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seismovision fehler demos cod2 gehen nicht |
|NiGhT|
Teetrinker
 
Dabei seit: 06.08.2006
Beiträge: 34

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| seismovision fehler demos cod2 gehen nicht |
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ich wollte mir eine demo per seismovision 3.0 angucken.
die map läd eine sekunde und dann kommt fataler fehler:
Error during initialisation:
Attempd to overrun String in call of va ()
und wenn ich dann ok klicke ein neues Fenster mit 1000 Sachen:
aber warum? hat einer eine idee?
localized assets iwd file for german
E:\Gamez\Call of Duty 2\main\localized_german_iw06.iwd (2822 files)
localized assets iwd file for german
E:\Gamez\Call of Duty 2\main\localized_german_iw05.iwd (5672 files)
localized assets iwd file for german
E:\Gamez\Call of Duty 2\main\localized_german_iw04.iwd (6084 files)
localized assets iwd file for german
E:\Gamez\Call of Duty 2\main\localized_german_iw03.iwd (6270 files)
localized assets iwd file for german
E:\Gamez\Call of Duty 2\main\localized_german_iw02.iwd (5924 files)
localized assets iwd file for german
E:\Gamez\Call of Duty 2\main\localized_german_iw01.iwd (4622 files)
localized assets iwd file for german
E:\Gamez\Call of Duty 2\main\localized_german_iw00.iwd (5400 files)
localized assets iwd file for german
File Handles:
----------------------
168212 files in iwd files
----- R_Init -----
DirectX reports 512 MB of video memory and 691 MB of available texture memory.
Using video memory size to cap used texture memory at 496 MB.
Picmip is set manually.
Using picmip 2 on most textures, 2 on normal maps, and 2 on specular maps
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieoverlay.techset'
WARNING: Could not find material 'shadowcookieoverlay'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/shadowcookieblur.techset'
WARNING: Could not find material 'shadowcookieblur'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_vertalpha.techset'
WARNING: Could not find material 'feedbackblend'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/passthru_alpha.techset'
WARNING: Could not find material 'feedbackreplace'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_setup.techset'
WARNING: Could not find material 'glow_setup'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_bloom.techset'
WARNING: Could not find material 'glow_apply_bloom'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/glow_apply_sky_bleed.techset'
WARNING: Could not find material 'glow_apply_sky_bleed'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_1.techset'
WARNING: Could not find material 'filter_symmetric_1'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_2.techset'
WARNING: Could not find material 'filter_symmetric_2'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_3.techset'
WARNING: Could not find material 'filter_symmetric_3'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_4.techset'
WARNING: Could not find material 'filter_symmetric_4'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_5.techset'
WARNING: Could not find material 'filter_symmetric_5'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_6.techset'
WARNING: Could not find material 'filter_symmetric_6'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_7.techset'
WARNING: Could not find material 'filter_symmetric_7'
ERROR: Couldn't open techniqueSet 'materials_dx7/techniquesets/filter_symmetric_8.techset'
WARNING: Could not find material 'filter_symmetric_8'
ERROR: Sound alias file mp_commando_sound.csv: Unknown sound channel 'streamed'; should be auto, auto2d, menu, weapon, voice, item, body, local, music, announcer or shellshock
ERROR: Sound alias file rnr_ravensville_beta2.csv: Alias name '///barrelfire' is invalid
ERROR: Couldn't find material 'loadscreen_mp_silotown_final_v4'
WARNING: Could not find material 'loadscreen_mp_silotown_final_v4'
ERROR: Couldn't find material 'loadscreen_pfb_carentan'
WARNING: Could not find material 'loadscreen_pfb_carentan'
ERROR: Couldn't find material 'loadscreen_mp_sfrance_final'
WARNING: Could not find material 'loadscreen_mp_sfrance_final'
ERROR: Couldn't find material 'loadscreen_mp_nuenen'
WARNING: Could not find material 'loadscreen_mp_nuenen'
ERROR: Couldn't find material 'loadscreen_mp_1v'
WARNING: Could not find material 'loadscreen_mp_1v'
ERROR: Couldn't find material 'loadscreen_abbeville_by_darknezz_v1_5'
WARNING: Could not find material 'loadscreen_abbeville_by_darknezz_v1_5'
Loading 'ui_mp/main.menu'...
ERROR: Couldn't find material 'ui/assets/gradientbar2.tga'
WARNING: Could not find material 'ui/assets/gradientbar2.tga'
Error: file ui_mp/main.menu, line 946: can't read token
Loading 'ui_mp/options.menu'...
Loading 'ui/options_look.menu'...
Loading 'ui/options_move.menu'...
Loading 'ui/options_shoot.menu'...
Loading 'ui/options_misc.menu'...
Loading 'ui/options_graphics.menu'...
Loading 'ui/options_game.menu'...
Loading 'ui/options_sound.menu'...
Loading 'ui/options_view.menu'...
Loading 'ui_mp/options_voice.menu'...
Loading 'ui/options_defaults.menu'...
Loading 'ui/options_credits.menu'...
Loading 'ui/options_control_defaults.menu'...
Loading 'ui/options_graphics_defaults.menu'...
Loading 'ui_mp/options_multi.menu'...
Loading 'ui/playerprofile.menu'...
Loading 'ui_mp/vid_restart.menu'...
Loading 'ui/language_restart.menu'...
Loading 'ui/snd_restart.menu'...
Loading 'ui/rec_restart.menu'...
Loading 'ui/quit.menu'...
Loading 'ui/error.menu'...
Loading 'ui_mp/multi.menu'...
ERROR: Couldn't find material 'ui/assets/fadebox.tga'
WARNING: Could not find material 'ui/assets/fadebox.tga'
Loading 'ui_mp/joinserver.menu'...
