Was ist ein rulefile und wie funktionier dieser?      |
[CyG] Hoxma
Milupa-Fan
  
Dabei seit: 05.11.2005
Beiträge: 571

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Original von dertony
die variante "ecw" ist genau das, was bei uns laufen soll und diese steht auch in der config und läuft auch so wie sie soll.
- wir spielen TDM (war) 6 vs.6
- 2 maps
- jede map 2 runden
- nach 1 runde ist seitenwechsel
- granatwerfer, heli, airstrike, drohne ist ausgeschalten
- und das geile feature mit der F taste wenn man bereit ist (sabber)
also brauch ich so ein rulefile, der genau das unterstützt, was ich möchte - quasi ein abgeändertes esl 6vs 6 zum beispiel. nur wo bekomm ich eins her was für meine zwecke funktioniert?
Wenn die Rules der ecw (www.eliteclanwarfare.com) genau das ist was Ihr braucht, dann musst Du Dir dort das Rulefile besorgen und auf den Server in den PAM4 Ordner laden und den Server neustarten.
Andere Möglichkeit wäre, Du bastelst Dir dein eigenes Rulefile.
Dafür hat bullet-worm (der Macher des PAM4) extra Platzhalter (PAM1, PAM2, PAM3, PAM4) in den PAM4 v4.01 eingebaut.
Das 'geile' Feature hast Du immer, wenn Du denn PAM4 Mod benutzt, das hat mit den diversen Rulefiles nichts zutun.
__________________
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Wenn du dir alles soweit selbst nach Wunsch eingestellt hast, aber keine "offiziellen" ECW-Matches spielen möchtest, kannst du auch folgendes machen:
- Öffne die Datei z_svr_pam401.iwd mit zB Winrar
- Gehe in den Ordner pam\rules\all\
- Dort suchst du die Datei ecw.gsc und öffnest sie mit einem Texteditor
Da drin findest du den Text:
Rule File Not Installed. Visit eliteclanwarfare.com for rule files
Dort nach Wunsch das eintragen, was du im Bildschirm angezeigt haben möchtest. Es sollte möglichst kurz und prägnant sein. UND du darfst da nicht eintragen, dass du die offiziellen Settings der ECW nutzt!! Das wäre sonst Betrug, da du das Rulefile nicht drauf hast.
- abspeichern, Datei auf den Server laden und neu starten.
Dann müsste die Meldung ersetzt sein.
Wenn du jedoch ohnehin nach den Regeln der ecw spielst, ist es einfacher und eleganter, dir das Rulefile dort runterzuladen (siehe Hoxmas Beitrag), es in den pam4 Ordner dazuzuladen und den Server neu zu starten.
In die Server.cfg dann folgendes reinsetzen:
set sv_pam "1"
set pam_mode "ecw"
Dann sollte er die Einstellungen automatisch anpassen.
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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[CyG] Hoxma
Milupa-Fan
  
Dabei seit: 05.11.2005
Beiträge: 571

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Original von wgs./w@Lly
Wenn du dir alles soweit selbst nach Wunsch eingestellt hast, aber keine "offiziellen" ECW-Matches spielen möchtest, kannst du auch folgendes machen:
- Öffne die Datei z_svr_pam401.iwd mit zB Winrar
- Gehe in den Ordner pam\rules\all\
- Dort suchst du die Datei ecw.gsc und öffnest sie mit einem Texteditor
Da drin findest du den Text:
Rule File Not Installed. Visit eliteclanwarfare.com for rule files
Dort nach Wunsch das eintragen, was du im Bildschirm angezeigt haben möchtest. Es sollte möglichst kurz und prägnant sein. UND du darfst da nicht eintragen, dass du die offiziellen Settings der ECW nutzt!! Das wäre sonst Betrug, da du das Rulefile nicht drauf hast.
- abspeichern, Datei auf den Server laden und neu starten.
Dann müsste die Meldung ersetzt sein.
Wenn du jedoch ohnehin nach den Regeln der ecw spielst, ist es einfacher und eleganter, dir das Rulefile dort runterzuladen (siehe Hoxmas Beitrag), es in den pam4 Ordner dazuzuladen und den Server neu zu starten.
In die Server.cfg dann folgendes reinsetzen:
set sv_pam "1"
set pam_mode "ecw"
Dann sollte er die Einstellungen automatisch anpassen.
so kann man es zwar auch machen, aber ist mehr hingepfuscht, finde ich.
__________________
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von [CyG] Hoxma: 08.03.2008 19:00.
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[CyG] Hoxma
Milupa-Fan
  
Dabei seit: 05.11.2005
Beiträge: 571

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na selbst basteln.
so ne rulefile iwd ist schnell gemacht, da muss man nicht scripten können.
man nimmt z.b. einfach das esl rulefile, entpackt den kram und sucht sich eine .gsc aus, die man dann bearbeitet (z.b. die esl.gsc die im all ordner liegt).
