Call of Duty
Hinweise:
Für Call of Duty gibt es jeweils eine Large und eine Small Version. Die Large Version enthällt veränderte pak0 Dateien, die Small nur ein Diff für diese Dateien. Für die Small Version ist zusätzlich das Programm XDelta erforderlich um die Änderungen in den vorhandenen pak0 Files zu vollziehen.
Unabhängig von diesem Unterschied ist auch die Large Version keine vollständig selbst lauffähige Komplett Installation. Die Dateien aus der Call of Duty CD müssen zuvor auf den Server hochgeladen werden. Die Downloads ersetzen nur die jenigen Files die unter Linux anderen Inhalt haben.
Die Linux Server Installation braucht ausserdem die gcc 3.2.3 Librarys. Falls der Fehler "error while loading shared libraries: libstdc++.so.5" beim Start auftaucht fehlt diese. Die Datei ist unten ebenfalls verlinkt. Für Details lies bitte die Readme.
Call of Duty Linux Server Version 1.4
md5sum 9a51968b84f7101927843390cb13590a *cod-lnxded-1.4.large.tar.bz2
md5sum a4c59c62e5601b50f720027325f4616a *cod-lnxded-1.4.small.tar.bz2
Call of Duty Linux Server Version 1.5
md5sum db0b14030df23a03d448dbd05004503c *cod-lnxded-1.5-large.tar.bz2
md5sum cc97ad642b98ab3d774093f5981946cb *COD-lnxded-1.5-small.tar.bz2
Call of Duty Linux Server Version 1.5b
md5sum 5b3d363e12d3b1f990650dd5bcab468e *cod-lnxded-bins-1.5b.tar.bz2
Call of Duty Server - GCC3 Library
md5sum 21ce65c46436ef0be8015f4d1051e4ab *gcc3-libs.tar.bz2
GCC3 Libs Copyright (C) by Free Software Foundation, Inc under GNU Lizenz
Alle Urheberrechte liegen bei Activision && Ryan C Gordon
GCC3 Libs Copyright (C) by Free Software Foundation, Inc under GNU Lizenz
Readme Linux Multiplayer Server Code 1.5
Anhang: Auszug aus der Readme
Call Of Duty(tm)
Linux Multiplayer Server Code
Version 1.5
Readme
Last update: 2004-12-10
=============================
!! IMPORTANT !!
Call of Duty(tm) Linux Server is NOT SUPPORTED by Activision(r) Customer
Support. Please do not call with any questions related to this free beta
product. There are other channels to aid you listed at the bottom of this
document.
===============================================
TABLE OF CONTENTS
1. Introduction
2. Installation From Scratch
3. Upgrading an existing COD Linux Server
4. Support Channels
5. FreeBSD Note
===============================================
1. Introduction
This document explains how to install the Call of Duty(tm) Linux server
version 1.5. Installation from scratch and upgrading an existing installation
are both covered.
Usage is very similar to Call of Duty(tm) and Return to Castle
Wolfenstein(tm)... many of the console commands, command lines, and cvars
are identical.
MOD USERS: PLEASE READ...
It is recommended that any user modifications that have been
installed to the Call of Duty(tm) directory be removed before
installing this package. These modifications are not supported
by Activision(r) and may not be compatible with some of the new
features that are included.
IF YOU HAVE A PROBLEM WITH "LIBSTDC++.SO.5" ...
(This is a frequent-enough problem to merit discussion in the introduction.)
If you are reading this, it's probably because you tried to start your Linux
server and saw this message:
./cod_lnxded: error while loading shared libraries: libstdc++.so.5:
cannot open shared object file: No such file or directory
COD is a C++ program built with gcc 3.2.3, which means it needs a
system library specific to gcc 3.2. Older Linux systems won't have
this installed, and we're starting to see newer Linux distributions that
don't have this either, since they are supplying an incompatible
gcc 3.4 version. The good news is that you can drop the needed library
into your system without breaking anything else.
Here is the library you need, if your Linux distribution doesn't supply it:
http://icculus.org/updates/cod/gcc3-libs.tar.bz2
You want to unpack that somewhere that the dynamic linker will see it
(if you are sure it won't overwrite any files, you can even use /lib).
The brave can put it in the same directory as the game and run the server
like this:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./cod_lnxded
Now the server will start.
2. Installation From Scratch
There are two server packages...a "small" and "large" version. The size
difference is because small version requires a program named xdelta.
The xdelta program is shipped with many Linux distros, and can be found
here: http://freshmeat.net/projects/xdelta/
The large version doesn't need xdelta.
- Get the retail Call of Duty(tm) discs.
- Copy the contents of Disc One's "Setup/Data" directory to wherever you
installed the Call of Duty(tm) Linux server. There should be a
"localization.txt" file in the root of this directory, and a "main"
subdirectory).
- Copy the contents of Disc Two's "Setup/Data" directory to your server
(should be just a "main" directory...add it to the contents of the
previous disc's "main").
- Alternately, you may install on Windows(r) and copy the installed game to
your Linux system, but many will opt to skip this step since the data
files are uncompressed and easily accessible on the discs. Final
installation size is around 1.2 gigabytes.
- Unpack this archive in the root of the newly-copied tree, so
"cod_lnxded" is in the same directory as "localization.txt" and
"game.mp.i386.so" is in the "main" directory, etc. This may overwrite some
files; this is normal.
