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wer hilft?suche guten mod! |
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Naja das beisst sich, der ACE hat zwar ff Claymore, 5 Custom Classes, und je nach Einstellung alle Waffen + Perks frei, ABER: Wenn Du den so einstellst, das alle Waffen + Perks frei sind, hast keine Custom Classes...
ToM
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Schaum mal in die Mod Open Warfare
Habe die noch nicht ausführlich getestet; ist aber vielleicht etwas für Euch. Zudem ist das der erste Release; da kommt also noch mehr.
Forum der Mod
Features:
* Ranked with custom classes (sorry Admins running Linux servers, I don't have a Linux server to test the mod so I really have no idea how this mod will behave on Linux servers but I know there's a problem with ranking that should be fixed on the next COD4 patch).
* Spawn protection based on time. It gets automatically disabled if the protected player fires a gun, uses the knife, or throws any type of grenade.
* Spawn protection hit icon, a player shooting a protected player receives a hit icon feedback indicating that such player is being spawn protected.
* Option to disable hit icons from direct hits, through walls, or both.
* Option to disable the Juggernaut feedback icon.
* Option to move progress bars (capturing/destroying HQs, planting bombs, etc) to the bottom of the screen so it's not in the middle.
* Option to adjust fall damage height.
* Option to force auto assign so players can't pick a certain team.
* New health regeneration method that it's more progressive based on time.
* Option to disable the pain sounds.
* Option to set the health amount.
* Option to enable blood splatters when taking damage.
* Option to enable headshot blood splatter feedback.
* Option to enable knife blood splatter feedback.
* Option to enable anti bunny-hopping (I'm really proud of this implementation).
* Option to set the speed of the players based on what weapon they carry.
* Option to decrease the speed of the player by 12.5% if the player is using the Overkill perk.
* Option to disable the KILL icon and icons on the minimaps for the bomb carrier in Sabotage.
* Option to disable the flashing of the icons in Headquarters.
* Option to disable the flashing of the icons and the announcer in Domination when losing a flag.
* Option to disable hardpoints (UAV, Airstrike, Heli)
* Option to remove hardpoints upon death (if you get a hardpoint before you die you won't have that hardpoint when you spawn next time)
* Option to cycle hardpoints without dying. Let's say you set to have hardpoint like in stock, if you don't die to will get the following hardpoints at the following kill streaks 3=UAV, 5=Airstrike, 7=Heli, 10=UAV, 12=Airstrike, 14=Heli, 17=UAV, etc.
* Option to change the number of kill streaks to get a hardpoint.
* Option to change the life spam of the UAV.
* Option to disable the announcer telling the enemy the UAV is going online.
* Option to set an interval (in seconds) between airstrikes for the same team. For example, set this to 90 and each team will only be allowed to use airstrikes every 90 seconds.
* Option to disable the announcer telling the enemy an airstrike is coming.
* Option to disable airstrike kills count toward the kill streak (thanks to Number7 for the idea!).
* Option to set an interval (in seconds) between helicopters for the same team. For example, set this to 90 and each team will only be allowed to use helicopters every 90 seconds.
* Option to disable the announcer telling the enemy a helicopter is coming.
* Option to disable helicopter kills count toward the kill streak (thanks to Number7 for the idea!).
* Option to setup messages that rotate in the server (no limitation of number of messages).
* Option to setup banner messages on the bottom of the screen that rotate in the server (no limitation of number of banners).
* Option to disable any perk. If a player spawns using a custom class that uses a restricted perk the perk will be removed from the player at that point.
* Option to check for frag grenades for Martyrdom. A player using the Martyrdom perk needs to have at least one frag grenade left in their inventory for Martyrdom to work at the time of their death.
* Options to control which options under voting should be enabled/disabled.
* Some custom maps have been added to the standard voting menus until I develop a new map voting system. Please be careful with this as it might crash your server if a map that you don't have in your server wins the vote.
Bilder:

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Radio Eriwan sagt: Im Prinzip ja.
Nee, Scherz beiseite; eigentlich sollten alle Custommaps laufen, die sauber gemappt sind und eine bereinigte .iwd-Datei haben. Und natürlich dürfen auch die .ff, load.ff und .iwd-Dateien nur im usermaps\custommap-Ordner sein; nicht im Mod-Ordner.
Perks kann man in der Open Warfare-Mod ausstellen. Wenn Custom-classes verwendet werden, wird der nicht zugelassene Perk einfach entfernt. Radar, Heli und Luftunterstützung kann man ausstellen; Fadenkreuz und Trefferanzeige auch.
Schön bei der Mod finde ich, das die Anzeigen (HQ einnehmen etc.) von der Mitte des Bildschirms nach unter verlagert wurden; diese mittige Anzeige nervt einfach nur.
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Die IWD Files bereinigen, und ab damit in den MAP Ordner, nirgends anders hin!!
ToM
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Hey, interessanter Mod Bernie
ich mags wenn die Modifikationen nicht so extrem zu spüren sind... ähnlich dem PAM. Werde den mal bei Gelegenheit testen.
Hab die Features mal übersetzt:
Neuer Mod: OpenWarfare
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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Ich habe die config's gerade nicht zur Hand, da ich noch auf der Arbeit bin.
Aber in einer der config's muss das zu ändern sein:
Code angehängt. Klicke hier zum Ein-/Ausblenden
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Option to force auto assign so players can't pick a certain team. |
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Edit: Hab's mal kurz runtergeladen. Steht in der openwarfare.cfg
Code angehängt. Klicke hier zum Ein-/Ausblenden
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// Forces playes to select autoassign by deactivating the Allies or Axis options
// 0 = Disabled (default) , 1 = Enabled
set g_force_autoassign "1" |
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Einfach auf "0" stellen und es müssten die zwei Parteien wieder anwählbar sein.
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Genau Bernie, habs gefunden:
Code angehängt. Klicke hier zum Ein-/Ausblenden
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// Forces playes to select autoassign by deactivating the Allies or Axis options
// 0 = Disabled (default) , 1 = Enabled
set g_force_autoassign "0"
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Einfach die DVAR auf 0 stellen.
ToM
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Impressum ||Datenschutzerklärung
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