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//****************************************************************************************
// COD2 - Rank Control
//****************************************************************************************
// Server / Client side modification for Call of Duty 2 multiplayer
// Updated : 09 July 2007 by Wildcard
// Email : wildcard@wildcardsonline.nl
// Support WebSite: http://www.wildcardonline.nl
// This config file controls the WW2X 1.8 Rank settings
//*******************************************************************************
//***************************************************************************************************
// Rank system
//***************************************************************************************************
// 8 ranks for each nationallity!
// As you progress through the ranks, you are awarded additional ammo, and granted
// extra abilities....e.g. Mortar strikes, Artillery strikes and Airstrikes!
//***************************************************************************************************
// Rank system
//***************************************************************************************************
// 0 = disable, 1 = enable, default = 0
set wwx_ranksystem "1"
// hud display of your rank -- adds to gamestate
// 0 = disable, 1 = enable, default = 1
set wwx_rankhud "1"
//Rank Promotion/Demotion announcement --
// 0 = disable, 1 = enable, 2 = enable sounds only, default = 1
set wwx_rank_announce "2"
//*******************************************************************************
// Rank system Overview
//*******************************************************************************
// American
// Private, Corporal, Sergeant, Lieutenant, Captain, Major, Colonel, and General
// British
// Private, Corporal, Sergeant, Lieutenant, Captain, Major, Colonel, and General
// Russian
// Soldat, Kapral, Podpraporshchik, Leytenant, Kapitan, Mayor, Polkovnik, and General-Poruchik
// German
// Grenadier, Unteroffizier, Unterfeldwebel, Leutnant, Hauptmann, Major, Oberst, and General
//*******************************************************************************
// Rank system - Points to achieve ranks
//*******************************************************************************
// Players start at rank 0! Private
set wwx_rank_points_1 "5" //Corporal
set wwx_rank_points_2 "15" //Sergeant
set wwx_rank_points_3 "30" //Lieutenant
set wwx_rank_points_4 "40" //Captain
set wwx_rank_points_5 "50" //Major
set wwx_rank_points_6 "75" //Colonel
set wwx_rank_points_7 "100" //General
//Suggested rank points for CNQ - the higher you set obj and bonus player points, the higher you will need to set these
set wwx_rank_points_1_cnq "10"
set wwx_rank_points_2_cnq "20"
set wwx_rank_points_3_cnq "30"
set wwx_rank_points_4_cnq "40"
set wwx_rank_points_5_cnq "50"
set wwx_rank_points_6_cnq "70"
set wwx_rank_points_7_cnq "70"
//**************************************************************************************
// Rank system - Primary and Secondary Gun Clips (min 0 - max 12)
//**************************************************************************************
// how many for each rank? (NB: one clip already loaded)
set wwx_rank_gunclips_0 "2"
set wwx_rank_gunclips_1 "4"
set wwx_rank_gunclips_2 "6"
set wwx_rank_gunclips_3 "8"
set wwx_rank_gunclips_4 "10"
set wwx_rank_gunclips_5 "12"
set wwx_rank_gunclips_6 "14"
set wwx_rank_gunclips_7 "16"
//*******************************************************************************
// Rank system - Pistol Clips (min 0 - max 12)
//*******************************************************************************
// how many for each rank? (NB: one clip already loaded)
set wwx_rank_pistolclips_0 "2"
set wwx_rank_pistolclips_1 "4"
set wwx_rank_pistolclips_2 "6"
set wwx_rank_pistolclips_3 "8"
set wwx_rank_pistolclips_4 "10"
set wwx_rank_pistolclips_5 "12"
set wwx_rank_pistolclips_6 "14"
set wwx_rank_pistolclips_7 "16"
//*******************************************************************************
// Rank system - Frag Grenades (min 0 - max 9)
//*******************************************************************************
// how many for each rank?
set wwx_rank_grenades_0 "1"
set wwx_rank_grenades_1 "1"
set wwx_rank_grenades_2 "2"
set wwx_rank_grenades_3 "2"
set wwx_rank_grenades_4 "2"
set wwx_rank_grenades_5 "3"
set wwx_rank_grenades_6 "3"
set wwx_rank_grenades_7 "4"
//*******************************************************************************
// Rank system - Smoke Grenades (min 0 - max 9)
//*******************************************************************************
// how many for each rank?
set wwx_rank_smoke_0 "0"
set wwx_rank_smoke_1 "0"
set wwx_rank_smoke_2 "0"
set wwx_rank_smoke_3 "0"
set wwx_rank_smoke_4 "0"
set wwx_rank_smoke_5 "0"
set wwx_rank_smoke_6 "1"
set wwx_rank_smoke_7 "1"
//*******************************************************************************
// Rank system - First Aid (Medi Kits) (min 0 - max 9)
//*******************************************************************************
// how many for each rank?
set wwx_rank_firstaid_0 "3"
set wwx_rank_firstaid_1 "3"
set wwx_rank_firstaid_2 "3"
set wwx_rank_firstaid_3 "3"
set wwx_rank_firstaid_4 "3"
set wwx_rank_firstaid_5 "3"
set wwx_rank_firstaid_6 "3"
set wwx_rank_firstaid_7 "3"
//***************************************************************************************************
// Rank system - WMD deployment type
//***************************************************************************************************
// You can choose whether you wish to have a fixed, random or allowed random deployment
// for the WMD's. 'Fixed' will hand out the WMD for that rank range only, 'random' will allow you
// to hand out WMD's for the achieved rank and if existing the rank(s) below, depending on
// what you have set the availabity to, and 'allowed random' will let you set one rank to be
// reached and then a random WMD will be picked from the ones you allow.