- (If you have the "large" package, skip this step.) If you have the "small"
package, you now need to patch some files. The command line looks something
like:
cd /where/i/copied/callofduty
xdelta patch pak0.pk3.xdelta main/pak0.pk3 tmp.bin
mv tmp.bin main/pak0.pk3
...if this doesn't work, you should get the "large" package and
unpack it like you did the small package, and it'll give you the same
results. Either way, it's now safe to delete the pak0.pk3.xdelta file.
- Now, run the server:
cd /where/i/copied/callofduty
./cod_lnxded
- When you see "Started tty console (use +set ttycon 0 to disable)", the
server has started, but you need to start a map before the server will
accept connections. At this point, type:
map mp_chateau
("mp_chateau" being a given map's name).
- Now you should see your server in the in-game browser. You will now want to
customize your server, but that is beyond the scope of this document.
3. Upgrading an existing COD Linux server
This assumes you have a functioning COD server. You should be able to upgrade
from any previous version directly to 1.5.
If you aren't sure of your server's state, or want to be safe, you should
start with section 2 of this document ("INSTALLATION"), above, and ignore
this section.
There are two patch packages...a "small" and "large" version. The size
difference is because small version requires a program named xdelta.
The xdelta program is shipped with many Linux distros, and can be found
here: http://freshmeat.net/projects/xdelta/
The large version doesn't need xdelta.
- Shutdown your existing COD server if it is currently running.
- Make a backup of your existing COD server's directory, just in case.
- Remove any mods you've installed. Incompatible mods left in an upgraded
server are among the most frequent bug reports!
- Unpack this archive in the root of the newly-copied tree, so
"cod_lnxded" is in the same directory as "localization.txt" and
"game.mp.i386.so" is in the "main" directory. It may overwrite files; this
is normal.
- (If you have the "large" package, skip this step.) If you have the "small"
package, and haven't done so in previous patches, you now need to patch
pak0.pk3. This only needs to be done once! If you've done it for a previous
patch, attempting to do so again will fail!
The command line looks something like:
cd /where/i/copied/callofduty
xdelta patch pak0.pk3.xdelta main/pak0.pk3 tmp.bin
mv tmp.bin main/pak0.pk3
...if this doesn't work, you should get the "large" package and
unpack it like you did the small package, and it'll give you the same
results. Either way, it's now safe to delete the .xdelta file.
- Now the server can be restarted, and should function as before, except
with the new patch fixes and features. You should experiment with readding
your mods one by one to see if any are incompatible with the new patch.
4. Support Channels
There are a LOT of knobs to tweak to customize and automate your server,
but it is beyond the scope of this documentation. Please refer to the
admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3
Arena(tm), Return to Castle Wolfenstein(tm), etc) for specifics.
There is a mailing list for discussion and support of Call of Duty(tm) and
Call of Duty(tm): United Offensive(tm) Linux servers. Hundreds of experienced
server admins and even some of the game's developers monitor this list, and
are eager to help with politely asked questions. Send a blank email to
cod-subscribe@icculus.org to get on the list, and list archives can be seen
at:
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
Bug reports should NOT be sent to the list. We have a web-based
bugtracking system for this. If you don't report bugs there, we don't
promise to even be aware of them, let alone fix them! You can find the bug
tracker here:
https://bugzilla.icculus.org/
5. FreeBSD users
This server is known to work on FreeBSD with the Linux binary compatibility
layer. If it doesn't, we consider it a bug and appreciate the report since we
won't necessarily be testing on FreeBSD ourselves. Please note, that as of
version 1.2, the server requires that you use the linux_base-8 package for
binary compatibility (it has a C++ runtime library we now need that previous
linux_base packages don't supply...alternately, see notes about libstdc++ in
this document's introduction if you can't or won't update linux_base).
// end of README
Call of Duty United Offensive
Hinweise:
Für Call of Duty United Offensive gibt es jeweils eine Large und eine Small Version. Die Large Version enthällt veränderte pak0 Dateien, die Small nur ein Diff für diese Dateien. Für die Small Version ist zusätzlich das Programm XDelta erforderlich um die Änderungen in den vorhandenen pak0 Files zu vollziehen.
Unabhängig von diesem Unterschied ist auch die Large Version keine vollständig selbst lauffähige Komplett Installation. Die Dateien aus der Call of Duty United Offensive CD müssen zuvor auf den Server hochgeladen werden. Die Downloads ersetzen nur die jenigen Files die unter Linux anderen Inhalt haben.
Call of Duty United Offensive ist ein (Commerzieller) MOD von Call of Duty. Zusätzlich zu dem CoD:UO Inhalt ist auch die CoD - Basis Installation auf dem Server nötig.
Auch der Patchstand für CoD muss angepasst sein. Für einen CoD:UO Server ist also der Inhalt der CoD Installationsmedien, der Inhalt der CoD:UO Installationsmedien, der CoD Patch 1.4 (bzw 1.5) und der passende CoD:UO Patch 1.41 (bzw 1.51) notwendig.
Die Linux Server Installation braucht ausserdem die gcc 3.2.3 Librarys. Falls der Fehler "error while loading shared libraries: libstdc++.so.5" beim Start auftaucht fehlt diese. Die Datei ist unten ebenfalls verlinkt. Für Details lies bitte die Readme.
