Patch 1.2 auf Windows Server nur Zuschauermodus |
yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Nimm die Version, dann hast Du auf jeden Fall die richtige:
Original von yoda
Danke für die Info, hab es direkt mal schnell auch bei uns zum Download geuppt:
AdmiralMOD_v1_545a_linux.zip
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Hast Du den Admiral auch clientseitig neu installiert? Und andere MODs entfernt?
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Du musst bei Deinem PC selbst den gleichen MOD mit den gleichen Dateien installiert haben, das meine ich...
Läuft der Server denn definitiv mit dem MOD? (Mal per HLSW, X-Fire, ASE geschaut?)
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Du hast einen Linux-Server, oder?
Installier mal die aktuellen Linux Binaries, Version 1.2c - sind seid gestern Nacht draussen:
Original von yoda
Und das nächste Update:
Download cod2_lnxded_1.2c_19.04.2006
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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Hast Du überhaupt einen Linux-Server?
Wenn ja dann siehe hier:
Linux-Server auf Version 1.2 updaten
Wenn es ein Game-Server ist, musst Du das Update von Deinem Anbieter durchführen lassen, falls Du keinen Zugriff auf die Start-Parameter hast.
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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Abschlepper
5-Minuten-Ei

Dabei seit: 29.03.2006
Beiträge: 11

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Server läuft jetzt
Aber das map Rotating funzt net mehr
Hier mal meine Config
// Punkbuster
pb_sv_enable
set sv_punkbuster "1"
///////////////////////////////
//RCON-Passwort
seta rcon_password "kHd2null06"
set g_password "" //Client-Passwort
seta sv_privatepassword "khd-01"
seta sv_privateclients 0 // Anzahl der PrivateClients
///////////////////////////////
//Unbekannt
//sv_allowedClan1 ""
//sv_allowedClan2 ""
///////////////////////////////
//Sprach-Kommunkiation InGame
//0 = aus, 1 = an
set sv_voice "1"
set sv_voicequality "9" //Sprach-Qualität (0 = aus, 1- 9 Qualität)
///////////////////////////////
//Konsole für Clients an/aus
set sv_disableClientConsole "0"
//Tote können mit allen chaten 0 = aus, 1 = an
set g_deadChat "1"
//gebannte Zeit nach Kick (Sekunden)
set sv_kickBanTime "9000"
set sv_reconnectlimit "3"
///////////////////////////////
//Spiel loggen
set logfile "1"
set g_log "kw12_cod2_games_mp.log"
set g_logsync "1"
///////////////////////////////
set g_antilag "1" //Anti-Lag
set sv_allowDownload "1" //Downloads aus/an (0/1)
seta sv_pure 1 //PK3-Abgleich Server & Client
seta sv_floodProtect 1 //Spam-Schutz an/aus (0/1)
set sv_allowAnonymous "0" //Anonymous erlaubt/verboten (0/1)
set sv_cheats "0" //Cheats aus/an (0/1)
set scr_killcam 0 //KillCam aus/an (0/1)
set scr_spectatefree 1
set scr_spectateenemy 1
set scr_teambalance 2
seta scr_drawfriend 1
seta scr_forcerespawn 0
seta scr_friendlyfire 1 //Teambeschuss
///////////////////////////////
// Voting
seta scr_allow_vote 0
set g_allowvotetempbanuser "0"
set g_allowvotetempbanclient "0"
set g_allowvotekick "0"
set g_allowvoteclientkick "0"
set g_allowvotegametype "0"
set g_allowvotetypemap "0"
set g_allowvotemap "0"
set g_allowvotemaprotate "1"
set g_allowvotemaprestart "1"
set g_allowvote "0"
set ui_allowvote "0"
set g_oldVoting "0"
///////////////////////////////
//Master-Server (wo der Server angemeldet werden soll)
seta sv_master1 "cod2master.activision.com"
seta sv_master2 "master0.gamespy.com"
seta sv_master3 "master1.gamespy.com"
seta sv_master4 "cod2authorize.activision.com"
seta sv_master5 "cod2master.infinityward.com"
seta sv_master6 ""
///////////////////////////////
//Waffen-Einstellungen
//0 = verboten, 1 = erlaubt
///////////////////////////////
//Scharfschützengewehre
seta scr_allow_enfieldsniper 1
seta scr_allow_kar98ksniper 1
seta scr_allow_nagantsniper 1
seta scr_allow_springfield 1
seta scr_allow_svt40 1
///////////////////////////////
//Gewehre
seta scr_allow_enfield 1
seta scr_allow_kar98k 1
seta scr_allow_m1carbine 1
seta scr_allow_m1garand 1
seta scr_allow_nagant 1
seta scr_allow_g43 1
///////////////////////////////
//Schwere MGs
seta scr_allow_bar 1
seta scr_allow_bren 1
seta scr_allow_mp44 1
seta scr_allow_ppsh 1
///////////////////////////////
//Leichte MGs
seta scr_allow_sten 1
seta scr_allow_mp40 1
seta scr_allow_thompson 1
seta scr_allow_pps42 1
seta scr_allow_greasegun 1
///////////////////////////////
//Schrotflinte
seta scr_allow_shotgun 1
///////////////////////////////
//Granaten
seta scr_allow_smokegrenades 1
seta scr_allow_fraggrenades 1
/////////////////////
// Waffenlimitierung //
/////////////////////
// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "0"
//set awe_shotgun_limit "0"
// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit
// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns
seta g_gametype "tdm"
///////////////////////////////
seta scr_tdm_scorelimit 0
seta scr_tdm_timelimit 20
///////////////////////////////
seta scr_dm_scorelimit 0
seta scr_dm_timelimit 0
///////////////////////////////
seta scr_hq_scorelimit 500
seta scr_hq_timelimit 30
///////////////////////////////
seta scr_sd_scorelimit 3
seta scr_sd_timelimit 20
seta scr_sd_graceperiod 5
seta scr_sd_roundlength 3
///////////////////////////////
seta scr_ctf_scorelimit 7
seta scr_ctf_timelimit 30
seta scr_ctf_roundlimit 1
seta scr_ctf_roundlength 30
seta scr_ctf_showoncompass 15
seta scr_ctf_startrounddelay 15
seta scr_ctf_endrounddelay 15
seta scr_ctf_clearscoreeachround 0
//in CoD2-enthaltene Maps:
//mp_breakout
//mp_brecourt
//mp_burgundy
//mp_carentan
//mp_dawnville
//mp_decoy
//mp_downtown
//mp_farmhouse
//mp_leningrad
//mp_matmata
//mp_railyard
//mp_toujane
//mp_trainstation
//mp_rhine
//mp_harbor
// *** AdmiralMOD settings ***
// * Enable/Disable the AdmiralMOD * (0/1)
set am_enabled "1"
// * Enable/Disable Error-Log (in game_mp.log) * (0/1)
set am_error_logfile "0"
set am_error_bots "0"
// * without autodownload on, the player cannot play this mod *
set am_only_with_autodownload "1"
// * Mission Pack *
set am_mission_pack_enabled "0"
// * Player-Class-System *
set am_use_player_class_system "1"
set am_class_medic_max_health_packs "5"
set am_class_tnt_ignore_plant_team "1"
set am_class_tnt_max_bombs_packs "1"
set am_class_tnt_max_bombs_packs_on_map "5"
set am_class_artillerie_max_strikes "1"
set am_class_spy_can_climb "1"
// * Player-Class Medic, show damaged hearts * (0/100)
set am_class_show_medic_damage_heart_if_health_less_than "70"
// * Player-Class Limit *
set am_player_class_limit "1"
set am_class_soldier_limit "5"
set am_class_soldier_special_limit "5"
set am_class_sniper_limit "2"
set am_class_medic_limit "4"
set am_class_tnt_limit "2"
set am_class_artillery_limit "2"
set am_class_spy_limit "2"
// * Welcome Message * (0/1)
set am_show_welcome "1"
set am_welcome_msg_0 "^0Kampfgruppe ^1Heul^3Doch!"
set am_welcome_msg_1 "WAIT 110"
set am_welcome_msg_2 "^3Teamspeak @ 213.202.206.164:5415(Spielername)"
set am_welcome_msg_3 "WAIT 110"
set am_welcome_msg_4 "^7www.^0Kampfgruppe^1Heul^3Doch^7.de besucht uns!"
// * Messages *
set am_show_roto_messages "1" (0/1)
set am_messages_0 "^7Admiral^1MOD v1.545a ^7Linux"
set am_messages_1 " "
set am_messages_2 "WAIT 100"
// * Enable/Disable shows Next Map/Gametype * (0/1) (20/360)
set am_show_next_map "1"
set am_show_next_map_loop_wait_time "30"
// * Enable/Disable shows AdmiralMOD Features on * (0/1)
set am_show_mod_features "1"
// * Clan Logo Text *
set am_show_clan_logo_text "0"
set am_clan_logo_text_xpos "185"
set am_clan_logo_text_ypos "466"
set am_clan_logo_text_alpha "0.5"
// * Clan Logo Graphic *
set am_show_clan_logo_graphic "0"
set am_clan_logo_graphic_xpos "230"
set am_clan_logo_graphic_ypos "450"
set am_clan_logo_graphic_width "100"
set am_clan_logo_graphic_height "100"
set am_clan_logo_graphic_alpha "0.2"
// * Clan-Member Tag in Player-Names *
set am_clanmember_tag "[clan]"
// * Show Teamscore *
set am_show_team_score "1"
// * Show Map Time *
set am_show_time "1"
// * Enable/Disable the Cinemascope Screen * (0/1)
set am_cinemascope "0"
// * Lifeboard shows how many players are alive * (0/1)
set am_player_life_board "1"
// * Enable/Disable the old Health Bar System * (0/1)
set am_healthbar "1"
set am_health_regen "0"
set am_health_drop "1"
// * Enable/Disable Player Bleeding * (0/1), (1/80), (1/10)
set am_bleeding "1"
set am_bleeding_start_if_health_less_than "50"
set am_bleeding_speed "1"
// * Enable/Disable Weapon Drop after kill * (0/1)
set am_weapon_drop "0"
// * Enable/Disable the Enemy Hit Effect * (0/1)
set am_show_player_hit "1"
// * Enable/Disable the Camper-Radar on Compass * (0/1), (30/360), (40/360), (30/480)
set am_show_campers "1"
set am_warn_campers_after_sec "60"
set am_indicate_campers_after_sec "80"
set am_indicate_end_after_sec "60"
// * Enable/Disable Spawn Protection * (0/1) , (1/30)
set am_player_spawn_protect "1"
set am_player_spawn_protect_time "5"
// * Enable/Disable the Minefields * (0/1)
set am_minefields_disabled "0"
// * Enable/Disable Crosshairs / Normal & Red (0/1)
set am_crosshairs "1"
set am_crosshair_red "1"
// * Laser-Dot at the middle of the screen *
set am_laser_dot "1"
set am_laser_size "1"
set am_laser_alpha "1"
set am_laser_color_red "1"
set am_laser_color_green "0"
set am_laser_color_blue "0"
set am_laser_x_pos "320"
