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Messages(sMeansOfDeath, attacker)
{
if(sMeansOfDeath == "MOD_HEAD_SHOT")
{
distance = distance(Attacker.origin , self.origin); //Inches
meters = distance * 0.0254; //Meters
feet = distance / 12; //Feet
if(!isDefined("shm_metric") || getcvar("shm_metric") == "")
setcvar("shm_metric", "meters");
if(getCVar("shm_metric") != "feet")
{
attacker iprintlnBold("^1You ^7made a ^1HeadShot^7 over a distance of ^3" + meters + " ^7meters!"); //Message to attacker
attacker playlocalSound("headshot");//voice message to attacker
self iprintlnBold("^1You ^7are killed by ^1" + attacker.name + "^7 via a ^1Headshot^7 over a distance of ^3" + meters + "^7 meters!"); //Message to death person
self playlocalSound("headshot"); //voice message to dead person
iprintln("^1" + attacker.name + "^7 killed ^1" + self.name + "^7 with a headshot over a distance of ^1" + meters + " meters!"); //Message to every player
iprintln("^1Quake Sounds coded by ^7|^1A^4c^7E|^1|)@nger");
}
if(getCVar("shm_metric") == "feet")
{
attacker iprintlnBold("^1You ^7made a ^1HeadShot^7 over a distance of ^3" + feet + " ^7feet!"); //Message to attacker
self iprintlnBold("^1You ^7are killed by ^1" + attacker.name + "^7 via a ^1Headshot^7 over a distance of ^3" + feet + "^7 feet!"); //Message to death person
iprintln("^1" + attacker.name + "^7 killed ^1" + self.name + "^7 with a headshot over a distance of ^1" + feet + " feet!"); //Message to every player
}
}
}
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