Call of Duty Linux UO Server Version 1.41d
md5sum 3277954eb1a91a542576a3ca2a25562b *coduo-lnxded-1.41d.tar.bz2
Call of Duty Linux UO Server Version 1.41e
md5sum 540a65a5fb6ace0f34ac90675379bf11 *coduo-lnxded-1.41e.tar.bz2
Call of Duty UO Linux Server Version 1.51b
md5sum a7e7b4a40cdbfc34c9800d4573f1ab23 *coduo-lnxded-1.51b-large.tar.bz2
md5sum f843d941917756efd5eb25ab0b22b70c *coduo-lnxded-1.51b-small.tar.bz2
Call of Duty Server - GCC3 Library
md5sum 21ce65c46436ef0be8015f4d1051e4ab *gcc3-libs.tar.bz2
GCC3 Libs Copyright (C) by Free Software Foundation, Inc under GNU Lizenz
Anhang: Auszug aus der Readme
Alle Urheberrechte liegen bei Activision && Ryan C Gordon
GCC3 Libs Copyright (C) by Free Software Foundation, Inc under GNU Lizenz
Readme UO Linux Multiplayer Server Code 1.51
Call Of Duty(tm): United Offensive(tm)
Linux Multiplayer Server Code
Version 1.51b
Readme
Last update: 2005-03-23
=============================
!! IMPORTANT !!
Call of Duty(tm): United Offensive(tm) Linux Server is NOT SUPPORTED
by Activision(r) Customer Support. Please do not call with any questions
related to this free beta product. There are other channels to aid you
listed at the bottom of this document.
===============================================
TABLE OF CONTENTS
1. Introduction
2. Installation From Scratch
3. Upgrading a COD:UO 1.41 Linux Server
4. Upgrading a COD:UO 1.51 Linux Server
5. Support Channels
6. FreeBSD Note
7. Changelog
===============================================
1. Introduction
This document explains how to install the Call of Duty(tm): United
Offensive(tm) Linux server version 1.51b. Please note that version 1.5
of the Call of Duty(tm) Linux Server must already be installed.
Usage is very similar to Call of Duty(tm) and Return to Castle
Wolfenstein(tm)... many of the console commands, command lines, and cvars
are identical.
MOD USERS: PLEASE READ...
It is recommended that any user modifications that have been
installed to the Call of Duty(tm) directory be removed before
installing this package. These modifications are not supported
by Activision(r) and may not be compatible with some of the new
features that are included.
IF YOU HAVE A PROBLEM WITH "LIBSTDC++.SO.5" ...
(This is a frequent-enough problem to merit discussion in the introduction.)
If you are reading this, it's probably because you tried to start your Linux
server and saw this message:
./coduo_lnxded: error while loading shared libraries: libstdc++.so.5:
cannot open shared object file: No such file or directory
COD:UO is a C++ program built with gcc 3.2.3, which means it needs a
system library specific to gcc 3.2. Older Linux systems won't have
this installed, and we're starting to see newer Linux distributions that
don't have this either, since they are supplying an incompatible
gcc 3.4 version. The good news is that you can drop the needed library
into your system without breaking anything else.
Here is the library you need, if your Linux distribution doesn't supply it:
http://icculus.org/updates/cod/gcc3-libs.tar.bz2
You want to unpack that somewhere that the dynamic linker will see it
(if you are sure it won't overwrite any files, you can even use /lib).
The brave can put it in the same directory as the game and run the server
like this:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./coduo_lnxded
Now the server will start.
2. Installation From Scratch
IMPORTANT NOTE: Version 1.5 of the Call of Duty(tm) Linux Server must
already be installed. The Call of Duty(tm) server package is separate
from United Offensive(tm), which is this package.
There are two server packages...a "small" and "large" version. The size
difference is because small version requires a program named xdelta.
The xdelta program is shipped with many Linux distros, and can be found
separately here: http://freshmeat.net/projects/xdelta/
The large version doesn't need xdelta.
- Get the retail Call of Duty(tm): United Offensive(tm) discs.
- Copy the contents of Disc One's "Setup/Data" directory to wherever you
installed the Call of Duty(tm) 1.5 Linux server. There should be a
"localization.txt" file in the root of this directory, and a "main"
subdirectory).
- Copy the contents of Disc Two's "Setup/Data/uo" directory to wherever you
your server's new "uo" directory, which was created when copying Disc One.
- Alternately, you may install on Windows(r) and copy the installed game to
your Linux system, but many will opt to skip this step since the data
files are uncompressed and easily accessible on the discs. Final
installation size (COD1.5 plus UO) is around 2.2 gigabytes.
- Unpack this archive in the root of the newly-copied tree, so
"coduo_lnxded" is in the same directory as "localization.txt" and
"game.mp.uo.i386.so" is in the "uo" directory, etc.
- (If you have the "large" package, skip this step.) If you have the "small"
package, you now need to patch some files. The command line looks something
like:
cd /where/i/copied/callofduty
xdelta patch pakuo00.pk3.xdelta uo/pakuo00.pk3 tmp.bin
mv tmp.bin uo/pakuo00.pk3
xdelta patch pakuo01.pk3.xdelta uo/pakuo01.pk3 tmp.bin
mv tmp.bin uo/pakuo01.pk3
...these commands won't output anything unless there is a problem. If the
patching doesn't work, you should get the "large" package and unpack it
like you did the small package, and it'll give you the same results.
Either way, it's now safe to delete the .xdelta files and reclaim about
100 megabytes of disk space.