// NB: The loadout order is Mortars > Artillery > Airstrike!
// e.g. Mortars at rank 3, Artillery at rank 4, Airstrike at rank 5 and Napalm at rank 7
// Fixed would give you,
// Ranks 0, 1, 2 = Nothing
// Ranks 3 = Mortars
// Ranks 4 = Artillery
// Ranks 5 & 6 = Airstrikes
// Ranks 7 = Napalm
// Random would give you,
// Ranks 0, 1, 2 = Nothing
// Ranks 3 = Mortars only
// Ranks 4 = Mortars and Artillery (at random!)
// Ranks 5 & 6 onwards = Mortars, Artillery and Airstrikes (at random!)
// Ranks 7 = Mortars, Artillery, Airstrikes and Napalm (at random!)
// Allowed random, rank to reached = 3;
// then depending on what WMD's are allowed, the mod will pick one
// of them for the player.
// WMD deployment type (0 = fixed 1 = random or 2 = allowed random)
set wwx_rank_wmdtype "2"
// Drop a flare at target position for WMD's ? (0 = disable , 1 = enable)
// NB: Some models with 'invisible' areas block the end view of the player using
// binoculars so this flare helps show the target position, but its more fun without it!
set wwx_rank_wmd_flare "1"
//***************************************************************************************************
// Rank system - Fixed WMD deployment timings
//***************************************************************************************************
// If you have choosen fixed WMD deployment you will need to configure these settings
// Mortars
// when rank is achieved how long before mortars are ready (in seconds)?
//set wwx_rank_mortar_first "30"
// After first mortar attack, how long till the player is allowed mortars again (in seconds)?
// when the player dies, this time is reset to the first!
//set wwx_rank_mortar_int "180"
// Artillery
// when rank is achieved how long before artillery is ready (in seconds)?
//set wwx_rank_artillery_first "30"
// After first mortar attack, how long till the player is allowed mortars again (in seconds)?
// when the player dies, this time is reset to the first!
//set wwx_rank_artillery_int "180"
// Airstrikes & Napalm
// when rank is achieved how long before airstrike(inc Napalm) are ready (in seconds)?
//set wwx_rank_airstrike_first "30"
// After first mortar attack, how long till the player is allowed mortars again (in seconds)?
// when the player dies, this time is reset to the first!
//set wwx_rank_airstrike_int "180"
//***************************************************************************************************
// Rank system - 'Random' and 'Allowed Random' WMD deployment timings
//***************************************************************************************************
// if you have chosen 'random' or 'allowed random' WMD deployment you will also need to
// set the min and max delay times between deployments.
// Minimum delay for WMD deployment (10 - 300 seconds)
set wwx_rank_wmd_min "30"
// Maximum delay for WMD deployment (Min time - 600 seconds)
set wwx_rank_wmd_max "40"
//***************************************************************************************************
// Rank system - 'Allowed Random' WMD rank
//***************************************************************************************************
// if you have chosen 'allowed random' WMD deployment you need to set the rank that
// needs to be reached here and the allowed WMD's.
//set wwx_rank_allow_rank "7"
// Allow Mortar WMD?
// 0 = disable, 1 = enable, default = 0
set wwx_rank_allow_mortar "0"
// Allow Artillery WMD?
// 0 = disable, 1 = enable, default = 0
set wwx_rank_allow_artillery "0"
// Allow Airstrike WMD?
// 0 = disable, 1 = enable, default = 0
set wwx_rank_allow_airstrike "0"
// Allow Napalm WMD?
// 0 = disable, 1 = enable, default = 0
set wwx_rank_allow_napalm "0"
set wwx_rank_allow_napalm_mp_breakout "0"
set wwx_rank_allow_napalm_mp_burgundy "0"
set wwx_rank_allow_napalm_mp_carentan "0"
set wwx_rank_allow_napalm_mp_dawnville "0"
set wwx_rank_allow_napalm_mp_decoy "0"
set wwx_rank_allow_napalm_mp_downtown "0"
set wwx_rank_allow_napalm_mp_farmhouse "0"
set wwx_rank_allow_napalm_mp_leningrad "0"
set wwx_rank_allow_napalm_mp_matmata "0"
set wwx_rank_allow_napalm_mp_railyard "0"
set wwx_rank_allow_napalm_mp_toujane "0"
set wwx_rank_allow_napalm_mp_trainstation "0"
//***************************************************************************************************
// Rank system - Preset ranks for induvidual players
//***************************************************************************************************
// You may wish certain players to have a preset rank when they join your server, you can
// add as many as you like, just increase the last digit for each one. It doesn't matter is you
// enter the names with colours, non alphabet characters, uppercase or lowercase the mod
// will understand as long as you have the letters in the name correct.
//set wwx_psr_rank_0 "xx"
//set wwx_psr_rank_0 "xx"
// examples
set wwx_psr_name_0 "WilDCarD[NL]"
set wwx_psr_rank_0 "7"
//set wwx_psr_name_1 "Bob the builder"
//set wwx_psr_rank_1 "6"
//set wwx_psr_name_1 "Thomas the tank engine"
//set wwx_psr_rank_1 "3"
//rank setup , if you set this to 1 you will go through the ranks but you will not get demoted when killed (ranks per playerscore)
// 1 = on, 0 = off, default = 0
set wwx_rank_score "0"
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