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killingspree mod? |
KalleNo1
Hat kein Zuhause
   
Dabei seit: 11.11.2007
Beiträge: 83

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Original von Matrixpro
hym hast du so gemacht wie es auf der seite beschrieben ist also den serverteil in dein servermain verzeichnis und den client teil in dein clientspielverzeichnis?
hast du nen homeserver oder wie oder was? paar mehr infos wären nicht schlecht weil dann kann man besser helfen. cu
Hi,
achso,
ich wusste nicht was das clientenverzeichnis ist, wo finde ich dieses?
Ich grüße dich
Kalle
#
FETTES EDIT:
ich hab im call of duty 2 ordner nen ordner erstellt heady_mod <<< da das client reingepackt.
dann in main das killingspree und die .cfg dazu und ausgeführt. als ich und nen kumpel dann testen ich schieß ihn an, werden wir beide vom server geworfen folgender fehler:
Code angehängt. Klicke hier zum Ein-/Ausblenden
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******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/dm.gsc', line 313)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 265)
self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
*
************************************
********************
ERROR: script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
********************
----- Server Shutdown -----
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
Going to CS_ZOMBIE for
0: EXE_DISCONNECTED
Going to CS_ZOMBIE for
1: EXE_DISCONNECTED
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lol jetzt bin ich nochma drauf und wollte raus gehn kommt folgendes
Code angehängt. Klicke hier zum Ein-/Ausblenden
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****** script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/dm.gsc', line 313)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
*
called from:
(file 'maps/mp/gametypes/dm.gsc', line 1132)
self suicide();
*
called from:
(file 'maps/mp/gametypes/_menus.gsc', line 135)
self [[level.allies]]();
*
started from:
(file 'maps/mp/gametypes/_menus.gsc', line 56)
self waittill("menuresponse", menu, response);
*
************************************
********************
ERROR: script runtime error
(see console for details)
(file 'maps/mp/gametypes/_menus.gsc', line 56)
********************
----- Server Shutdown -----
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
Going to CS_ZOMBIE for
0: EXE_DISCONNECTED
---------------------------
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__________________ AAA LFB Rifle Team - Fusionierung aus Com und LFB - do not forget the feature to be a heroe !
Dieser Beitrag wurde 3 mal editiert, zum letzten Mal von KalleNo1: 20.03.2008 18:21.
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crossshooter
Tastatur-Vernichter

Dabei seit: 22.04.2006
Beiträge: 1.638

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place Stand_Alone_Killing_Spree_Mod_v1.1_svr_.iwd into your server's main
folder
also place the SAKSM_Client_v1.1.iwd file into the server's main folder as well
then start the server
Nix Clientteil seperat. Beide Datein kommen in den fs_game Ordner oder im Notfall in den main Ordner des Servers. Der Client läd das Ding dann runter.
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KalleNo1
Hat kein Zuhause
   
Dabei seit: 11.11.2007
Beiträge: 83

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Code angehängt. Klicke hier zum Ein-/Ausblenden
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******* script runtime error *******
cannot cast undefined to bool: (file 'maps/mp/gametypes/tdm.gsc', line 398)
if(level.fb_firstblood && !isdefined(self.switching_teams))
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, timeOffset, deathAnimDuration)
*
called from:
(file 'maps/mp/gametypes/tdm.gsc', line 333)
self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset);
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, timeOffset)
*
************************************
********************
ERROR: script runtime error
(see console for details)
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
********************
----- Server Shutdown -----
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
Going to CS_ZOMBIE for
0: EXE_DISCONNECTED
Going to CS_ZOMBIE for
1: EXE_DISCONNECTED
---------------------------
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kommt wenn ich beides in einen ordner im call of duty 2 mache...
also jetzt, was ich echt nicht mehr weiter was da los ist...
Gruss
Kalle
__________________ AAA LFB Rifle Team - Fusionierung aus Com und LFB - do not forget the feature to be a heroe !
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