- Now, run the server:
cd /where/i/copied/callofduty
./coduo_lnxded
- When you see "Started tty console (use +set ttycon 0 to disable)", the
server has started, but you need to start a map before the server will
accept connections. At this point, type:
map mp_cassino
("mp_cassino" being a given map's name).
- Now you should see your server in the in-game browser. You will now want to
customize your server, but that is beyond the scope of this document.
3. Upgrading a COD:UO 1.41 Linux server
This assumes you have a functioning 1.41 server (the letter afterwards,
i.e. - "1.41e" is irrelevant for this discussion).
If you aren't sure of your server's state, or want to be safe, you should
start with section 2 of this document ("INSTALLATION"), above, and ignore
this section.
IMPORTANT NOTE: Version 1.5 of the Call of Duty(tm) Linux Server must
already be installed. The Call of Duty(tm) server package is separate
from United Offensive(tm), which is this package.
There are two server packages...a "small" and "large" version. The size
difference is because small version requires a program named xdelta.
The xdelta program is shipped with many Linux distros, and can be found
separately here: http://freshmeat.net/projects/xdelta/
The large version doesn't need xdelta.
- Shutdown your existing COD:UO server if it is currently running.
- Make a backup of your existing COD:UO server's directory, just in case.
- Remove any mods you've installed. Incompatible mods left in an upgraded
server are among the most frequent bug reports!
- Upgrade to COD 1.5 if you haven't already. This is a different package,
and beyond the scope of this documentation.
- Unpack this archive in the root of the newly-copied tree, so
"coduo_lnxded" is in the same directory as "localization.txt" and
"game.mp.uo.i386.so" is in the "uo" directory. It will overwrite
several files.
- (If you have the "large" package, skip this step.) If you have the "small"
package, you now need to patch some files. The command line looks something
like:
cd /where/i/copied/callofduty
xdelta patch pakuo00.pk3.xdelta uo/pakuo00.pk3 tmp.bin
mv tmp.bin uo/pakuo00.pk3
xdelta patch pakuo01.pk3.xdelta uo/pakuo01.pk3 tmp.bin
mv tmp.bin uo/pakuo01.pk3
...these commands won't output anything unless there is a problem. If the
patching doesn't work, you should get the "large" package and unpack it
like you did the small package, and it'll give you the same results.
Either way, it's now safe to delete the .xdelta files and reclaim about
100 megabytes of disk space.
- Now the server can be restarted, and should function as before, except
with the new patch fixes and features. You should experiment with re-adding
your mods one by one to see if any are incompatible with the new patch.
4. Upgrading a COD:UO 1.51 Linux server
If you aren't sure of your server's state, or want to be safe, you should
start with section 2 of this document ("INSTALLATION"), above, and ignore
this section.
There are two server packages...a "small" and "large" version. If you've
already correctly patched to 1.51, then there's no difference between these
packages beyond download size.
- Shutdown your existing COD:UO server if it is currently running.
- Make a backup of your existing COD:UO server's directory, just in case.
- Remove any mods you've installed. Incompatible mods left in an upgraded
server are among the most frequent bug reports!
- Unpack this archive in the root of the newly-copied tree, so
"coduo_lnxded" is in the same directory as "localization.txt" and
"game.mp.uo.i386.so" is in the "uo" directory. It will overwrite
several files.
- If you used the "small" package, delete the .xdelta files and reclaim
about 100 megabytes of disk space.
- Now the server can be restarted, and should function as before, except
with the new patch fixes and features. You should experiment with re-adding
your mods one by one to see if any are incompatible with the new patch.
5. Support Channels
There are a LOT of knobs to tweak to customize and automate your server,
but it is beyond the scope of this documentation. Please refer to the
admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3
Arena(tm), Return to Castle Wolfenstein(tm), etc) for specifics.
There is a mailing list for discussion and support of Call of Duty(tm) and
Call of Duty(tm): United Offensive(tm) Linux servers. Hundreds of experienced
server admins and even some of the game's developers monitor this list, and
are eager to help with politely asked questions. Send a blank email to
cod-subscribe@icculus.org to get on the list, and list archives can be seen
at:
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
Bug reports should NOT be sent to the list. We have a web-based
bugtracking system for this. If you don't report bugs there, we don't
promise to even be aware of them, let alone fix them! You can find the bug
tracker here:
https://bugzilla.icculus.org/
6. FreeBSD users
This server is known to work on FreeBSD with the Linux binary compatibility
layer. If it doesn't, we consider it a bug and appreciate the report since we
won't necessarily be testing on FreeBSD ourselves. Please note, that as of
version 1.4, the server requires that you use the linux_base-8 package for
binary compatibility (it has a C++ runtime library we now need that previous
linux_base packages don't supply...alternately, see notes about libstdc++ in
this document's introduction if you can't or won't update linux_base).
7. CHANGELOG
1.41 : Initial release
1.41a : Removed glibc 2.3 dependency, fixed a memcpy() overlap,
changed README to unix endlines.
1.41b : Fixed crash on startup some admins were seeing (we blew the stack
with a couple large, stack-allocated arrays).
1.41c : Fixed a different crash on startup some admins were seeing (we blew
the stack here, too), and fixed the "51230 files in pk3 files"
console message to not grow incorrectly on map load.
1.41d : Fixed heavy CPU loads on empty servers when vehicles were present.
1.41e : Uninitialized memory fixes (jeep crash fix).
1.51 : Linux server to match Windows 1.51 patch, updated README to comment on
installation vs patching and other topics.
1.51b : Closed some exploits, fixed MG42 bug, other crashes.
