Heat of Battle, the ORIGINAL Domination game type for Call of Duty announces the upcoming release of a beta for COD4:MW. Visit
www.HeatofBattle.net for more information!
Heat of Battle Beta Features
· Control points require multiple teammates to capture, encouraging team play and squad tactics.
· The number of teammates required changes dynamically as the server population changes
· The round ends upon the capture of all objectives- a real war isn’t won or lost on points, it is won by accomplishing the mission.
· Health regeneration removed, encouraging tactical play
· Team members spawn in waves, encouraging team play
· No Crosshairs
· Players will be able to build their ranks and use perks as in standard Call of Duty 4 (all players will start at rank 1 in the mod)
Future Features
· Exploring the options for static spawns and spawn protections
·Custom designed maps, specifically built for Heat of Battle Play
·Tweaking perks to build a realistic game type that continues to be an enjoyable experience for all players
·Tweaking rewards (UAV, Airstrikes, Choppers) to best fit within the mod
·Classic HOB features that players have come to love - dropped gun when hit in the hand, fall to prone when hit in the leg
·And much More!
Basic History
Heat of Battle (HoB) first reared it's head just before Christmas 2003, and was the very first total conversion mod for CoD, bringing with it many innovative ideas. Many of those ideas have now not just been incorporated into other mods, but also into the game itself.
Since the first release, HoB has evolved and taken on new dimensions, with added gameplay and built-in admin functionality, even being converted to work with the Call of Duty expansion pack, United Offensive.
Now we are preparing to launch HoB4:MW after a succesful alpha test just last weekend.
What we are doing is taking the Domination gametype (which is essentially the same as the original HoB) and adding to it. For now, we have made very basic changes to encourage teamplay. Instead of being able to to capture a control point on your own, you will require at least one teammate to assist you. This will NOT speed up the capturing, and it means that other teammates will have to be around to offer protecton to those capturing. This will have the intial affect of slowing down the gameplay a bit, making it more tactical than before. As more players join the server, the number of players required to be in the capture zone to cap the location will increase, and an icon will appear at the zone when you enter it, telling you how many players are needed.
Unlike Domination, when all zones are captured by one team the round will end, and they will be declared the winners of that round.
Next weekend (16th/17th February), we alpha test again and if successful, will be launching a beta version.