mit nem editor öffnen, dann sieht das ganze so aus;
Code angehängt. Klicke hier zum Ein-/Ausblenden
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main()
{
// Gametype Settings
////////////////////////////////////////////
//
// Search & Destroy
setDvar("scr_sd_bombtimer", "45");
setDvar("scr_sd_defusetime", "5");
setDvar("scr_sd_multibomb", "0");
setDvar("scr_sd_numlives", "1");
setDvar("scr_sd_planttime", "5");
setDvar("scr_sd_playerrespawndelay", "0");
setDvar("scr_sd_roundlimit", "20");
setDvar("scr_sd_roundswitch", "10");
setDvar("scr_sd_scorelimit", "0");
setDvar("scr_sd_timelimit", "2");
setDvar("scr_sd_waverespawndelay", "0");
// Strat Time
setDvar("pam_allow_strattime", "1");
setDvar("pam_strattime", "7");
setDvar("pam_oldstyle_sd_bombsounds", "0");
// pam_do_custom_overtime
setDvar("pam_do_custom_overtime", "0");
// First overtime
if (getDvarInt("pam_active_ot") == 1)
{
setDvar("scr_sd_roundswitch", "1");
setDvar("scr_sd_roundlimit", "2");
setDvar("ot_test_success", "1");
}
else if (getDvarInt("pam_active_ot") > 1)
{
setDvar("scr_sd_roundswitch", "3");
setDvar("scr_sd_roundlimit", "6");
setDvar("ot_test_success", "2");
}
// Timeout
setDvar("pam_timeout_limit", "2");
setDvar("pam_timeout_length", "60");
// Halftime
setDvar("pam_switch_teams_at_halftime", "1");
// Mode
setDvar("scr_hardcore", "1");
setDvar("scr_oldschool", "0");
setDvar("scr_oldschool_mw", "0");
setDvar("scr_game_onlyheadshots", "0");
// Team Related
// Friendly Fire
setDvar("scr_drawfriend", "1");
setDvar("scr_team_fftype", "1");
// Team Killing
setDvar("scr_team_teamkillpointloss", "10");
setDvar("scr_team_teamkillspawndelay", "0");
setDvar("scr_team_kickteamkillers", "0");
setDvar("scr_teamKillPunishCount", "999");
// Team Respawn
setDvar("scr_team_respawntime", "0");
// Spectator Permissions
setDvar("scr_game_spectatetype", "1");
setDvar("g_deadChat", "1");
// Enemy Crosshair Color
setDvar("pam_allow_red_enemy_crosshairs", "0");
// Player Related
// Player Death/Respawn Settings
setDvar("scr_player_numlives", "1");
setDvar("scr_player_forcerespawn", "1");
setDvar("scr_player_respawndelay", "0");
setDvar("scr_game_deathpointloss", "0");
setDvar("scr_game_suicidepointloss", "10");
setDvar("scr_player_suicidespawndelay", "0");
// Dead player's Explosives
setDvar("scr_deleteexplosivesonspawn", "1");
// Player Health
setDvar("scr_player_maxhealth", "30");
setDvar("scr_player_healthregentime", "5");
// Player Default Movement Speeds
setDvar("scr_player_sprinttime", "4");
setDvar("g_speed", "190");
// Player Fall Damage
setDvar("pam_fallDamageMinHeight", "140");
setDvar("pam_fallDamageMaxHeight", "350");
// Game Timers
setDvar("pam_sd_spawn_protection", "0");
setDvar("scr_game_graceperiod", "7");
setDvar("scr_game_matchstarttime", "5"); //Also used after Ready-Up is over to start/continue a match
setDvar("scr_game_playerwaittime", "15");
// Environmental Stuff
setDvar("g_gravity", "800");
setDvar("scr_enable_music", "0");
setDvar("scr_fog_disable", "0");
setDvar("pam_allow_fog", "1");
// HUD Stuff
setDvar("scr_enable_scoretext", "1");
setDvar("scr_enable_hiticon", "2");
setDvar("pam_allow_nade_hiticon", "1");
setDvar("g_redCrosshairs", "0");
setDvar("g_maxDroppedWeapons", "16");
setDvar("ui_hud_showdeathicons", "0");
setDvar("scr_showperksonspawn", "1");
setDvar("pam_hud_show_nade_indicator", "1");
// Ragdolls - Have not screwed with or tested these
setDvar("ragdoll_enable", "1");
setDvar("ragdoll_max_simulating", "16");
// Voice Comms
setDvar("sv_voice", "0");
setDvar("sv_voiceQuality", "3");
setDvar("voice_deadChat", "0");
setDvar("voice_global", "0");
setDvar("voice_localEcho", "0");
// Perks
//
setDvar("scr_game_perks", "1");
//Jugernaught - decreases damage, NOT increases health
// 75 = 75% of damage actually taken (25% of damage voided)
setDvar("perk_allow_specialty_armorvest", "0");
setDvar("perk_armorVest", "75");
// Stopping Power
setDvar("perk_allow_specialty_bulletdamage", "1");
setDvar("perk_bulletDamage", "40");
//Sonic Boom
setDvar("perk_allow_specialty_explosivedamage", "0"); //Sonic Boom
setDvar("perk_explosiveDamage", "25");
//C4
setDvar("perk_allow_c4_mp", "1");
setDvar("pam_perk_c4_ammo", "2");
//Claymores
setDvar("perk_allow_claymore_mp", "1");
setDvar("pam_perk_claymore_ammo", "2");
//RPG
setDvar("perk_allow_rpg_mp", "0");
setDvar("pam_perk_rpg_ammo", "0");
// Steady Aim
setDvar("perk_allow_specialty_bulletaccuracy", "1");
//Bandolier
setDvar("perk_allow_specialty_extraammo", "1");
setDvar("pam_perk_bandolier_for_all", "0");
//Deep Impact
setDvar("perk_allow_specialty_bulletpenetration", "1");
//Bomb Squad
setDvar("perk_allow_specialty_detectexplosive", "1");
// Sleight of Hand
setDvar("perk_allow_specialty_fastreload", "1");
//UAV Jammer
setDvar("perk_allow_specialty_gpsjammer", "0");
// Martyrdom
setDvar("perk_allow_specialty_grenadepulldeath", "0");
// Iron Lungs
setDvar("perk_allow_specialty_holdbreath", "1");
// Extreme Conditioning
setDvar("perk_allow_specialty_longersprint", "1");
// Eavsdrop
setDvar("perk_allow_specialty_parabolic", "0");
// Last Stand
setDvar("perk_allow_specialty_pistoldeath", "1");
// Dead Silence
setDvar("perk_allow_specialty_quieter", "0");
// Double Tap
setDvar("perk_allow_specialty_rof", "1");
//Extra Specialty Nades
setDvar("perk_allow_specialty_specialgrenade", "0");