// end of README ...
Call of Duty 2
Hinweise:
Die Call of Duty 2 Server Files sind keine vollständig selbst lauffähige Komplett Installation. Die Dateien aus der Call of Duty 2 CD müssen zuvor auf den Server hochgeladen werden. Die Downloads ersetzen nur die jenigen Files die unter Linux anderen Inhalt haben.
Die Linux Server Installation braucht ausserdem die gcc 3.2.3 Librarys. Falls der Fehler "error while loading shared libraries: libstdc++.so.5" beim Start auftaucht fehlt diese. Die Datei ist unten ebenfalls verlinkt. Für Details lies bitte die Readme.
Call of Duty 2 Linux Server Version 1.0a
md5sum aeb2d5a434d12460011c9997c008d9b2 *cod2-lnxded-1.0a-11072005.tar.bz2
Call of Duty 2 Linux Server Version 1.2a
Call of Duty 2 Linux Server Version 1.2c
md5sum b4fa55599f209ccda378be69eb27e328 *cod2-lnxded-1.2c-04192006.tar
Call of Duty 2 Linux Server Version 1.3 vom 14.06.2006
md5sum ac1df7eb08d566278d51efe1ab40365b *cod2-lnxded-1.3-06232006.tar
Call of Duty Server - GCC3 Library
md5sum 21ce65c46436ef0be8015f4d1051e4ab *gcc3-libs.tar.bz2
GCC3 Libs Copyright (C) by Free Software Foundation, Inc under GNU Lizenz
Anhang: Auszug aus der Readme
Alle Urheberrechte liegen bei Activision && Ryan C Gordon
GCC3 Libs Copyright (C) by Free Software Foundation, Inc under GNU Lizenz
Readme CoD2 Linux Multiplayer Server Code 1.3
Call Of Duty 2(tm)
Linux Multiplayer Server Code
Version 1.3
Readme
Last update: 2006-06-14
=============================
!! IMPORTANT !!
Call of Duty 2(tm) Linux Server is NOT SUPPORTED by Activision(r) Customer
Support. Please do not call with any questions related to this free beta
product. There are other channels to aid you listed at the bottom of this
document.
===============================================
TABLE OF CONTENTS
1. Introduction
2. Upgrading to 1.3.
3. Installation From Scratch
4. Support Channels
5. FreeBSD Note
===============================================
1. Introduction
This document explains how to install the Call of Duty 2(tm) Linux server
version 1.3. Installation from scratch and upgrading an existing installation
are both covered.
Usage is very similar to Call of Duty(tm) and United Offensive(tm)... many
of the console commands, command lines, and cvars are identical, so if you
are comfortable maintaining dedicated servers for those games, you will find
this process familiar.
MOD USERS: PLEASE READ...
It is recommended that any user modifications that have been
installed to the Call of Duty 2(tm) directory be removed before
installing this package. These modifications are not supported
by Activision(r) and may not be compatible with some of the new
features that are included. When installing or upgrading a server,
if problems or unexpected behavior arise, your first step in
troubleshooting should be to do a clean install with the original
data files.
IF YOU HAVE A PROBLEM WITH "LIBSTDC++.SO.5" ...
(This is a frequent-enough problem to merit discussion in the introduction.)
If you are reading this, it's probably because you tried to start your Linux
server and saw this message:
./cod2_lnxded: error while loading shared libraries: libstdc++.so.5:
cannot open shared object file: No such file or directory
COD2 is a C++ program built with gcc 3.3.4, which means it needs a
system library specific to gcc 3.3. Older Linux systems won't have
this installed, and we're starting to see newer Linux distributions that
don't have this either, since they are supplying an incompatible
gcc 3.4 version. The good news is that you can drop the needed library
into your system without breaking anything else.
Here is the library you need, if your Linux distribution doesn't supply it:
http://icculus.org/updates/cod/gcc3-libs.tar.bz2
You want to unpack that somewhere that the dynamic linker will see it
(if you are sure it won't overwrite any files, you can even use /lib).
The brave can put it in the same directory as the game and run the server
like this:
LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. ./cod2_lnxded
Now the server will start.
2. Upgrading to 1.3
Just stop the game server, replace cod2_lnxded, etc on your server with the
files included in this package, and restart the game server.
3. Installation From Scratch
- Get the retail Call of Duty 2(tm) disc(s) (there may be multiple discs
depending on what edition of the game you have obtained, or perhaps a
single DVD-ROM disc).
- Copy the contents of disc ones "Setup/Data" directory to wherever you
want to install the Call of Duty 2(tm) Linux server. There should be a
"localization.txt" file in the root of this directory, and a "Main"
Subdirectory. Each additional disc should be opened and the contents of
each "Data" folder should be copied over to the existing Main folder. When
you have copied everything, the final installation size is around 3.5
gigabytes.
- Alternately, you may install on Windows(r) and copy the installed game to
your Linux system, but many will opt to skip this step since the data
files are uncompressed and easily accessible on the discs. Final
installation size is around 3.5 gigabytes.
- Unpack this archive in the root of the newly-copied tree, so
"cod2_lnxded" is in the same directory as "localization.txt". Unlike the
original Call of Duty(tm), there are not seperate .so files like
"game.mp.i386.so", so don't be concerned when you don't see them.
- Now, run the server:
cd /where/i/copied/callofduty2
./cod2_lnxded
- When you see "--- Common Initialization Complete ---", the game
server has started, but you need to start a map before the server will
accept connections. At this point, type:
map mp_leningrad
("mp_leningrad" being a given map's name).