set am_laser_y_pos "241.5"
// * Enable/Disable the Death Icons * (0/1)
set am_deathicons "0"
// * Enable/Disable Grenade Indicator * (0/1)
set am_grenade_indicator "0"
// * Enable/Disable the Objective Indicator * (0/1)
set am_objective_indicator "1"
// * Enable/Disable Player Rank * (0/1), (1/100), (1/100), (1/100), (1/100)
set am_enable_player_rank "1"
set am_rank_2_min_points "10"
set am_rank_3_min_points "20"
set am_rank_4_min_points "30"
set am_rank_5_min_points "40"
// * Set Frag/Smoke grenades by rank * (0/10)
set am_if_rank_1_add_fraggrenades "0"
set am_if_rank_2_add_fraggrenades "1"
set am_if_rank_3_add_fraggrenades "2"
set am_if_rank_4_add_fraggrenades "3"
set am_if_rank_5_add_fraggrenades "3"
set am_if_rank_1_add_smokegrenades "0"
set am_if_rank_2_add_smokegrenades "0"
set am_if_rank_3_add_smokegrenades "1"
set am_if_rank_4_add_smokegrenades "2"
set am_if_rank_5_add_smokegrenades "2"
set am_give_artillery_by_rank_nr "4"
// * At Spawnpoint you can select 2nd weapon * (0/1), (5/20)
set am_secondary_weapon "0"
set am_secondary_weapon_selection_wait "10"
// * Enable/Disable Weapon Arsenal * (0/1), (3/10), (0/1)
set am_weapon_arsenal "0"
set am_max_weapon_slot_count "4"
set am_give_pistol "1"
// * Enable/Disable Axis Thompson in Weapon Menu * (0/1)
set am_enable_weapon_thompson_for_axis "0"
// * You can pick up thrown grenades to throw them back * (0/1)
set am_grenade_return_throw "0"
// * Enable/Disable Hit: Weapon Drop * (0/1)
set am_arm_hit_drop_weapon "0"
// * Artillery Strike with Binoculars + Effects * (0/1),(0/100),(1/10),(1/360),(1/360),(1/1000),(1/100)
set am_player_artillerie "1"
set am_player_artillerie_needed_score "30"
set am_player_artillerie_max_strikes "3"
set am_player_artillerie_delay_first_strike "120"
set am_player_artillerie_delay_next_strikes "120"
set am_player_artillerie_damage_range "400"
set am_player_artillerie_player_damage "70"
// * Weapon Limit for each weapon * (0/1)
set am_weapon_limit "1"
// possible values: (-1 = unlimited, 0-100 = weapon count) *
set am_weapon_mosin_nagant_sniper_mp_max_count "4"
set am_weapon_enfieldsniper_mp_max_count "2"
set am_weapon_kar98k_sniper_mp_max_count "2"
set am_weapon_springfield_mp_max_count "4"
set am_weapon_svt40_mp_max_count "4"
set am_weapon_enfield_mp_max_count "4"
set am_weapon_kar98k_mp_max_count "4"
set am_weapon_m1carbine_mp_max_count "4"
set am_weapon_m1garand_mp_max_count "4"
set am_weapon_mosin_nagant_mp_max_count "-1"
set am_weapon_g43_mp_max_count "4"
set am_weapon_bar_mp_max_count "4"
set am_weapon_bren_mp_max_count "4"
set am_weapon_mp44_mp_max_count "4"
set am_weapon_ppsh_mp_max_count "4"
set am_weapon_sten_mp_max_count "4"
set am_weapon_mp40_mp_max_count "4"
set am_weapon_thompson_mp_max_count "4"
set am_weapon_pps42_mp_max_count "4"
set am_weapon_greasegun_mp_max_count "4"
set am_weapon_shotgun_mp_max_count "1"
set am_weapon_smokegrenade_max_count "-1"
set am_weapon_fraggrenade_max_count "-1"
set am_weapon_colt_mp_max_count "-1"
set am_weapon_luger_mp_max_count "-1"
set am_weapon_webley_mp_max_count "-1"
set am_weapon_TT30_mp_max_count "-1"
// * Weapon Damage Modifiers * (0/1), (0/500)
set am_weapon_damage_modifiers "1"
// * Lower Numbers = Lower Damage ! *
set am_weapon_damage_luger_mp "45"
set am_weapon_damage_webley_mp "45"
set am_weapon_damage_TT30_mp "45"
set am_weapon_damage_colt_mp "45"
set am_weapon_damage_mp40_mp "45"
set am_weapon_damage_mp44_mp "40"
set am_weapon_damage_thompson_mp "35"
set am_weapon_damage_bren_mp "40"
set am_weapon_damage_PPS42_mp "30"
set am_weapon_damage_ppsh_mp "30"
set am_weapon_damage_sten_mp "35"
set am_weapon_damage_m1carbine_mp "45"
set am_weapon_damage_g43_mp "45"
set am_weapon_damage_mosin_nagant_mp "90"
set am_weapon_damage_m1garand_mp "90"
set am_weapon_damage_enfield_mp "90"
set am_weapon_damage_kar98k_mp "90"
set am_weapon_damage_kar98k_sniper_mp "135"
set am_weapon_damage_mosin_nagant_sniper_mp "135"
set am_weapon_damage_enfield_scope_mp "135"
set am_weapon_damage_springfield_sniper_mp "135"
set am_weapon_damage_shotgun_mp "40"
set am_weapon_damage_frag_grenade_british_mp "195"
set am_weapon_damage_frag_grenade_german_mp "195"
set am_weapon_damage_frag_grenade_american_mp "195"
set am_weapon_damage_frag_grenade_russian_mp "195"
// * Squad-System * (0/1),(2/6),(500/2000),(5/120),(0/1)
set am_squads "0"
set am_max_players_in_squad "3"
set am_max_dist_from_squad "1200"
set am_squad_respawn_time "5"
set am_clanmember_squads_enabled "0"
//set am_squad_new_leader_text "^3Die Schuetzengruppe^2[#squadname#] #teamname# ^3 hat einen neuen Gruppenführer: ^2#playername#"
//set am_squad_you_leader_text "^3Du fuehrst die Schützengruppe ^2[#squadname#] #teamname# ^3an."