setDvar("pam_perk_specialty_nade_extra_ammo", "0");
//Extra Frag Nades
setDvar("perk_allow_specialty_fraggrenade", "0");
setDvar("pam_perk_frag_nade_extra_ammo", "0");
// Harpoints
setDvar("scr_game_hardpoints", "0");
// UAV
setDvar("scr_game_forceuav", "0");
setDvar("scr_hardpoint_allowuav", "0");
setDvar("pam_hp_uav_streak", "3");
setDvar("pam_hp_uav_active_time", "0");
setDvar("pam_hp_allow_uav_announce", "0");
// Artillery/Airstrike
setDvar("scr_hardpoint_allowartillery", "0");
setDvar("pam_hp_airstrike_streak", "5");
// Helicopter
setDvar("scr_hardpoint_allowhelicopter", "0");
setDvar("pam_hp_heli_streak", "7");
// Helicopter Settings
setDvar("scr_heli_armor", "0");
setDvar("scr_heli_armor_bulletdamage", "0.3");
setDvar("scr_heli_attract_range", "4096");
setDvar("scr_heli_attract_strength", "1000");
setDvar("scr_heli_hardpoint_interval", "180");
setDvar("scr_heli_health_degrade", "0");
setDvar("scr_heli_loopmax", "1");
setDvar("scr_heli_maxhealth", "1100");
setDvar("scr_heli_missile_engage_dist", "2000");
setDvar("scr_heli_missile_friendlycare", "256");
setDvar("scr_heli_missile_max", "3");
setDvar("scr_heli_missile_regen_time", "10");
setDvar("scr_heli_missile_rof", "5");
setDvar("scr_heli_missile_target_cone", "0.3");
setDvar("scr_heli_rage_missile", "5");
setDvar("scr_heli_target_recognition", "0.5");
setDvar("scr_heli_target_spawnprotection", "5");
setDvar("scr_heli_targeting_delay", "0.5");
setDvar("scr_heli_turret_engage_dist", "1000");
setDvar("scr_heli_turret_spinup_delay", "0.75");
setDvar("scr_heli_turretClipSize", "40");
setDvar("scr_heli_turretReloadTime", "1.5");
setDvar("scr_heli_visual_range", "3500");
// Classes
////////////////////////////////////////////
//
// Assault Class Options
setDvar("allies_allow_assault", "1");
setDvar("axis_allow_assault", "1");
setDvar("class_assault_allowdrop", "1");
setDvar("class_assault_camo", "camo_none");
setDvar("class_assault_frags", "1");
setDvar("class_assault_grenade", "flash_grenade");
setDvar("class_assault_limit", "99");
setDvar("class_assault_movespeed", "0.95");
setDvar("class_assault_perk1", "specialty_extraammo");
setDvar("class_assault_perk2", "specialty_bulletdamage");
setDvar("class_assault_perk3", "specialty_bulletpenetration");
setDvar("class_assault_primary", "m4");
setDvar("class_assault_primary_attachment", "none");
setDvar("class_assault_secondary", "deserteagle");
setDvar("class_assault_secondary_attachment", "none");
setDvar("class_assault_special", "1");
// Weapons
setDvar("weap_allow_ak47", "1");
setDvar("weap_allow_g3", "1");
setDvar("weap_allow_g36c", "1");
setDvar("weap_allow_m14", "1");
setDvar("weap_allow_m16", "1");
setDvar("weap_allow_m4", "1");
setDvar("weap_allow_mp44", "1");
// Attachments
setDvar("attach_allow_assault_acog", "1");
setDvar("attach_allow_assault_gl", "0");
setDvar("attach_allow_assault_none", "1");
setDvar("attach_allow_assault_reflex", "1");
setDvar("attach_allow_assault_silencer", "1");
////////////////////////////////////////////
//
// Demolitions Class Options
setDvar("allies_allow_demolitions", "1");
setDvar("axis_allow_demolitions", "1");
setDvar("class_demolitions_allowdrop", "0");
setDvar("class_demolitions_camo", "camo_none");
setDvar("class_demolitions_frags", "1");
setDvar("class_demolitions_grenade", "smoke_grenade");
setDvar("class_demolitions_limit", "1");
setDvar("class_demolitions_movespeed", "1");
setDvar("class_demolitions_perk1", "specialty_extraammo");
setDvar("class_demolitions_perk2", "specialty_bulletdamage");
setDvar("class_demolitions_perk3", "specialty_bulletpenetration");
setDvar("class_demolitions_primary", "winchester1200");
setDvar("class_demolitions_primary_attachment", "none");
setDvar("class_demolitions_secondary", "deserteagle");
setDvar("class_demolitions_secondary_attachment", "none");
setDvar("class_demolitions_special", "1");
// Weapons
setDvar("weap_allow_m1014", "1");
setDvar("weap_allow_winchester1200", "1");
// Attachments
setDvar("attach_allow_shotgun_grip", "1");
setDvar("attach_allow_shotgun_none", "1");
setDvar("attach_allow_shotgun_reflex", "1");
////////////////////////////////////////////
//
// Heavygunner Class Options
setDvar("allies_allow_heavygunner", "1");
setDvar("axis_allow_heavygunner", "1");
setDvar("class_heavygunner_allowdrop", "0");
setDvar("class_heavygunner_camo", "camo_none");
setDvar("class_heavygunner_frags", "1");
setDvar("class_heavygunner_grenade", "flash_grenade");
setDvar("class_heavygunner_limit", "1");
setDvar("class_heavygunner_movespeed", "0.875");
setDvar("class_heavygunner_perk1", "specialty_extraammo");
setDvar("class_heavygunner_perk2", "specialty_bulletdamage");
setDvar("class_heavygunner_perk3", "specialty_bulletpenetration");
setDvar("class_heavygunner_primary", "saw");
setDvar("class_heavygunner_primary_attachment", "none");
setDvar("class_heavygunner_secondary", "deserteagle");
setDvar("class_heavygunner_secondary_attachment", "none");
setDvar("class_heavygunner_special", "1");
// Weapons
setDvar("weap_allow_m60e4", "1");
setDvar("weap_allow_rpd", "1");
setDvar("weap_allow_saw", "1");
// Attachments
setDvar("attach_allow_lmg_acog", "1");
setDvar("attach_allow_lmg_grip", "1");
setDvar("attach_allow_lmg_none", "1");
setDvar("attach_allow_lmg_reflex", "1");
////////////////////////////////////////////
//