- Now you should see your server in the in-game browser. You will now want to
customize your server, but that is beyond the scope of this document.
4. Support Channels
There are a LOT of knobs you can tweak to customize and automate your server,
but it is beyond the scope of this documentation. Please refer to the
admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3
Arena(tm), Return to Castle Wolfenstein(tm), the original Call of Duty(tm)
and United Offensive(tm), etc) for specifics.
There is a mailing list for discussion and support of Linux servers for all
of the Call of Duty(tm) games and expansion packs. Hundreds of experienced
server admins and even some of the game's developers monitor this list, and
are eager to help with politely asked questions. Send a blank email to
cod-subscribe@icculus.org to get on the list, and list archives can be seen
at:
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
Bug reports should NOT be sent to the list. We have a web-based
bugtracking system for this. If you don't report bugs there, we don't
promise to even be aware of them, let alone fix them! You can find the bug
tracker here:
https://bugzilla.icculus.org/
Also, http://callofduty.com/ and http://infinityward.com/ may direct you to
important information, documentation and current news about Call of Duty(tm)
titles.
5. FreeBSD users
This server is known to work on FreeBSD with the Linux binary compatibility
layer. If it doesn't, we consider it a bug and appreciate the report since we
won't necessarily be testing on FreeBSD ourselves. Please note that the
game server requires that you use at least the linux_base-8 package for
binary compatibility (it has a C++ runtime library we now need that previous
linux_base packages don't supply...alternately, see notes about libstdc++ in
this document's introduction if you can't or won't update linux_base).
// end of README.linux ...
Call of Duty 4
Hinweise:
Die Call of Duty 4 Server Files sind keine vollständig selbst lauffähige Komplett Installation. Die Dateien aus der Call of Duty 4 DVD müssen zuvor auf den Server hochgeladen werden. Die Downloads ersetzen nur die jenigen Files die unter Linux anderen Inhalt haben.
Call of Duty 4 Linux Server Version 1.0 (21.11.2007)
md5sum ac0485b5b58a0563cef6156adbe159fb *cod4-linux-server-11212007.tar.bz2
Call of Duty 4 Linux Server Version 1.3 (12.03.2007)
md5sum 04db71c3b96d18cd5f494d172dc6f12e *cod4-linux-server-12032007.tar.bz2
Call of Duty 4 Linux Server Version 1.3 (Linux-specific hotpatch 12.10.2007)
md5sum 9c01cffe735ab4799ba805498321c8a4 *cod4-linux-server-12102007.tar.bz2
Call of Duty 4 Linux Server Version 1.4 (15.12.2007)
md5sum 79f9b053f2348a06cb8b4a5c65a9da34 *cod4-linux-server-12152007.tar.bz2
Call of Duty 4 Linux Server Version 1.5 (31.01.2008)
md5sum ff9ea31dd0a9dbcecd1d7934f3af2f94 *cod4-linux-server-01312008.tar.bz2
Call of Duty 4 Linux Server Patch Version 1.7.1 LINUX Query Limiting BETA
Fixes:
DDos Gegen den Server durch sehr viele Anfragen (auch bei gespoofter IP-Adresse)
Neue Cvars - siehe README in der bz
set sv_queryIgnoreDebug 1
set sv_queryIgnoreMegs 1
set sv_queryIgnoreTime 2
set sv_queryBounceIgnoreTime 1200
Geänderte Dateien:
\cod4_lnxded
Download Update Patch von 1.7 nach 1.71
md5sum c3d77b854e8d467ad46e69f0e5453093 cod4-lnxsrv-query-limit-test.tar.bz2
BETA!
Achtung: In dem Zipfile heißt die Datei cod4_lnxded sie sollte aber cod4_lnxded-bin heißen.
Ryan ist etwas aus der Übung nach 2? Jahren CoD Abstinenz Augenzwinkern
Einfach umbennenen
wget http://www.opferlamm-clan.de/tl_files/sp...it-test.tar.bz2
bunzip2 cod4-lnxsrv-query-limit-test.tar.bz2
tar -xvf cod4-lnxsrv-query-limit-test.tar
cd cod4-linux-server
mv cod4_lnxded cod4_lnxded-bin
cp cod4_lnxded-bin /woimmer/deine/CoD4installation/ist
ansonsten überschreibt ihr euch die batchdatei cod4_lnxded und der Server startet nicht mehr oder mit der falschen Version.
Anhang: Auszug aus der Readme
Alle Urheberrechte liegen bei Activision && Ryan C Gordon
Readme CoD4 Linux Multiplayer Server Code 1.5
Call Of Duty 4(tm)
Linux Multiplayer Server Code
Version 1.5
Readme
Last update: 2008-01-31
=============================
!! IMPORTANT !!
Call of Duty 4(tm) Linux Server is NOT SUPPORTED by Activision(r) Customer
Support. Please do not call with any questions related to this free beta
product. There are other channels to aid you listed at the bottom of this
document.
===============================================
TABLE OF CONTENTS
1. Introduction
2. Upgrading to 1.5
3. Installation From Scratch
4. Note for localized versions of the game
5. Support Channels
6. FreeBSD Note
===============================================
1. Introduction
This document explains how to install the Call of Duty 4(tm) Linux server
version 1.5. Installation from scratch and upgrading an existing installation
are both covered.