Loading 'ui_mp/createserver.menu'...
Loading 'ui_mp/cdkey.menu'...
Loading 'ui_mp/mods.menu'...
Loading 'ui_mp/connect.menu'...
WARNING: Could not find material '$levelbriefing'
Loading 'ui_mp/password.menu'...
Loading 'ui_mp/single_player.menu'...
Loading 'ui_mp/serverinfo.menu'...
Loading 'ui_mp/createfavorite.menu'...
Loading 'ui_mp/filter.menu'...
Loading 'ui_mp/in_rec_restart.menu'...
Loading 'ui_mp/auto_update.menu'...
Loading 'ui_mp/settings_dm.menu'...
Menu load error: ui_mp/settings_dm.menu, line 83: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 84: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 105: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_dm.menu, line 106: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_tdm.menu'...
Menu load error: ui_mp/settings_tdm.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_tdm.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_ctf.menu'...
Menu load error: ui_mp/settings_ctf.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_ctf.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_hq.menu'...
Menu load error: ui_mp/settings_hq.menu, line 79: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 80: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 101: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_hq.menu, line 102: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/settings_sd.menu'...
Loading 'ui_mp/settings_htf.menu'...
Menu load error: ui_mp/settings_htf.menu, line 191: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 192: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 213: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 214: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 235: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 236: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 257: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 258: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 279: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 280: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 301: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Menu load error: ui_mp/settings_htf.menu, line 302: Attempting to change type from 0 to 9.
Move the type definition higher up in the itemDef.
Loading 'ui_mp/background.menu'...
ERROR: Couldn't find material 'american'
WARNING: Could not find material 'american'
Loading 'ui_mp/ingame.menu'...
Loading 'ui_mp/ingame_controls.menu'...
Loading 'ui_mp/ingame_options.menu'...
Loading 'ui_mp/ingame_system.menu'...
Loading 'ui_mp/ingame_leave.menu'...
Loading 'ui_mp/ingame_callvote.menu'...
Loading 'ui_mp/wm_quickmessage.menu'...
Loading 'ui_mp/scriptmenus/quicktaunts.menu'...
Loading 'ui_mp/scriptmenus/quicktaunts2.menu'...
ERROR: Sound alias file mp_commando_sound.csv: Unknown sound channel 'streamed'; should be auto, auto2d, menu, weapon, voice, item, body, local, music, announcer or shellshock
ERROR: Sound alias file rnr_ravensville_beta2.csv: Alias name '///barrelfire' is invalid
ERROR: sound alias file iw_multiplayer2.csv: duplicate alias 'ps_breathing_tired'
WARNING: sound file 'amb_elements/elm_windgust3mono.wav' used as streamed in alias 'elm_windgust3' and loaded in alias 'wind1'
WARNING: sound file 'doors/door_bunker_close.wav' used as streamed in alias 'mp_v2_bunkerdoorclose' and loaded in alias 'fermportebomb'
WARNING: sound file 'fire/Fire_med_loop01.wav' used as streamed in alias 'distantfire' and loaded in alias 'firesound1'
WARNING: sound file 'fire/Fire_med_loop02.wav' used as streamed in alias 'tankfiresound' and loaded in alias 'medfire'
WARNING: sound file 'radio/germanradio_grv_10.wav' used as streamed in alias 'germanradio_chatter' and loaded in alias 'radiosound'
WARNING: sound file 'weapons/impact/Impact_Metal_A01.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_A02.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_A03.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_A04.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_A05.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_A14.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_A15.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_B01.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_B02.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_B20.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
WARNING: sound file 'weapons/impact/Impact_Metal_B21.wav' used as streamed in alias 'mprr_bullet_large_metal' and loaded in alias 'bulletspray_large_metal'
------- Game Initialization -------
gamename: Call of Duty 2
gamedate: May 1 2006
-----------------------------------
Error during initialization:
Attempted to overrun string in call to va()
__________________

Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von |NiGhT|: 18.02.2007 14:19.
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Atze69
Osterhase
Dabei seit: 03.01.2006
Beiträge: 1.424

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das selbe problem hatte ich auch mal, liegt an den vielen mods/maps im main ordner ...
schieb einfach mal alle mods und maps aus deinem main ordner in den papierkorb, guck die demo und danach tust du alle mods/maps wiederherstellen ...
so mach ichs auch immer wenn ich demos guggn will
__________________ i LOL'd

<3 BVB!
Original von MadMan
Atze ist geil und ich steh auf House!
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von Atze69: 18.02.2007 14:56.
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doch du kannst di in den optionen einstellen ob er die demo aus eine mod ordner starten soll. also bei mir geht das alles ohne probleme.
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