set am_squad_new_leader_text "^3Die Schuetzengruppe^2#squadname#^3 hat einen neuen Gruppenfuehrer: ^2#playername#"
set am_squad_you_leader_text "^3Du fuehrst die Schuetzengruppe ^2#squadname#^3an."
set am_squadnames_allies_0 "PEACE"
set am_squadnames_allies_1 "ZULU"
set am_squadnames_allies_2 "CHARLIE"
set am_squadnames_allies_3 "GAMMA"
set am_squadnames_allies_4 "TIGER"
set am_squadnames_allies_5 "EARTH"
set am_squadnames_allies_6 "TARGET"
set am_squadnames_allies_7 "COMMIT"
set am_squadnames_allies_8 "DRONE"
set am_squadnames_allies_9 "PATH"
set am_squadnames_axis_0 "ADLER"
set am_squadnames_axis_1 "HABICHT"
set am_squadnames_axis_2 "STURM"
set am_squadnames_axis_3 "WIND"
set am_squadnames_axis_4 "EICHE"
set am_squadnames_axis_5 "BORKE"
set am_squadnames_axis_6 "STURM"
set am_squadnames_axis_7 "SIEG"
set am_squadnames_axis_8 "EISEN"
set am_squadnames_axis_9 "STAHL"
// * Voting *
set am_vote_map "0"
set am_vote_gametype "0"
set am_vote_time "30"
set am_vote_only_clanmembers "0"
set am_vote_maps_0 "breakout"
set am_vote_maps_1 "brecourt"
set am_vote_maps_2 "burgundy"
set am_vote_maps_3 "carentan"
set am_vote_maps_4 "dawnville"
set am_vote_maps_5 "decoy"
set am_vote_maps_6 "downtown"
set am_vote_maps_7 "farmhouse"
set am_vote_maps_8 "leningrad"
set am_vote_maps_9 "matmata"
set am_vote_maps_10 "railyard"
set am_vote_maps_11 "toujane"
set am_vote_maps_12 "trainstation"
set am_vote_maps_11 "rhine"
set am_vote_maps_12 "harbor"
set am_vote_gametypes_0 "dm"
set am_vote_gametypes_1 "ctf"
set am_vote_gametypes_2 "hq"
set am_vote_gametypes_3 "sd"
set am_vote_gametypes_4 "tdm"
// * Mortar Attacks like a little scene * (0/1), (1/5), ("random","line","circle"), ("random","light","medium","normal","heavy","hell"), (1/360), (15/360), (0/1000), (0/100),"", (0/1)
set am_mortar_attacks "1"
set am_mortar_attacks_at_same_time "2"
set am_mortar_attacks_formation "random"
set am_mortar_attacks_strength "light"
set am_mortar_attacks_min_wait "120"
set am_mortar_attacks_max_wait "120"
set am_mortar_attacks_damage_range "300"
set am_mortar_attacks_player_damage "50"
set am_mortar_attacks_target "random"
set am_mortar_explosion_silent "0"
// * Shellshock after Player Attack * (0/1)
set am_player_shell_shock "1"
// * Enable/Disable BattleChatter System * (0/1), (0/100)
set am_battlechatter "1"
set am_battlechatter_comments_probability "40"
// * Enable/Disable the sprint function * (0/1), (1/10), (0=MeleeButton, 1=UseButton), (1/90)
set am_player_sprinting "1"
set am_sprinting_time "4"
set am_player_sprint_key "1"
set am_deny_sprinting_health "30"
// * Enable/Disable Climbing (Use-Button) * (0/1)
set am_climbing "0"
set am_climbing_key "1" (0=MeleeButton, 1=UseButton)
// * Enable/Disable Boats (brecourt) * (0/1)
set am_boats "0"
// * Enable/Disable Halftime Mode for S&D * (0/1), (5/30)
set am_haftime_mode "0"
set am_haftime_teamchange_waittime "10"
// * Anti-Teamkiller function * (0/1)
set am_anti_teamkill "1"
// * Teamkill Options: 1 = Suicide, 2 = Spectating, 3 = Shellschock, 4 = Kick, 5 = Ban *
set am_if_teamkill_1_then_option "3"
set am_if_teamkill_2_then_option "3"
set am_if_teamkill_3_then_option "3"
set am_if_teamkill_4_then_option "1"
set am_if_teamkill_5_then_option "2"
set am_teamkill_1_message ""
set am_teamkill_2_message ""
set am_teamkill_3_message ""
set am_teamkill_4_message ""
set am_teamkill_5_message ""
// * Inactive Players switch to Spectators * (0/1), (10/120)
set am_switch_incative_player_to_spectator "1"
set am_switch_incative_player_to_spectator_waittime "60"
// * Limit the MG on the map * (0/10)
set am_max_turrets "10"
// * Other COD2 Players can find your AM Server * (0/1)
// set (AM) behind your Servername
set am_admiral_mod_server_search_option "0"
// * Unknown Soldier *
set am_change_unknown_soldier_names "1" (0/1)
set am_unknown_soldier_names_0 "Du brauchst einen Namen"
set am_unknown_soldier_names_1 "Du brauchst einen Namen Du Pflegefall"
set am_unknown_soldier_names_2 "Du brauchst einen Namen "
set am_unknown_soldier_names_3 "Du brauchst einen Namen Du Pflegefall"
set am_unknown_soldier_names_4 "Du brauchst einen Namen "
set am_unknown_soldier_names_5 "Du brauchst einen Namen Du Pflegefall"
set am_unknown_soldier_names_6 "Du brauchst einen Namen "
set am_unknown_soldier_names_7 "Du brauchst einen Namen Du Pflegefall"
set am_unknown_soldier_names_8 "Du brauchst einen Namen "
set am_unknown_soldier_names_9 "Du brauchst einen Namen Du Pflegefall"
set am_unknown_soldier_names_10 "Du brauchst einen Namen "
set am_unknown_soldier_names_11 "Du brauchst einen Namen Du Pflegefall"
// * Search & Destroy Options * (0/1), (0/1), (30/120), (30/240)
set am_show_bomb_timer "1"
set am_random_bomb_timer "1"
set am_random_timer_from "50"
set am_random_timer_till "75"
// * Point-System *
set am_ctf_points_capture_flag "10"
set am_ctf_points_returned_flag "2"