Usage is very similar to other Call of Duty(tm) titles ... many
of the console commands, command lines, and cvars are identical, so if you
are comfortable maintaining dedicated servers for those games, you will find
this process familiar.
MOD USERS: PLEASE READ...
It is recommended that any user modifications that have been
installed to the Call of Duty 4(tm) directory be removed before
installing this package. These modifications are not supported
by Activision(r) and may not be compatible with some of the new
features that are included. When installing or upgrading a server,
if problems or unexpected behavior arise, your first step in
troubleshooting should be to do a clean install with the original
data files.
2. Upgrading to 1.5
Just stop the game server, replace cod4_lnxded-bin, etc on your server with
the files included in this package, and restart the game server. New files
may be added, such as main/iw_12.iwd; make sure they land in the correct
subdirectory. Please verify that your mods are compatible with the new
version; that is beyond the scope of this document.
3. Installation From Scratch
- Get the retail Call of Duty 4(tm) disc(s) (there may be multiple discs
depending on what edition of the game you have obtained, or perhaps a
single DVD-ROM disc).
- Copy the contents of disc one's "Setup/Data" directory to wherever you
want to install the Call of Duty 4(tm) Linux server. There should be a
"localization.txt" file in the root of this directory, and a "main"
Subdirectory. Each additional disc should be opened and the contents of
each "Data" folder should be copied over to the existing Main folder. When
you have copied everything, the final installation size is around 6.3
gigabytes.
- Alternately, you may install on Windows(r) and copy the installed game to
your Linux system, but many will opt to skip this step since the data
files are uncompressed and easily accessible on the discs. Final
installation size is around 6.3 gigabytes.
- Please make sure you transfer the data as BINARY and not TEXT or ASCII if
you use the FTP protocol to upload the files!
- Unpack this archive in the root of the newly-copied tree, so
"cod4_lnxded" is in the same directory as "localization.txt". Unlike the
original Call of Duty(tm), there are not seperate .so files like
"game.mp.i386.so", so don't be concerned when you don't see them.
Files such as main/iw_12.iwd need to go into the correct subdirectories;
make sure they don't lose the path information and all copy into the base
directory!
- OPTIONAL: Install PunkBuster:
./pbsetup.run -e
./pbsetup.run --add-game=cod4 --add-game-path=/where/i/uploaded/cod4/
./pbsetup.run -u
You will need to agree to the PunkBuster license before you may install it.
This will download the latest version of the Punkbuster software to your
Linux server, so you need an Internet connection.
- Now, run the server:
cd /where/i/copied/callofduty4
./cod4_lnxded
- When you see "--- Common Initialization Complete ---", the game
server has started, but you need to start a map before the server will
accept connections. At this point, type:
map mp_crash
("mp_crash" being a given map's name).
- Now you should see your server in the in-game browser. You will now want to
customize your server, including writing config files and command lines
that don't require human interaction, but that is beyond the scope of this
document.
4. Note for localized versions of the game
If you have a copy of the game that does not include the English translations,
you will need to explicitly set the game's language or the server will not
be able to find its data files. If you have, for example, the french data
files, you must add this to your server's command line:
./cod4_lnxded +set loc_language 1
This is a list of values for various languages. English installations can
ignore this.
English (default): +set loc_language 0
French: +set loc_language 1
German: +set loc_language 2
Italian: +set loc_language 3
Spanish: +set loc_language 4
5. Support Channels
There are a LOT of knobs you can tweak to customize and automate your server,
but it is beyond the scope of this documentation. Please refer to the
admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3
Arena(tm), Return to Castle Wolfenstein(tm), the original Call of Duty(tm)
and United Offensive(tm), etc) for specifics.
There is a mailing list for discussion and support of Linux servers for all
of the Call of Duty(tm) games and expansion packs. Hundreds of experienced
server admins and even some of the game's developers monitor this list, and
are eager to help with politely asked questions. Send a blank email to
cod-subscribe@icculus.org to get on the list, and list archives can be seen
at:
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
Bug reports should NOT be sent to the list. We have a web-based
bugtracking system for this. If you don't report bugs there, we don't
promise to even be aware of them, let alone fix them! You can find the bug
tracker here:
https://bugzilla.icculus.org/
Also, http://callofduty.com/ and http://infinityward.com/ may direct you to
important information, documentation and current news about Call of Duty(tm)
titles.
6. FreeBSD users
This server is known to work on FreeBSD with the Linux binary compatibility
layer. If it doesn't, we consider it a bug and appreciate the report since we
won't necessarily be testing on FreeBSD ourselves.
// end of README.linux ...
Call of Duty WaW
Hinweise:
Die Call of Duty WAW Server Files sind keine vollständig selbst lauffähige Komplett Installation. Die Dateien aus der Call of Duty WAW DVD müssen zuvor auf den Server hochgeladen werden. Die Downloads ersetzen nur die jenigen Files die unter Linux anderen Inhalt haben.
Call of Duty WAW Linux Server Version 1.2
coming soon...
Call of Duty WAW Linux Server Version 1.3
coming soon...
Call of Duty WAW Linux Server Version 1.4 (10.04.2009)
md5sum 5322d366150ac34c3b5ebb0e39fb0e6a *codwaw-lnxded-1.4-04102009.tar.bz2
Call of Duty WAW Linux Server Version 1.5
coming soon...
Call of Duty WAW Linux Server Version 1.6
coming soon...
Call of Duty WAW Linux Server Version 1.7
coming soon...
