saytext = "On my way.";
break;
case "4":
soundalias = "UK_mp_rsp_sorry";
saytext = &"QUICKMESSAGE_SORRY";
//saytext = "Sorry.";
break;
case "5":
soundalias = "UK_mp_rsp_greatshot";
saytext = &"QUICKMESSAGE_GREAT_SHOT";
//saytext = "Great shot!";
break;
case "6":
soundalias = "UK_mp_rsp_tooklongenough";
saytext = &"QUICKMESSAGE_TOOK_LONG_ENOUGH";
//saytext = "Took long enough!";
break;
default:
assert(response == "7");
soundalias = "UK_mp_rsp_areyoucrazy";
saytext = &"QUICKMESSAGE_ARE_YOU_CRAZY";
//saytext = "Are you crazy?";
break;
}
break;
default:
assert(game["allies"] == "russian");
switch(response)
{
case "1":
soundalias = "RU_mp_rsp_yessir";
saytext = &"QUICKMESSAGE_YES_SIR";
//saytext = "Yes Sir!";
break;
case "2":
soundalias = "RU_mp_rsp_nosir";
saytext = &"QUICKMESSAGE_NO_SIR";
//saytext = "No Sir!";
break;
case "3":
soundalias = "RU_mp_rsp_onmyway";
saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
//saytext = "On my way.";
break;
case "4":
soundalias = "RU_mp_rsp_sorry";
saytext = &"QUICKMESSAGE_SORRY";
//saytext = "Sorry.";
break;
case "5":
soundalias = "RU_mp_rsp_greatshot";
saytext = &"QUICKMESSAGE_GREAT_SHOT";
//saytext = "Great shot!";
break;
case "6":
soundalias = "RU_mp_rsp_tooklongenough";
saytext = &"QUICKMESSAGE_TOOK_LONG_ENOUGH";
//saytext = "Took long enough!";
break;
default:
assert(response == "7");
soundalias = "RU_mp_rsp_areyoucrazy";
saytext = &"QUICKMESSAGE_ARE_YOU_CRAZY";
//saytext = "Are you crazy?";
break;
}
break;
}
}
else
{
assert(self.pers["team"] == "axis");
switch(game["axis"])
{
default:
assert(game["axis"] == "german");
switch(response)
{
case "1":
soundalias = "GE_mp_rsp_yessir";
saytext = &"QUICKMESSAGE_YES_SIR";
//saytext = "Yes Sir!";
break;
case "2":
soundalias = "GE_mp_rsp_nosir";
saytext = &"QUICKMESSAGE_NO_SIR";
//saytext = "No Sir!";
break;
case "3":
soundalias = "GE_mp_rsp_onmyway";
saytext = &"QUICKMESSAGE_IM_ON_MY_WAY";
//saytext = "On my way.";
break;
case "4":
soundalias = "GE_mp_rsp_sorry";
saytext = &"QUICKMESSAGE_SORRY";
//saytext = "Sorry.";
break;
case "5":
soundalias = "GE_mp_rsp_greatshot";
saytext = &"QUICKMESSAGE_GREAT_SHOT";
//saytext = "Great shot!";
break;
case "6":
soundalias = "GE_mp_rsp_tooklongenough";
saytext = &"QUICKMESSAGE_TOOK_LONG_ENOUGH";
//saytext = "Took long enough!";
break;
default:
assert(response == "7");
soundalias = "GE_mp_rsp_areyoucrazy";
saytext = &"QUICKMESSAGE_ARE_YOU_CRAZY";
//saytext = "Are you crazy?";
break;
}
break;
}
}
self saveHeadIcon();
self doQuickMessage(soundalias, saytext);
wait 2;
self.spamdelay = undefined;
self restoreHeadIcon();
}
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