// Sniper Class Options
setDvar("allies_allow_sniper", "1");
setDvar("axis_allow_sniper", "1");
setDvar("class_sniper_allowdrop", "0");
setDvar("class_sniper_camo", "camo_none");
setDvar("class_sniper_frags", "1");
setDvar("class_sniper_grenade", "flash_grenade");
setDvar("class_sniper_limit", "1");
setDvar("class_sniper_movespeed", "1");
setDvar("class_sniper_perk1", "specialty_extraammo");
setDvar("class_sniper_perk2", "specialty_bulletdamage");
setDvar("class_sniper_perk3", "specialty_bulletpenetration");
setDvar("class_sniper_primary", "m40a3");
setDvar("class_sniper_primary_attachment", "none");
setDvar("class_sniper_secondary", "deserteagle");
setDvar("class_sniper_secondary_attachment", "none");
setDvar("class_sniper_special", "1");
// Weapons
setDvar("weap_allow_barrett", "1");
setDvar("weap_allow_dragunov", "1");
setDvar("weap_allow_m21", "1");
setDvar("weap_allow_m40a3", "1");
setDvar("weap_allow_remington700", "1");
// Attachments
setDvar("attach_allow_sniper_acog", "1");
setDvar("attach_allow_sniper_none", "1");
// Other
setDvar("pam_deadly_boltaction_snipers", "0");
setDvar("pam_deadly_semiauto_snipers", "0");
////////////////////////////////////////////
//
// SpecOps Class Options
setDvar("allies_allow_specops", "1");
setDvar("axis_allow_specops", "1");
setDvar("class_specops_allowdrop", "1");
setDvar("class_specops_camo", "camo_none");
setDvar("class_specops_frags", "1");
setDvar("class_specops_grenade", "flash_grenade");
setDvar("class_specops_limit", "99");
setDvar("class_specops_movespeed", "1");
setDvar("class_specops_perk1", "specialty_extraammo");
setDvar("class_specops_perk2", "specialty_bulletdamage");
setDvar("class_specops_perk3", "specialty_bulletpenetration");
setDvar("class_specops_primary", "mp5");
setDvar("class_specops_primary_attachment", "none");
setDvar("class_specops_secondary", "deserteagle");
setDvar("class_specops_secondary_attachment", "none");
setDvar("class_specops_special", "1");
// Weapons
setDvar("weap_allow_ak74u", "1");
setDvar("weap_allow_mp5", "1");
setDvar("weap_allow_p90", "1");
setDvar("weap_allow_skorpion", "1");
setDvar("weap_allow_uzi", "1");
// Attachments
setDvar("attach_allow_smg_acog", "1");
setDvar("attach_allow_smg_none", "1");
setDvar("attach_allow_smg_reflex", "1");
setDvar("attach_allow_smg_silencer", "1");
////////////////////////////////////////////
////////////////////////////////////////////
//
// Other Weapons
// Pistols
setDvar("weap_allow_beretta", "1");
setDvar("weap_allow_colt45", "1");
setDvar("weap_allow_deserteagle", "1");
setDvar("weap_allow_deserteaglegold", "1");
setDvar("weap_allow_usp", "1");
// Attachments
setDvar("attach_allow_pistol_none", "1");
setDvar("attach_allow_pistol_silencer", "1");
// Nades
setDvar("weap_allow_concussion_grenade", "0");
setDvar("pam_stun_nade_radius_min_effect", "512");
setDvar("pam_stun_nade_effect_scale", "1");
setDvar("weap_allow_flash_grenade", "1");
setDvar("weap_allow_frag_grenade", "1");
setDvar("weap_allow_smoke_grenade", "1");
// Map-Placed Weapons
setDvar("scr_weapon_allowc4", "1");
setDvar("scr_weapon_allowclaymores", "1");
setDvar("scr_weapon_allowrpgs", "0");
setDvar("scr_weapon_allowflash", "1");
setDvar("scr_weapon_allowfrags", "1");
setDvar("scr_weapon_allowmines", "0");
// ???
setDvar("scr_weapon_allowmines", "1");
// Smoke
setDvar("scr_weapon_allowsmoke", "1");
// Nightvision
setDvar("scr_enable_nightvision", "1");
////////////////////////////////////////////
//Pam
setDvar("pam_player_reset_halftime_scores", "0");
setDvar("pam_swap_uniforms", "1");
setDvar("pam_hud_allow_obj_icons", "1");
setDvar("pam_hud_allow_players_left", "1");
setDvar("pam_allow_weapon_damage_adjust", "0");
setDvar("pam_knife_nerf", "0");
setDvar("pam_allow_turrets", "0");
// Logging
setDvar("logfile", "1");
setDvar("g_log", "games_mp.log");
setDvar("g_logSync", "0");
setDvar("loc_warnings", "0");
// Voting
setDvar("g_allowVote", "0");
setDvar("g_voteAbstainWeight", "0.5");
setDvar("g_oldVoting", "0"); // Unknown what it does, but obviously goes here
// Client Issues
setDvar("sv_maxPing", "0");
setDvar("sv_maxRate", "25000");
setDvar("sv_minPing", "0");
setDvar("sv_reconnectlimit", "3");
setDvar("g_inactivity", "0");
setDvar("g_banIPs", "");
setDvar("sv_kickBanTime", "0");
setDvar("sv_disableClientConsole", "0");
// Anti-Lag efforts
setDvar("g_antilag", "1");
setDvar("g_smoothClients", "1");
// Other
setDvar("sv_fps", "20"); // Just in case some server was silly enough to change it.
setDvar("sv_allowDownload", "1");
setDvar("scr_teambalance", "0");
setDvar("scr_game_allowkillcam", "0");
setDvar("sv_pure", "1");
// On-Screen PAM Mode Display
game["pam_HUD_league_text"] = "Fun Rule Mod v1";
} |
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da kannst du dann alle einstellungen so anpassen, wie du es haben willst.
die bearbeitete esl.gsc benennst du dann in z.b. pam1.gsc um und machst die eine ordnerstruktur wie folgt:
pam/rules/sd <- da die pam1.gsc rein.
das ganze wird dann wieder mit winrar oder pakscape zusammengepackt.
der name sollte dann so aussehen >>> z_svr_rules_fun.zip
jetzt nur noch das :zip in .iwd umbenennen und fertig ist das rulefile welches mit pam_mode pam1 gestartet wird.
ich hoffe ich hab es verständlich erklärt, ansonsten einfach mal per msn, icq oder ts bei mir nachfragen.