Anhang: Auszug aus der Readme
Alle Urheberrechte liegen bei Activision && Ryan C Gordon
Readme CoD WAW Linux Multiplayer Server Code 1.4
Call Of Duty: World at War(tm)
Linux Multiplayer Server Code
Version 1.4
Readme
Last update: 2009-04-10
=============================
!! IMPORTANT !!
Call of Duty: World at War(tm) Linux Server is NOT SUPPORTED by Activision(r)
Customer Support. Please do not call with any questions related to this free
beta product. There are other channels to aid you listed at the bottom of this
document.
===============================================
TABLE OF CONTENTS
1. Introduction
2. Upgrading to 1.4
3. Installation From Scratch
4. Note for localized versions of the game
5. Support Channels
6. FreeBSD Note
===============================================
1. Introduction
This document explains how to install the Call of Duty: World at War(tm)
Linux server version 1.4. Installation from scratch and upgrading an existing
installation are both covered.
Usage is very similar to other Call of Duty(tm) titles ... many
of the console commands, command lines, and cvars are identical, so if you
are comfortable maintaining dedicated servers for those games, you will find
this process familiar.
MOD USERS: PLEASE READ...
It is recommended that any user modifications that have been
installed to the Call of Duty: World at War(tm) directory be removed before
installing this package. These modifications are not supported
by Activision(r) and may not be compatible with some of the new
features that are included. When installing or upgrading a server,
if problems or unexpected behavior arise, your first step in
troubleshooting should be to do a clean install with the original
data files.
2. Upgrading to 1.4
If you don't have an existing game server, please refer to section 3,
"Installation from Scratch". This section is only for existing servers
running older versions.
Just stop the game server, replace codwaw_lnxded-bin, etc on your server with
the files included in this package, and restart the game server. New files
may be added, such as zone/english/common_mp.ff; make sure they land in the
correct subdirectory. Please verify that your mods are compatible with the
new version; that is beyond the scope of this document.
3. Installation From Scratch
- Get the retail Call of Duty: World at War(tm) disc(s) (there may be
multiple discs depending on what edition of the game you have obtained, or
perhaps a single DVD-ROM disc). You may also use the data files from a copy
of the game purchased via Steam(tm).
- Install the game on Windows.
- Copy the installed game to your Linux system. Final installation size is
around 6.8 gigabytes.
- Please make sure you transfer the data as BINARY and not TEXT or ASCII if
you use the FTP protocol to upload the files!
- Unpack this archive in the root of the newly-copied tree, so
"codwaw_lnxded" is in the same directory as "localization.txt". Unlike the
original Call of Duty(tm), there are not seperate .so files like
"game.mp.i386.so", so don't be concerned when you don't see them.
Files such as main/iw_12.iwd need to go into the correct subdirectories;
make sure they don't lose the path information and all copy into the base
directory!
- OPTIONAL: Install PunkBuster:
mkdir -p ~/.codwaw
./pbsetup.run -e
./pbsetup.run --add-game=waw --add-game-path=~/.codwaw
./pbsetup.run -u
You will need to agree to the PunkBuster license before you may install it.
This will download the latest version of the Punkbuster software to your
Linux server, so you need an Internet connection.
- Now, run the server:
cd /where/i/copied/codwaw
./codwaw_lnxded
- When you see "--- Common Initialization Complete ---", the game
server has started, but you need to start a map before the server will
accept connections. At this point, type:
map mp_castle
("mp_castle" being a given map's name).
- Now you should see your server in the in-game browser. You will now want to
customize your server, including writing config files and command lines
that don't require human interaction, but that is beyond the scope of this
document.
4. Note for localized versions of the game
If you have a copy of the game that does not include the English translations,
you will need to explicitly set the game's language or the server will not
be able to find its data files. If you have, for example, the French data
files, you must add this to your server's command line:
./codwaw_lnxded +set loc_language 1
This is a list of values for various languages. English installations can
ignore this.
English (default): +set loc_language 0
French: +set loc_language 1
German: +set loc_language 2
Italian: +set loc_language 3
Spanish: +set loc_language 4
5. Support Channels
There are a LOT of knobs you can tweak to customize and automate your server,
but it is beyond the scope of this documentation. Please refer to the
admin manuals for any Quake 3(tm) based Multiplayer game (including Quake 3
Arena(tm), Return to Castle Wolfenstein(tm), the original Call of Duty(tm)
and United Offensive(tm), etc) for specifics.
There is a mailing list for discussion and support of Linux servers for all
of the Call of Duty(tm) games and expansion packs. Hundreds of experienced
server admins and even some of the game's developers monitor this list, and
are eager to help with politely-asked questions. Send a blank email to
cod-subscribe@icculus.org to get on the list, and list archives can be seen
at:
http://icculus.org/cgi-bin/ezmlm/ezmlm-cgi?38
Bug reports should NOT be sent to the list. We have a web-based
bugtracking system for this. If you don't report bugs there, we don't
promise to even be aware of them, let alone fix them! You can find the bug
tracker here:
https://bugzilla.icculus.org/
Also, http://callofduty.com/ and http://activision.com/ may direct you to
important information, documentation and current news about Call of Duty(tm)
titles.
6. FreeBSD Note
This server is known to work on FreeBSD with the Linux binary compatibility
layer. If it doesn't, we consider it a bug and appreciate the report since we
won't necessarily be testing on FreeBSD ourselves.
// end of README.linux ...