set am_sd_points_bomb_planted "5"
set am_sd_points_bomb_defused "5"
// * Times * (1/60)
set am_ctf_respawn_delay "5"
///////////////////////////////////////////////////////////////////////////
///////////////
// weitere Konfigurationen laden
///////////////////////////////////////////////////////////////////////////
///////////////
exec language.cfg
"1"
exec a_server_info.cfg // Serverinfo laden
/////////////////////////////////////////////
// NGZ Map Rotation laden und starten
exec wi_mapcycle.cfg
wait 250
map_rotate
seta ui_allow_sniperrifles 1
vielleicht habt Ihr einen Tip
Mfg
Abschlepper
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Fetzforfun
5-Minuten-Ei

Dabei seit: 02.01.2006
Beiträge: 12

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Allso bei mir sieht es so aus (AM version 1.545a)
// *** AdmiralMOD settings ***
// * Enable/Disable the AdmiralMOD * (0/1)
set am_enabled "1"
// * Enable/Disable Error-Log (in game_mp.log) * (0/1)
set am_error_logfile "0"
set am_error_bots "0"
// * without autodownload on, the player cannot play this mod *
set am_only_with_autodownload "1"
// * Mission Pack *
set am_mission_pack_enabled "0"
// * Player-Class-System *
set am_use_player_class_system "0"
set am_class_medic_max_health_packs "5"
set am_class_tnt_ignore_plant_team "1"
set am_class_tnt_max_bombs_packs "1"
set am_class_tnt_max_bombs_packs_on_map "5"
set am_class_artillerie_max_strikes "1"
set am_class_spy_can_climb "1"
// * Player-Class Medic, show damaged hearts * (0/100)
set am_class_show_medic_damage_heart_if_health_less_than "40"
// * Player-Class Limit *
set am_player_class_limit "0"
set am_class_soldier_limit "-1"
set am_class_soldier_special_limit "-1"
set am_class_sniper_limit "2"
set am_class_medic_limit "4"
set am_class_tnt_limit "2"
set am_class_artillery_limit "2"
set am_class_spy_limit "2"
// * Welcome Message * (0/1)
set am_show_welcome "1"
set am_welcome_msg_0 "Willkommen auf dem "^7Ballerschuppen ^1-]^3MEC^1[-"
set am_welcome_msg_1 "^7Version v1.545a ^7Linux"
set am_welcome_msg_2 "7Play Nice And Have Fun ^1-]^3MEC^1[- "
set am_welcome_msg_3 "WAIT 3"
set am_welcome_msg_4 ""
// * Messages *
set am_show_roto_messages "1" (0/1)
set am_messages_0 "^3Besucht uns auf ^1www.madeagleclan.de"
set am_messages_1 " "
set am_messages_2 "WAIT 65"
// * Enable/Disable shows Next Map/Gametype * (0/1) (20/360)
set am_show_next_map "1"
set am_show_next_map_loop_wait_time "130"
// * Enable/Disable shows AdmiralMOD Features on * (0/1)
set am_show_mod_features "1"
// * Clan Logo Text *
set am_show_clan_logo_text "0"
set am_clan_logo_text_xpos "185"
set am_clan_logo_text_ypos "466"
set am_clan_logo_text_alpha "0.5"
// * Clan Logo Graphic *
set am_show_clan_logo_graphic "0"
set am_clan_logo_graphic_xpos "230"
set am_clan_logo_graphic_ypos "450"
set am_clan_logo_graphic_width "100"
set am_clan_logo_graphic_height "100"
set am_clan_logo_graphic_alpha "0.2"
// * Clan-Member Tag in Player-Names *
set am_clanmember_tag "[clan]"
// * Show Teamscore *
set am_show_team_score "1"
// * Show Map Time *
set am_show_time "1"
// * Enable/Disable the Cinemascope Screen * (0/1)
set am_cinemascope "0"
// * Lifeboard shows how many players are alive * (0/1)
set am_player_life_board "1"
// * Enable/Disable the old Health Bar System * (0/1)
set am_healthbar "1"
set am_health_regen "0"
set am_health_drop "1"
// * Enable/Disable Player Bleeding * (0/1), (1/80), (1/10)
set am_bleeding "0"
set am_bleeding_start_if_health_less_than "50"
set am_bleeding_speed "2"
// * Enable/Disable Weapon Drop after kill * (0/1)
set am_weapon_drop "0"
// * Enable/Disable the Enemy Hit Effect * (0/1)
set am_show_player_hit "1"
// * Enable/Disable the Camper-Radar on Compass * (0/1), (30/360), (40/360), (30/480)
set am_show_campers "1"
set am_warn_campers_after_sec "30"
set am_indicate_campers_after_sec "40"
set am_indicate_end_after_sec "60"
// * Enable/Disable Spawn Protection * (0/1) , (1/30)
set am_player_spawn_protect "1"
set am_player_spawn_protect_time "5"
// * Enable/Disable the Minefields * (0/1)
set am_minefields_disabled "0"
// * Enable/Disable Crosshairs / Normal & Red (0/1)
set am_crosshairs "1"
set am_crosshair_red "0"
// * Laser-Dot at the middle of the screen *
set am_laser_dot "0"
set am_laser_size "2"
set am_laser_alpha "1"
set am_laser_color_red "1"
set am_laser_color_green "0"
set am_laser_color_blue "0"
set am_laser_x_pos "320"
set am_laser_y_pos "241.5"
// * Enable/Disable the Death Icons * (0/1)
set am_deathicons "0"
// * Enable/Disable Grenade Indicator * (0/1)
set am_grenade_indicator "0"
// * Enable/Disable the Objective Indicator * (0/1)
set am_objective_indicator "1"
// * Enable/Disable Player Rank * (0/1), (1/100), (1/100), (1/100), (1/100)
set am_enable_player_rank "1"
set am_rank_2_min_points "10"
set am_rank_3_min_points "20"
set am_rank_4_min_points "30"