__________________
Dieser Beitrag wurde 1 mal editiert, zum letzten Mal von [CyG] Hoxma: 10.03.2008 17:06.
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Na, das ist eine wesentlich elegantere Lösung Hoxma
Trotzdem vermute ich dass es einige gibt die das nicht wirklich gebacken bekommen
Aber gut... dazu gibts ja offizielle Rulefiles als Alternative.
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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setz den Inhalt deiner gsc-Datei plus die enthaltene Ordnerstruktur mal hier rein. Wie hast du sie benannt?
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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dertony
Turnbeutelvergesser
 
Dabei seit: 17.09.2006
Beiträge: 484

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inhalt der pam1.gsc
main()
{
// Gametype Settings
////////////////////////////////////////////
//
// Search & Destroy
setDvar("scr_sd_bombtimer", "45");
setDvar("scr_sd_defusetime", "5");
setDvar("scr_sd_multibomb", "0");
setDvar("scr_sd_numlives", "1");
setDvar("scr_sd_planttime", "5");
setDvar("scr_sd_playerrespawndelay", "0");
setDvar("scr_sd_roundlimit", "20");
setDvar("scr_sd_roundswitch", "10");
setDvar("scr_sd_scorelimit", "0");
setDvar("scr_sd_timelimit", "2");
setDvar("scr_sd_waverespawndelay", "0");
// Strat Time
setDvar("pam_allow_strattime", "1");
setDvar("pam_strattime", "5");
// Bomb Sound Style
setDvar("pam_oldstyle_sd_bombsounds", "0");
// Bomb Timer
setDvar("pam_sd_show_bomb_timer", "1");
// Spawn Protection (in seconds)
setDvar("pam_sd_spawn_protection", "0");
// Briefase removal during planting/defusing
setDvar("pam_remove_briefcase", "0");
//Timeout (S&D only at this time)
setDvar("pam_timeout_limit", "0");
setDvar("pam_timeout_length", "120"); // in seconds
////////////////////////////////////////////
//
// Domination
setDvar("scr_dom_numlives", "0");
setDvar("scr_dom_playerrespawndelay", "5");
setDvar("scr_dom_roundlimit", "2");
setDvar("scr_dom_scorelimit", "0");
setDvar("scr_dom_timelimit", "15");
setDvar("scr_dom_waverespawndelay", "0");
setDvar("scr_dom_roundswitch", "1");
// Spawn Protection
setDvar("pam_dom_spawn_protection", "0");
////////////////////////////////////////////
//
// King of the Hill
setDvar("koth_autodestroytime", "120");
setDvar("koth_capturetime", "20");
setDvar("koth_delayPlayer", "0");
setDvar("koth_destroytime", "10");
setDvar("koth_kothmode", "0");
setDvar("koth_spawnDelay", "45");
setDvar("koth_spawntime", "10");
setDvar("scr_koth_numlives", "0");
setDvar("scr_koth_playerrespawndelay", "0");
setDvar("scr_koth_roundlimit", "2");
setDvar("scr_koth_roundswitch", "1");
setDvar("scr_koth_scorelimit", "0");
setDvar("scr_koth_timelimit", "15");
setDvar("scr_koth_waverespawndelay", "0");
// Spawn Protection
setDvar("pam_koth_spawn_protection", 0);
////////////////////////////////////////////
//
// Sabotoge
setDvar("scr_sab_bombtimer", "45");
setDvar("scr_sab_defusetime", "5");
setDvar("scr_sab_hotpotato", "0");
setDvar("scr_sab_numlives", "0");
setDvar("scr_sab_planttime", "2.5");
setDvar("scr_sab_playerrespawndelay", "7.5");
setDvar("scr_sab_roundlimit", "5");
setDvar("scr_sab_roundswitch", "1");
setDvar("scr_sab_scorelimit", "3");
setDvar("scr_sab_timelimit", "10");
setDvar("scr_sab_waverespawndelay", "0");
// Spawn Protaection
setDvar("pam_sab_spawn_protection", 0);
// Bomb Carrier Settings
setDvar("pam_sab_show_bomb_carrier", "1");
setDvar("pam_sab_objective_ping_delay", "30");
setDvar("pam_sab_plant_sounds", "0");
// Sabatoge ONLY
setDvar("pam_sab_objective_fade_time", "5");
setDvar("pam_sab_show_bombsites", "1");
setDvar("pam_sab_bomb_carrier_alpha", "1");
//Custom Overtime
setDvar("pam_sab_ot_maxspawntime", "60");
////////////////////////////////////////////
//
// War
setDvar("scr_war_numlives", "0");
setDvar("scr_war_playerrespawndelay", "0");
setDvar("scr_war_roundlimit", "2");
setDvar("scr_war_scorelimit", "5000");
setDvar("scr_war_timelimit", "15");
setDvar("scr_war_waverespawndelay", "0");
setDvar("scr_war_roundswitch", "1");
// Spawn Protection
setDvar("pam_war_spawn_protection", 0);
//Stock or LTS gametype
setDvar("pam_war_gamestyle", "stock");
// PAM Custom Overtime Settings
setDvar("pam_do_custom_overtime", "0");
// Mode
setDvar("scr_hardcore", "0");
setDvar("scr_oldschool", "0");
setDvar("scr_oldschool_mw", "0");
setDvar("scr_game_onlyheadshots", "0");
// Team Related
// Friendly Fire
setDvar("scr_drawfriend", "1");
setDvar("scr_team_fftype", "1");
// Team Killing
setDvar("scr_team_teamkillpointloss", "1");
setDvar("scr_team_teamkillspawndelay", "0");
setDvar("scr_team_kickteamkillers", "0");
setDvar("scr_teamKillPunishCount", "999");
// Team Respawn
setDvar("scr_team_respawntime", "0");
