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michareal
Weichei


Dabei seit: 16.05.2006
Beiträge: 9


traurig AWE3b9 Problem - übernimmt einstellungen nicht! Auf diesen Beitrag antworten Zitatantwort auf diesen Beitrag erstellen Diesen Beitrag editieren/löschen Diesen Beitrag einem Moderator melden       Zum Anfang der Seite springen

Hy also lasse zur zeit testweise awe3b9 auf meinem pc laufen um ihn passend einzustellen und zu schauen ob er ohne probleme läuft! ABER ^^ er macht nicht das was er soll bzw. er übernimmt die einstellungen nicht die ich ihm vorgebe wie z.b sprinten, blut, votesystem etc. hierzu mein startscript:
"C:\Programme\Activision\Call of Duty 2\CoD2MP_s.exe" +set fs_game a3b9sft +set dedicated 2 +exec sft.cfg +set net_port 28962 +map_rotate

und die configs:

server.cfg (heißt in real sft.cfg)

//Name des Servers
set sv_hostname "^1test^4server"

//Administrator des Servers
sets _Admin "testserver"

//E-Mail-Adresse des Admins
sets _Email "srfreak@web.de"

//IRC-Channels
sets _IRC "#"

//Homepage
sets _Website ""

//Standort des Servers
sets _Location "Germany, Berlin"

set sv_maxclients "16"
//
set rcon_password "********"
set g_password ""
set sv_privatepassword ""
set g_allowvote "0"
// AWE
exec awe.cfg
//
set g_gametype "tdm"
set sv_maprotation "map mp_farmhouse map mp_brecourt map mp_burgundy map mp_trainstation map mp_carentan map mp_decoy map mp_leningrad map mp_matmata map mp_downtown map mp_dawnville map mp_railyard map mp_toujane map mp_breakout map mp_harbor map mp_rhine"
//
// SHARED GAMETYPE DEFAULTS
set ui_allow_sniperrifles 1
set scr_allow_springfield 1
set scr_allow_enfieldsniper 1
set scr_allow_nagantsniper 1
set scr_allow_kar98ksniper 1
set scr_allow_m1carbine 1
set scr_allow_m1garand 1
set scr_allow_thompson 1
set scr_allow_bar 1
set scr_allow_enfield 1
set scr_allow_sten 1
set scr_allow_bren 1
set scr_allow_nagant 1
set scr_allow_svt40 1
set scr_allow_pps42 1
set scr_allow_ppsh 1
set scr_allow_kar98k 1
set scr_allow_g43 1
set scr_allow_mp40 1
set scr_allow_mp44 1
set scr_allow_greasegun 1
set scr_allow_shotgun 1
set scr_allow_fraggrenades 1
set scr_allow_smokegrenades 1

set scr_friendlyfire 1
set scr_drawfriend 1
set scr_forcerespawn 0
set scr_killcam 0
set scr_spectatefree 1
set scr_spectateenemy 1
set scr_teambalance 1

// DEATHMATCH
set scr_dm_scorelimit 40
set scr_dm_timelimit 20

// TEAM DEATHMATCH
set scr_tdm_scorelimit 200
set scr_tdm_timelimit 20

// CAPTURE THE FLAG
set scr_ctf_scorelimit 5
set scr_ctf_timelimit 20
set scr_ctf_respawndelay 10

// HEADQUARTERS
set scr_hq_scorelimit 500
set scr_hq_timelimit 20

// SEARCH AND DESTROY
set scr_sd_scorelimit 5
set scr_sd_timelimit 0
set scr_sd_roundlimit 0
set scr_sd_roundlength 4
set scr_sd_graceperiod 15
set scr_sd_bombtimer 60

// LAST TEAM STANDING
exec lts.cfg

// HOLD THE FLAG
exec htf.cfg


awe.cfg:

/////////////
// General //
/////////////

// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"

// Show AWE logo under compass (0 = off, 1 = on) (default 1)
//set awe_show_logo "1"

// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "0"

// Show number of alive players in each team (0 = off, 1 = on) (default 0)
//set awe_show_team_status "0"

// Killcam time in seconds (default 7)
//set awe_killcam_time "7"

// Show health bar (0 = no, 1 = yes) (default 0)
//set awe_show_health_bar "0"

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"

// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"

// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"

// 0 = no painsounds, 1 = painsounds (default 1)
//set awe_painsound "1"