set am_rank_5_min_points "40"
// * Set Frag/Smoke grenades by rank * (0/10)
set am_if_rank_1_add_fraggrenades "0"
set am_if_rank_2_add_fraggrenades "1"
set am_if_rank_3_add_fraggrenades "2"
set am_if_rank_4_add_fraggrenades "3"
set am_if_rank_5_add_fraggrenades "3"
set am_if_rank_1_add_smokegrenades "0"
set am_if_rank_2_add_smokegrenades "0"
set am_if_rank_3_add_smokegrenades "1"
set am_if_rank_4_add_smokegrenades "2"
set am_if_rank_5_add_smokegrenades "2"
set am_give_artillery_by_rank_nr "5"
// * At Spawnpoint you can select 2nd weapon * (0/1), (5/20)
set am_secondary_weapon "1"
set am_secondary_weapon_selection_wait "20"
// * Enable/Disable Weapon Arsenal * (0/1), (3/10), (0/1)
set am_weapon_arsenal "1"
set am_max_weapon_slot_count "4"
set am_give_pistol "0"
// * Enable/Disable Axis Thompson in Weapon Menu * (0/1)
set am_enable_weapon_thompson_for_axis "0"
// * You can pick up thrown grenades to throw them back * (0/1)
set am_grenade_return_throw "1"
// * Enable/Disable Hit: Weapon Drop * (0/1)
set am_arm_hit_drop_weapon "0"
// * Artillery Strike with Binoculars + Effects * (0/1),(0/100),(1/10),(1/360),(1/360),(1/1000),(1/100)
set am_player_artillerie "1"
set am_player_artillerie_needed_score "40"
set am_player_artillerie_max_strikes "3"
set am_player_artillerie_delay_first_strike "45"
set am_player_artillerie_delay_next_strikes "75"
set am_player_artillerie_damage_range "600"
set am_player_artillerie_player_damage "70"
// * Weapon Limit for each weapon * (0/1)
set am_weapon_limit "0"
// possible values: (-1 = unlimited, 0-100 = weapon count) *
set am_weapon_mosin_nagant_sniper_mp_max_count "4"
set am_weapon_enfieldsniper_mp_max_count "4"
set am_weapon_kar98k_sniper_mp_max_count "4"
set am_weapon_springfield_mp_max_count "4"
set am_weapon_svt40_mp_max_count "-1"
set am_weapon_enfield_mp_max_count "-1"
set am_weapon_kar98k_mp_max_count "-1"
set am_weapon_m1carbine_mp_max_count "-1"
set am_weapon_m1garand_mp_max_count "-1"
set am_weapon_mosin_nagant_mp_max_count "-1"
set am_weapon_g43_mp_max_count "-1"
set am_weapon_bar_mp_max_count "-1"
set am_weapon_bren_mp_max_count "-1"
set am_weapon_mp44_mp_max_count "-1"
set am_weapon_ppsh_mp_max_count "-1"
set am_weapon_sten_mp_max_count "-1"
set am_weapon_mp40_mp_max_count "-1"
set am_weapon_thompson_mp_max_count "-1"
set am_weapon_pps42_mp_max_count "-1"
set am_weapon_greasegun_mp_max_count "-1"
set am_weapon_shotgun_mp_max_count "4"
set am_weapon_smokegrenade_max_count "-1"
set am_weapon_fraggrenade_max_count "-1"
set am_weapon_colt_mp_max_count "-1"
set am_weapon_luger_mp_max_count "-1"
set am_weapon_webley_mp_max_count "-1"
set am_weapon_TT30_mp_max_count "-1"
// * Weapon Damage Modifiers * (0/1), (0/500)
set am_weapon_damage_modifiers "1"
// * Lower Numbers = Lower Damage ! *
set am_weapon_damage_luger_mp "45"
set am_weapon_damage_webley_mp "45"
set am_weapon_damage_TT30_mp "45"
set am_weapon_damage_colt_mp "45"
set am_weapon_damage_mp40_mp "45"
set am_weapon_damage_mp44_mp "45"
set am_weapon_damage_thompson_mp "45"
set am_weapon_damage_bren_mp "45"
set am_weapon_damage_PPS42_mp "45"
set am_weapon_damage_ppsh_mp "45"
set am_weapon_damage_sten_mp "45"
set am_weapon_damage_m1carbine_mp "90"
set am_weapon_damage_g43_mp "90"
set am_weapon_damage_mosin_nagant_mp "100"
set am_weapon_damage_m1garand_mp "90"
set am_weapon_damage_enfield_mp "100"
set am_weapon_damage_kar98k_mp "100"
set am_weapon_damage_kar98k_sniper_mp "135"
set am_weapon_damage_mosin_nagant_sniper_mp "135"
set am_weapon_damage_enfield_scope_mp "135"
set am_weapon_damage_springfield_sniper_mp "135"
set am_weapon_damage_shotgun_mp "50"
set am_weapon_damage_frag_grenade_british_mp "195"
set am_weapon_damage_frag_grenade_german_mp "195"
set am_weapon_damage_frag_grenade_american_mp "195"
set am_weapon_damage_frag_grenade_russian_mp "195"
// * Squad-System * (0/1),(2/6),(500/2000),(5/120),(0/1)
set am_squads "0"
set am_max_players_in_squad "3"
set am_max_dist_from_squad "1200"
set am_squad_respawn_time "5"
set am_clanmember_squads_enabled "0"
set am_squad_new_leader_text "^2The SQUAD ^7[#squadname#] #teamname# ^2 has a new Leader: ^7#playername#"
set am_squad_you_leader_text "^2You are the Leader of SQUAD ^7[#squadname#] #teamname#"
set am_squadnames_allies_0 "PEACE"
set am_squadnames_allies_1 "ZULU"
set am_squadnames_allies_2 "DROID"
set am_squadnames_allies_3 "GAMMA"
set am_squadnames_allies_4 "TIGER"
set am_squadnames_allies_5 "EARTH"
set am_squadnames_allies_6 "TARGET"
set am_squadnames_allies_7 "COMMIT"
set am_squadnames_allies_8 "DRONE"
set am_squadnames_allies_9 "PATH"
set am_squadnames_axis_0 "ADLER"
set am_squadnames_axis_1 "STURM"
set am_squadnames_axis_2 "FUCHS"
set am_squadnames_axis_3 "WIND"
set am_squadnames_axis_4 "WUESTE"
set am_squadnames_axis_5 "BORKE"
set am_squadnames_axis_6 "EICHE"
set am_squadnames_axis_7 "SIEG"