// Spectator Permissions
setDvar("scr_game_spectatetype", "1");
setDvar("g_deadChat", "1");
// Enemy Crosshair Color
setDvar("pam_allow_red_enemy_crosshairs", "0");
// Player Related
// Player Death/Respawn Settings
setDvar("scr_player_numlives", "1");
setDvar("scr_player_forcerespawn", "1");
setDvar("scr_player_respawndelay", "0");
setDvar("scr_game_deathpointloss", "0");
setDvar("scr_game_suicidepointloss", "1");
setDvar("scr_player_suicidespawndelay", "0");
// Dead player's Explosives
setDvar("scr_deleteexplosivesonspawn", "1");
// Player Health
setDvar("scr_player_maxhealth", "100");
setDvar("scr_player_healthregentime", "5");
// Player Default Movement Speeds
setDvar("scr_player_sprinttime", "4");
setDvar("g_speed", "190");
// Player Fall Damage
setDvar("pam_fallDamageMinHeight", "140");
setDvar("pam_fallDamageMaxHeight", "350");
// Game Timers
setDvar("scr_game_graceperiod", "7");
setDvar("scr_game_matchstarttime", "10"); //Also used after Ready-Up is over to start/continue a match
setDvar("scr_game_playerwaittime", "15");
// Environmental Stuff
setDvar("g_gravity", "800");
setDvar("scr_enable_music", "0");
setDvar("scr_fog_disable", "0");
setDvar("pam_allow_fog", "1");
// Sound and Graphics Effects
setDvar("pam_allow_weather_fx", "1");
setDvar("pam_allow_fire_fx", "1");
setDvar("pam_allow_light_fx", "1");
setDvar("pam_allow_sound_fx", "1");
setDvar("pam_allow_ambient_sound", "1");
// Explodable barrels and car damage
setDvar("pam_allow_explosion_damage", "1");
// HUD Stuff
setDvar("scr_enable_scoretext", "1");
setDvar("scr_enable_hiticon", "2");
setDvar("pam_allow_nade_hiticon", "1");
setDvar("g_redCrosshairs", "0");
setDvar("g_maxDroppedWeapons", "16");
setDvar("ui_hud_showdeathicons", "0");
setDvar("scr_showperksonspawn", "1");
setDvar("pam_hud_show_nade_indicator", "1");
// Ragdolls - Have not screwed with or tested these
setDvar("ragdoll_enable", "1");
setDvar("ragdoll_max_simulating", "16");
// Voice Comms
setDvar("sv_voice", "0");
setDvar("sv_voiceQuality", "3");
setDvar("voice_deadChat", "1");
setDvar("voice_global", "0");
setDvar("voice_localEcho", "0");
// Perks
//
setDvar("scr_game_perks", "1");
//Jugernaught - decreases damage, NOT increases health
// 75 = 75% of damage actually taken (25% of damage voided)
setDvar("perk_allow_specialty_armorvest", "0");
setDvar("perk_armorVest", "100");
// Stopping Power
setDvar("perk_allow_specialty_bulletdamage", "1");
setDvar("perk_bulletDamage", "40");
//Sonic Boom
setDvar("perk_allow_specialty_explosivedamage", "0"); //Sonic Boom
setDvar("perk_explosiveDamage", "0");
//C4
setDvar("perk_allow_c4_mp", "1");
setDvar("pam_perk_c4_ammo", "1");
//Claymores
setDvar("perk_allow_claymore_mp", "1");
setDvar("pam_perk_claymore_ammo", "1");
//RPG
setDvar("perk_allow_rpg_mp", "0");
setDvar("pam_perk_rpg_ammo", "0");
// Steady Aim
setDvar("perk_allow_specialty_bulletaccuracy", "1");
//Bandolier
setDvar("perk_allow_specialty_extraammo", "1");
setDvar("pam_perk_bandolier_for_all", "0");
//Deep Impact
setDvar("perk_allow_specialty_bulletpenetration", "1");
//Bomb Squad
setDvar("perk_allow_specialty_detectexplosive", "1");
// Sleight of Hand
setDvar("perk_allow_specialty_fastreload", "1");
//UAV Jammer
setDvar("perk_allow_specialty_gpsjammer", "0");
// Martyrdom
setDvar("perk_allow_specialty_grenadepulldeath", "0");
// Iron Lungs
setDvar("perk_allow_specialty_holdbreath", "1");
// Extreme Conditioning
setDvar("perk_allow_specialty_longersprint", "1");
// Eavsdrop
setDvar("perk_allow_specialty_parabolic", "0");
// Last Stand
setDvar("perk_allow_specialty_pistoldeath", "1");
// Dead Silence
setDvar("perk_allow_specialty_quieter", "0");
// Double Tap
setDvar("perk_allow_specialty_rof", "1");
//Extra Specialty Nades
setDvar("perk_allow_specialty_specialgrenade", "0");
setDvar("pam_perk_specialty_flashnade_extra_ammo", "0");
setDvar("pam_perk_specialty_stunnade_extra_ammo", "0");
//Extra Frag Nades
setDvar("perk_allow_specialty_fraggrenade", "0");
setDvar("pam_perk_frag_nade_extra_ammo", "0");
// Harpoints
setDvar("scr_game_hardpoints", "0");
// UAV
setDvar("scr_game_forceuav", "0");
setDvar("scr_hardpoint_allowuav", "0");
setDvar("pam_hp_uav_streak", "3");
setDvar("pam_hp_uav_active_time", "0");
setDvar("pam_hp_allow_uav_announce", "0");
// Artillery/Airstrike
setDvar("scr_hardpoint_allowartillery", "0");
setDvar("pam_hp_airstrike_streak", "5");
// Helicopter
setDvar("scr_hardpoint_allowhelicopter", "0");
setDvar("pam_hp_heli_streak", "7");
// Helicopter Settings
setDvar("scr_heli_armor", "0");
setDvar("scr_heli_armor_bulletdamage", "0.3");
setDvar("scr_heli_attract_range", "4096");
setDvar("scr_heli_attract_strength", "1000");
setDvar("scr_heli_hardpoint_interval", "180");