// 0 = no deathsounds, 1 = deathsounds (default 1)
//set awe_deathsound "1"

// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
//set awe_dupecheck "0"

// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
//set awe_pophelmet "50"

// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
//set awe_pophead "20"

// The following dvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1" // rifles, snipers and turrets
//set awe_pophead_melee "1" // Melee
//set awe_pophead_explosion "1" // Explosions

// Blood splatter on screen (0 = off, 1 = on) (default 0)
//set awe_bloodyscreen "1"

// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
//set awe_cold_breath "1"

// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"

// Stop clientside dvar exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"


////////////////////////////////
// Weapon and grenade options //
////////////////////////////////

// Use cookable grenades (0 = no, 1 = yes, 2 = yes but also shortens the throw distance to 75%, 3 = same thing but 50%) (default 1)
//set awe_grenade_cooking "1"

// Use colored smoke grenades (0 = no, 1 = Dale's colored smoke grenades, DaveW's colored smoke grenades) (default 1)
//set awe_colored_smokes "1"

// Secondary weapon (0 = pistol, 1 = select from same team, 2 = select from the other team) (default 0)
//set awe_secondary_weapon "0"


//////////////
// Laserdot //
//////////////

// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
//set awe_laserdot "0"

// Laserdot transparency (0 = invisible, 1 = solid) (default 0.cool
//set awe_laserdot_alpha "0.8"

// Size of dot
//set awe_laserdot_size "10" // Default for red dot shader
//set awe_laserdot_size "2" // Default for square shader

// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"

//////////////////////
// Spawn protection //
//////////////////////

// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "5"

// The allow range to move before spawn protection is turned off. (default 50)
//set awe_spawn_protection_range "50"

// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
//set awe_spawn_protection_hud "1"

// Headicon indicating protection (0 = off, 1 = on) (default 1)
// WARNING! This headicon will be seen through anything. You may want to turn it off.
//set awe_spawn_protection_headicon "1"

// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_dropweapon "0"

// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_disableweapon "0"

/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//

// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
//set awe_healthpacks "0"

// Minimum number of healthpoints in a healthpack (defailt 15)
//set awe_healthpacks_min "15"

// Maximum number of healthpoints in a healthpack (defailt 65)
//set awe_healthpacks_max "65"


//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////

// Allow team selection (0 = no, 1 = yes) (default 1)
//set awe_allow_team_select "1"

// Use death icons (0 = off, 1 = on) (default 1)
//set awe_death_icons "1"

// Use grenade icons (0 = off, 1 = on) (default 1)
//set awe_nade_icons "0"

// Drop weapon on death (0 = off, 1 = on) (default 1)
//set awe_drop_weapon "1"

// Drop grenades on death (0 = off, 1 = on) (default 1)
//set awe_drop_nade "1"

// Allow pistols (0 = no, 1 = yes) (default 1)
//set awe_allow_pistols "1"

// Use shellshock (0 = off, 1 = on) (default 1)
//set awe_shellshock "1"

// Use HUD score (0 = off, 1 = on) (default 1)
//set awe_hud_score "1"

// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"

// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"

// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"

// Allow crosshair names (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_names "1"

// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_color "0"

// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"

// Game speed in percent of the default speed (default 100)
//set awe_speed "100"

// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
//set awe_quickfade_compass_dots "0"

// Respawn delay in seconds for CTF (default 10)
//set scr_ctf_respawndelay "5"

// Respawn delay in seconds for HQ (default 10)
//set scr_hq_respawndelay "5"

// Score for planting in SD (default 0)
//set scr_sd_plantscore "0"

// Score for defusing in SD (default 0)
//set scr_sd_defusescore "0"

///////////////////
// Ammo limiting //
///////////////////

// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
//set awe_unlimited_ammo "0"

// Unlimited grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_grenades "0"

// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_smokegrenades "0"

// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"

// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"

// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
//set awe_ammo_min "50"
//set awe_ammo_max "75"


/////////////////////
// Weapon limiting //
/////////////////////

// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "0"
//set awe_shotgun_limit "0"

// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit

// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns


////////////////////////
// Dead body handling //
////////////////////////

// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
//set awe_remove_bodies "1"

// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "1"


//////////////
// Tripwire //
//////////////

// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
//set awe_tripwire "0"

// Tripwire for each team (in DM this number will be doubled) (default 5)
//set awe_tripwire_limit "5"

// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"

// Time needed to place a tripwire (default 3)
//set awe_tripwire_plant_time "3"

// Time needed to pickup/defuse a tripwire (default 5)
//set awe_tripwire_pick_time "5"


////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)


//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////

// Make them reflect friendlyfire (0 = no, 1 = yes) (default 1)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "0"

// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
//set awe_unknown_name0 "I wear ladies underwear"
//set awe_unknown_name1 "Brad Pitt is sooo cute."

// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"

// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
//set awe_unknown_method "0"


/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "1"

// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "20"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"

/////////////////////////
// Health regeneration //
/////////////////////////

// Use health regeneration (0 = no, 1 = yes) (default 1)
//set awe_regen "1"

// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"


//////////////////////
// Server/Clan logo //
//////////////////////

//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open a3b9/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the dvar below to "1"
//

// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
//set awe_show_server_logo "0"


//////////////////////
// Welcome messages //
//////////////////////

// Delay (in seconds) between welcome messages (default "1")
//set awe_welcome_delay "1"

// Welcome messages that are displayed to new players
//set awe_welcome0 "Willkommen auf dem Server!"
//set awe_welcome1 "Viel Spass! Und bleibt fair!"


/////////////////////
// Server messages //
/////////////////////

// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"

// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
//set awe_message_next_map "2"

// Loop messages (0 = no, 1 = yes) (default 1)
//set awe_message_loop "1"

// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"

// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
//set awe_message0 "test message"
//set awe_message1 "^3Have fun!."

//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////

// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"

// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"

// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
//set awe_teamkill_method "3"

// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"

// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg


/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////

// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
//set awe_sprint "1"

// Sprinting speed (2-9 = 20-90% speed increase) (default 6)
//set awe_sprint_speed "6"

// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
//set awe_sprint_hud "1"

// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"

// Max sprint time in seconds (default 3)
//set awe_sprint_time "6"

// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
//set awe_sprint_recover_time "2"

// Make flag heavy (prevents sprinting when carrying a flag) (0 = off, 1 = on) (default 0)
//set awe_sprint_heavy_flag "0"

/////////////
// Mortars //
/////////////

// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
//set awe_mortar "3"

// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"

// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
//set awe_mortar_quake "1"

// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
//set awe_mortar_safety "1"

// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "20"

// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"


//////////////////////
// Damage modifiers //
//////////////////////

weggelassen um platz zu sparen


wäre nett wenn da jemand eine idee hätte woran das liegt?!
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Lumo
Steuerzahler


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Dabei seit: 28.08.2005
Beiträge: 172


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*Zaunpfahl raushol:
Mit // kommentiert man die Settings aus, d.h. sie werden _nicht_ benutzt smile

Ich habe Deine AWE.cfg mal auf die Schnelle überflogen, das einzige was Du wohl aktiviert hast ist die Spawnprotection mit 5 Sekunden.

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Dabei seit: 16.05.2006
Beiträge: 9


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Zitat:

Original von Lumo
*Zaunpfahl raushol:
Mit // kommentiert man die Settings aus, d.h. sie werden _nicht_ benutzt smile

Ich habe Deine AWE.cfg mal auf die Schnelle überflogen, das einzige was Du wohl aktiviert hast ist die Spawnprotection mit 5 Sekunden.


vielen dank, man bin ich dämlich grosses Grinsen !
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yoda yoda ist männlich
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Dabei seit: 21.01.2004
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Nicht nur das...

Du solltest mit zwei cfg´s arbeiten, hast nämlich einen weiteren Fehler eingebaut, der irgendwann garantiert mal Probleme macht - Du hast die Map-Rotation nicht ans Ende gesetzt... Die sollte IMMER als letztes ausgeführt werden!

Mach zwei cfg´s:

Erst mal Deine sft.cfg - in der hast Du dann NUR die CoD2-eigenen Einstellungen drin - als letztes die Map-Rotation eintragen!

VOR die Map-Rotation setzt Du den Befehl
exec awe.cfg

Die awe.cfg enthält dann NUR die AWE-Einstellungen und wird durch den oben genannten Befehl ausgeführt.

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Dabei seit: 16.05.2006
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ok wurde geändert!

kleine frage am rande was haltet ihr von diesem anbieter:
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Opferlamm-Clan Board » Call of Duty 2 » AWE-MOD für CoD2 » AWE3b9 Problem - übernimmt einstellungen nicht!

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