set am_squadnames_axis_8 "EISEN"
set am_squadnames_axis_9 "STAHL"
// * Voting *
set am_vote_map "0"
set am_vote_gametype "0"
set am_vote_time "20"
set am_vote_only_clanmembers "0"
set am_vote_maps_0 "harbor"
set am_vote_maps_1 "rhine"
set am_vote_maps_2 "burgundy"
set am_vote_maps_3 "carentan"
set am_vote_maps_4 "dawnville"
set am_vote_maps_5 "breakout"
set am_vote_maps_6 "downtown"
set am_vote_maps_7 "brecourt"
set am_vote_maps_8 "leningrad"
set am_vote_maps_9 "matmata"
set am_vote_maps_10 "railyard"
set am_vote_maps_11 "toujane"
set am_vote_maps_12 "trainstation"
set am_vote_gametypes_0 "tdm"
set am_vote_gametypes_1 "dm"
set am_vote_gametypes_2 "hq"
set am_vote_gametypes_3 "sd"
set am_vote_gametypes_4 "ctf"
// * Mortar Attacks like a little scene * (0/1), (1/5), ("random","line","circle"), ("random","light","medium","normal","heavy","hell"), (1/360), (15/360), (0/1000), (0/100),"", (0/1)
set am_mortar_attacks "1"
set am_mortar_attacks_at_same_time "2"
set am_mortar_attacks_formation "random"
set am_mortar_attacks_strength "random"
set am_mortar_attacks_min_wait "190"
set am_mortar_attacks_max_wait "285"
set am_mortar_attacks_damage_range "400"
set am_mortar_attacks_player_damage "50"
set am_mortar_attacks_target "random"
set am_mortar_explosion_silent "0"
// * Shellshock after Player Attack * (0/1)
set am_player_shell_shock "1"
// * Enable/Disable BattleChatter System * (0/1), (0/100)
set am_battlechatter "1"
set am_battlechatter_comments_probability "40"
// * Enable/Disable the sprint function * (0/1), (1/10), (0=MeleeButton, 1=UseButton), (1/90)
set am_player_sprinting "1"
set am_sprinting_time "5"
set am_player_sprint_key "1"
set am_deny_sprinting_health "30"
// * Enable/Disable Climbing (Use-Button) * (0/1)
set am_climbing "0"
set am_climbing_key "1" (0=MeleeButton, 1=UseButton)
// * Enable/Disable Boats (brecourt) * (0/1)
set am_boats "0"
// * Enable/Disable Halftime Mode for S&D * (0/1), (5/30)
set am_haftime_mode "0"
set am_haftime_teamchange_waittime "10"
// * Anti-Teamkiller function * (0/1)
set am_anti_teamkill "1"
// * Teamkill Options: 1 = Suicide, 2 = Spectating, 3 = Shellschock, 4 = Kick, 5 = Ban *
set am_if_teamkill_1_then_option "1"
set am_if_teamkill_2_then_option "2"
set am_if_teamkill_3_then_option "3"
set am_if_teamkill_4_then_option "4"
set am_if_teamkill_5_then_option "5"
set am_teamkill_1_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_2_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_3_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_4_message "^1Please pay attention to kill none of your teammembers!"
set am_teamkill_5_message "^1Please pay attention to kill none of your teammembers!"
// * Inactive Players switch to Spectators * (0/1), (10/120)
set am_switch_incative_player_to_spectator "1"
set am_switch_incative_player_to_spectator_waittime "30"
// * Limit the MG on the map * (0/10)
set am_max_turrets "10"
// * Other COD2 Players can find your AM Server * (0/1)
// set (AM) behind your Servername
set am_admiral_mod_server_search_option "1"
// * Unknown Soldier *
set am_change_unknown_soldier_names "1" (0/1)
set am_unknown_soldier_names_0 "Luky Luke"
set am_unknown_soldier_names_1 "Wizard Of War"
set am_unknown_soldier_names_2 "Darth Vader"
set am_unknown_soldier_names_3 "Luke Skywalker"
set am_unknown_soldier_names_4 "Edgar"
set am_unknown_soldier_names_5 "Garfield"
set am_unknown_soldier_names_6 "Arnold Schwarzenegger"
set am_unknown_soldier_names_7 "Grisu der kleine Drache"
set am_unknown_soldier_names_8 "Frankenstein"
set am_unknown_soldier_names_9 "Rumpelstilzchen"
set am_unknown_soldier_names_10 "Donald Duck"
set am_unknown_soldier_names_11 "Yoda"
// * Search & Destroy Options * (0/1), (0/1), (30/120), (30/240)
set am_show_bomb_timer "1"
set am_random_bomb_timer "1"
set am_random_timer_from "50"
set am_random_timer_till "75"
// * Point-System *
set am_ctf_points_capture_flag "10"
set am_ctf_points_returned_flag "2"
set am_sd_points_bomb_planted "5"
set am_sd_points_bomb_defused "5"
// * Times * (1/60)
set am_ctf_respawn_delay "5"
// * Rotation *
set sv_mapRotation "gametype tdm map mp_harbor gametype tdm map mp_rhine gametype tdm map mp_downtown gametype tdm map mp_toujane gametype tdm map mp_dawnville gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_railyard gametype tdm map mp_farmhouse gametype tdm map mp_matmata gametype tdm map mp_decoy gametype tdm map mp_trainstation gametype tdm map mp_breakout gametype tdm map mp_burgundy gametyp tdm map mp_leningrad "
set g_gametype "tdm"
map mp_carentan
__________________
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yoda
Böser Admin
Dabei seit: 21.01.2004
Beiträge: 12.269

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@Abschlepper:
Zum einen:
Der Befehl seta ui_allow_sniperrifles 1 ganz unten - was soll der Dir bringen? Wo haste den ausgebuddelt?