setDvar("scr_heli_health_degrade", "0");
setDvar("scr_heli_loopmax", "1");
setDvar("scr_heli_maxhealth", "1100");
setDvar("scr_heli_missile_engage_dist", "2000");
setDvar("scr_heli_missile_friendlycare", "256");
setDvar("scr_heli_missile_max", "3");
setDvar("scr_heli_missile_regen_time", "10");
setDvar("scr_heli_missile_rof", "5");
setDvar("scr_heli_missile_target_cone", "0.3");
setDvar("scr_heli_rage_missile", "5");
setDvar("scr_heli_target_recognition", "0.5");
setDvar("scr_heli_target_spawnprotection", "5");
setDvar("scr_heli_targeting_delay", "0.5");
setDvar("scr_heli_turret_engage_dist", "1000");
setDvar("scr_heli_turret_spinup_delay", "0.75");
setDvar("scr_heli_turretClipSize", "40");
setDvar("scr_heli_turretReloadTime", "1.5");
setDvar("scr_heli_visual_range", "3500");
// Classes
////////////////////////////////////////////
//
// Assault Class Options
setDvar("allies_allow_assault", "1");
setDvar("axis_allow_assault", "1");
setDvar("class_assault_allowdrop", "1");
setDvar("class_assault_camo", "camo_none");
setDvar("class_assault_frags", "1");
setDvar("class_assault_grenade", "flash_grenade");
setDvar("class_assault_limit", "99");
setDvar("class_assault_movespeed", "0.95");
setDvar("class_assault_perk1", "specialty_extraammo");
setDvar("class_assault_perk2", "specialty_bulletdamage");
setDvar("class_assault_perk3", "specialty_bulletpenetration");
setDvar("class_assault_primary", "m4");
setDvar("class_assault_primary_attachment", "none");
setDvar("class_assault_secondary", "deserteagle");
setDvar("class_assault_secondary_attachment", "none");
setDvar("class_assault_special", "1");
// Weapons
setDvar("weap_allow_ak47", "1");
setDvar("weap_allow_g3", "1");
setDvar("weap_allow_g36c", "1");
setDvar("weap_allow_m14", "1");
setDvar("weap_allow_m16", "1");
setDvar("weap_allow_m4", "1");
setDvar("weap_allow_mp44", "1");
// Attachments
setDvar("attach_allow_assault_acog", "1");
setDvar("attach_allow_assault_gl", "0");
setDvar("attach_allow_assault_none", "1");
setDvar("attach_allow_assault_reflex", "1");
setDvar("attach_allow_assault_silencer", "1");
////////////////////////////////////////////
//
// Demolitions Class Options
setDvar("allies_allow_demolitions", "1");
setDvar("axis_allow_demolitions", "1");
setDvar("class_demolitions_allowdrop", "0");
setDvar("class_demolitions_camo", "camo_none");
setDvar("class_demolitions_frags", "1");
setDvar("class_demolitions_grenade", "smoke_grenade");
setDvar("class_demolitions_limit", "1");
setDvar("class_demolitions_movespeed", "1");
setDvar("class_demolitions_perk1", "specialty_extraammo");
setDvar("class_demolitions_perk2", "specialty_bulletdamage");
setDvar("class_demolitions_perk3", "specialty_bulletpenetration");
setDvar("class_demolitions_primary", "winchester1200");
setDvar("class_demolitions_primary_attachment", "none");
setDvar("class_demolitions_secondary", "deserteagle");
setDvar("class_demolitions_secondary_attachment", "none");
setDvar("class_demolitions_special", "1");
// Weapons
setDvar("weap_allow_m1014", "1");
setDvar("weap_allow_winchester1200", "1");
// Attachments
setDvar("attach_allow_shotgun_grip", "1");
setDvar("attach_allow_shotgun_none", "1");
setDvar("attach_allow_shotgun_reflex", "1");
////////////////////////////////////////////
//
// Heavygunner Class Options
setDvar("allies_allow_heavygunner", "1");
setDvar("axis_allow_heavygunner", "1");
setDvar("class_heavygunner_allowdrop", "0");
setDvar("class_heavygunner_camo", "camo_none");
setDvar("class_heavygunner_frags", "1");
setDvar("class_heavygunner_grenade", "flash_grenade");
setDvar("class_heavygunner_limit", "1");
setDvar("class_heavygunner_movespeed", "0.875");
setDvar("class_heavygunner_perk1", "specialty_extraammo");
setDvar("class_heavygunner_perk2", "specialty_bulletdamage");
setDvar("class_heavygunner_perk3", "specialty_bulletpenetration");
setDvar("class_heavygunner_primary", "saw");
setDvar("class_heavygunner_primary_attachment", "none");
setDvar("class_heavygunner_secondary", "deserteagle");
setDvar("class_heavygunner_secondary_attachment", "none");
setDvar("class_heavygunner_special", "1");
// Weapons
setDvar("weap_allow_m60e4", "1");
setDvar("weap_allow_rpd", "1");
setDvar("weap_allow_saw", "1");
// Attachments
setDvar("attach_allow_lmg_acog", "1");
setDvar("attach_allow_lmg_grip", "1");
setDvar("attach_allow_lmg_none", "1");
setDvar("attach_allow_lmg_reflex", "1");
////////////////////////////////////////////
//
// Sniper Class Options
setDvar("allies_allow_sniper", "1");
setDvar("axis_allow_sniper", "1");
setDvar("class_sniper_allowdrop", "0");
setDvar("class_sniper_camo", "camo_none");
setDvar("class_sniper_frags", "1");
setDvar("class_sniper_grenade", "flash_grenade");
setDvar("class_sniper_limit", "1");
setDvar("class_sniper_movespeed", "1");
setDvar("class_sniper_perk1", "specialty_extraammo");
setDvar("class_sniper_perk2", "specialty_bulletdamage");
setDvar("class_sniper_perk3", "specialty_bulletpenetration");
setDvar("class_sniper_primary", "m40a3");
setDvar("class_sniper_primary_attachment", "none");
setDvar("class_sniper_secondary", "deserteagle");
setDvar("class_sniper_secondary_attachment", "none");
setDvar("class_sniper_special", "1");
// Weapons
setDvar("weap_allow_barrett", "1");
setDvar("weap_allow_dragunov", "1");
setDvar("weap_allow_m21", "1");
setDvar("weap_allow_m40a3", "1");
setDvar("weap_allow_remington700", "1");
// Attachments
setDvar("attach_allow_sniper_acog", "1");
setDvar("attach_allow_sniper_none", "1");
// Other
setDvar("pam_deadly_boltaction_snipers", "0");
setDvar("pam_deadly_semiauto_snipers", "0");
////////////////////////////////////////////
//
// SpecOps Class Options
setDvar("allies_allow_specops", "1");
setDvar("axis_allow_specops", "1");
setDvar("class_specops_allowdrop", "1");
setDvar("class_specops_camo", "camo_none");
setDvar("class_specops_frags", "1");
setDvar("class_specops_grenade", "flash_grenade");
setDvar("class_specops_limit", "99");
setDvar("class_specops_movespeed", "1");
setDvar("class_specops_perk1", "specialty_extraammo");
setDvar("class_specops_perk2", "specialty_bulletdamage");
setDvar("class_specops_perk3", "specialty_bulletpenetration");
setDvar("class_specops_primary", "mp5");
setDvar("class_specops_primary_attachment", "none");
setDvar("class_specops_secondary", "deserteagle");
setDvar("class_specops_secondary_attachment", "none");
setDvar("class_specops_special", "1");
// Weapons
setDvar("weap_allow_ak74u", "1");
setDvar("weap_allow_mp5", "1");
setDvar("weap_allow_p90", "1");
setDvar("weap_allow_skorpion", "1");
setDvar("weap_allow_uzi", "1");
// Attachments
setDvar("attach_allow_smg_acog", "1");
setDvar("attach_allow_smg_none", "1");
setDvar("attach_allow_smg_reflex", "1");
setDvar("attach_allow_smg_silencer", "1");
////////////////////////////////////////////
////////////////////////////////////////////
//
// Other Weapons
// Pistols
setDvar("weap_allow_beretta", "1");
setDvar("weap_allow_colt45", "1");
setDvar("weap_allow_deserteagle", "1");
setDvar("weap_allow_deserteaglegold", "1");
setDvar("weap_allow_usp", "1");
// Attachments
setDvar("attach_allow_pistol_none", "1");
setDvar("attach_allow_pistol_silencer", "1");
// Stun Nades
setDvar("weap_allow_concussion_grenade", "1");
setDvar("pam_stun_nade_radius_min_effect", "512");
setDvar("pam_stun_nade_effect_scale", "0.5");
// Other nades
setDvar("weap_allow_flash_grenade", "1");
setDvar("weap_allow_frag_grenade", "1");
setDvar("weap_allow_smoke_grenade", "1");
// Map-Placed Weapons
setDvar("scr_weapon_allowc4", "1");
setDvar("scr_weapon_allowclaymores", "1");
setDvar("scr_weapon_allowrpgs", "0");
setDvar("scr_weapon_allowflash", "1");
setDvar("scr_weapon_allowfrags", "1");
setDvar("scr_weapon_allowmines", "0");
// Smoke
setDvar("scr_weapon_allowsmoke", "1");
// Nightvision
setDvar("scr_enable_nightvision", "1");
////////////////////////////////////////////
//Pam
setDvar("pam_player_reset_halftime_scores", "0");
setDvar("pam_switch_teams_at_halftime", "1");
setDvar("pam_swap_uniforms", "0");
setDvar("pam_hud_allow_obj_icons", "0");
setDvar("pam_hud_allow_players_left", "1");
setDvar("pam_allow_weapon_damage_adjust", "0");
setDvar("pam_knife_nerf", "0");
setDvar("pam_allow_turrets", "0");
// Logging
setDvar("logfile", "1");
setDvar("g_log", "games_mp.log");
setDvar("g_logSync", "0");
setDvar("loc_warnings", "0");
// Voting
setDvar("g_allowVote", "0");
setDvar("g_voteAbstainWeight", "0.5");
setDvar("g_oldVoting", "0"); // Unknown what it does, but obviously goes here
// Client Issues
setDvar("sv_maxPing", "150");
setDvar("sv_maxRate", "25000");
setDvar("sv_minPing", "0");
setDvar("sv_reconnectlimit", "3");
setDvar("g_inactivity", "0");
setDvar("g_banIPs", "");
setDvar("sv_kickBanTime", "0");
setDvar("sv_disableClientConsole", "0");
// Anti-Lag efforts
setDvar("g_antilag", "1");
setDvar("g_smoothClients", "1");
// Other
setDvar("sv_fps", "20"); // Just in case some server was silly enough to change it.
setDvar("sv_allowDownload", "1");
setDvar("scr_teambalance", "0");
setDvar("scr_game_allowkillcam", "0");
setDvar("sv_pure", "1");
// On-Screen PAM Mode Display
game["pam_HUD_league_text"] = "DfH-Warsettings";
}
Ordnerstruktur:
pam/rules/sd/pam1.gsc
und die datei heißt:
z_svr_rules_fun.iwd
falscher ruledateiname? oder muss ich den rulfile irgendwo mit eintragen das er als "installiert" erkannt wird?
Dieser Beitrag wurde 3 mal editiert, zum letzten Mal von dertony: 10.03.2008 13:54.
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