Die Waffen stellst Du doch damit ein:
//Waffen-Einstellungen
//0 = verboten, 1 = erlaubt
///////////////////////////////
//Scharfschützengewehre
seta scr_allow_enfieldsniper 1
seta scr_allow_kar98ksniper 1
seta scr_allow_nagantsniper 1
seta scr_allow_springfield 1
seta scr_allow_svt40 1
///////////////////////////////
//Gewehre
seta scr_allow_enfield 1
seta scr_allow_kar98k 1
seta scr_allow_m1carbine 1
seta scr_allow_m1garand 1
seta scr_allow_nagant 1
seta scr_allow_g43 1
///////////////////////////////
//Schwere MGs
seta scr_allow_bar 1
seta scr_allow_bren 1
seta scr_allow_mp44 1
seta scr_allow_ppsh 1
///////////////////////////////
//Leichte MGs
seta scr_allow_sten 1
seta scr_allow_mp40 1
seta scr_allow_thompson 1
seta scr_allow_pps42 1
seta scr_allow_greasegun 1
///////////////////////////////
//Schrotflinte
seta scr_allow_shotgun 1
///////////////////////////////
//Granaten
seta scr_allow_smokegrenades 1
seta scr_allow_fraggrenades 1
Waffen-Limitierungen setzt Du damit:
// * Weapon Limit for each weapon * (0/1)
set am_weapon_limit "1"
// possible values: (-1 = unlimited, 0-100 = weapon count) *
set am_weapon_mosin_nagant_sniper_mp_max_count "4"
set am_weapon_enfieldsniper_mp_max_count "2"
set am_weapon_kar98k_sniper_mp_max_count "2"
set am_weapon_springfield_mp_max_count "4"
set am_weapon_svt40_mp_max_count "4"
set am_weapon_enfield_mp_max_count "4"
set am_weapon_kar98k_mp_max_count "4"
set am_weapon_m1carbine_mp_max_count "4"
set am_weapon_m1garand_mp_max_count "4"
set am_weapon_mosin_nagant_mp_max_count "-1"
set am_weapon_g43_mp_max_count "4"
set am_weapon_bar_mp_max_count "4"
set am_weapon_bren_mp_max_count "4"
set am_weapon_mp44_mp_max_count "4"
set am_weapon_ppsh_mp_max_count "4"
set am_weapon_sten_mp_max_count "4"
set am_weapon_mp40_mp_max_count "4"
set am_weapon_thompson_mp_max_count "4"
set am_weapon_pps42_mp_max_count "4"
set am_weapon_greasegun_mp_max_count "4"
set am_weapon_shotgun_mp_max_count "1"
set am_weapon_smokegrenade_max_count "-1"
set am_weapon_fraggrenade_max_count "-1"
set am_weapon_colt_mp_max_count "-1"
set am_weapon_luger_mp_max_count "-1"
set am_weapon_webley_mp_max_count "-1"
set am_weapon_TT30_mp_max_count "-1"
Und den Schaden, den eine Waffe anrichtet, setzt Du damit fest:
// * Weapon Damage Modifiers * (0/1), (0/500)
set am_weapon_damage_modifiers "1"
---
Zum anderen:
Den Bereich hier:
exec a_server_info.cfg // Serverinfo laden
/////////////////////////////////////////////
// NGZ Map Rotation laden und starten
exec wi_mapcycle.cfg
wait 250
map_rotate
seta ui_allow_sniperrifles 1
Schmeiss den mal komplett raus - die Server-Info legst Du am Besten mit in die cfg vom AdmiralMOD, setzt die nach ganz oben.
Ans Ende setzt Du (wie Fetzforfun das gemacht hat) die Map-Rotation, z. B.:
// * Rotation *
set g_gametype "tdm"
map mp_carentan
set sv_mapRotation "gametype tdm map mp_harbor gametype tdm map mp_rhine gametype tdm map mp_downtown gametype tdm map mp_toujane gametype tdm map mp_dawnville gametype tdm map mp_brecourt gametype tdm map mp_carentan gametype tdm map mp_railyard gametype tdm map mp_farmhouse gametype tdm map mp_matmata gametype tdm map mp_decoy gametype tdm map mp_trainstation gametype tdm map mp_breakout gametype tdm map mp_burgundy gametyp tdm map mp_leningrad"
map_rotate
Dann startest Du den Server einfach mal komplett neu.
__________________ "Fürs Internet sollte das Baumhaus-Prinzip gelten:
Wer zu alt ist, um ohne Hilfe reinzukommen, soll uns darin auch keine Vorschriften machen."
Diskutiere nie mit einem Idioten - zuerst zwingt er Dich auf sein Niveau herab und dann schlägt er Dich mit Erfahrung...
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