sd mit ace 1.8b?? [gelöst]      |
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also ich hab mal in die Clanbase-Settings reingeschaut, weil die das hinkriegen die Perks ohne Absturz komplett zu deaktivieren.
Die Perks selbst werden ganz normal entweder mit 0 oder 1 ein und ausgeschaltet.
Es liegt vermutlich an dem Text bei den vordefinierten Klassen. Anstatt "none" versuch mal folgendes einzutragen, Beispiel:
set class_assault_perk3 "specialty_null"
Und das dann angepasst für alle Klassen die keinen Perk default erhalten sollen.
__________________ "Mögest du in interessanten Zeiten leben"
Rincewind, Zaubberer
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CamperVirus
5-Minuten-Ei

Dabei seit: 22.05.2008
Beiträge: 19

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//*************************************************************************
**************************************************
// SEARCH AND DESTROY CLASSIC
//*************************************************************************
**************************************************
set scr_sd_scorelimit "8"
set scr_sd_timelimit "2.5"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "4" // rounds between switching teams
set scr_sd_numlives "1" // elimination
set scr_sd_bombtimer "45"
set scr_sd_planttime "5"
set scr_sd_defusetime "5"
set scr_sd_multibomb "0"
set scr_sd_playerrespawndelay "0"
set scr_sd_waverespawndelay "0"
//random bomb detonation time, if set to 1 the bomb will explode randomly between the 2 below set values
set ace_random_sdbombtime "0"
// minimum bomb detonation time, can be between 1 and 300, default = 45
set ace_min_sdbombtime "45"
// maximum bomb detonation time, can be between 1 and 300, default = 75
set ace_max_sdbombtime "80"
//show the briefcase while planting or defusing bomb, (obstruction of sight)
set ace_show_briefcase_sd "0"
//*************************************************************************
**************************************************
// COD4 - Weapon Control
//*************************************************************************
**************************************************
// Server / Client side modification for Call of Duty 4 multiplayer
// Updated : April 20 2008 by Wildcard
// Email : wildcard@wildcardsonline.nl
// Support WebSite: http://www.wildcardonline.nl
// This config file controls the CoD4 Weapon settings
//*************************************************************************
**************************************************
set g_maxDroppedWeapons "16"
set ace_allow_turrets "1" // 0 = no turrets, 1 = allow, default = 1
//*************************************************************************
**************************************************
// limits the number of players that can choose each class type
//*************************************************************************
**************************************************
set class_assault_limit "99"
set class_specops_limit "99"
set class_heavygunner_limit "99"
set class_demolitions_limit "99"
set class_sniper_limit "99"
//*************************************************************************
**************************************************
// perks
//*************************************************************************
**************************************************
set scr_game_perks "1"
set perk_allow_specialty_parabolic "1"
set perk_allow_specialty_gpsjammer "1"
set perk_allow_specialty_holdbreath "1"
set perk_allow_specialty_quieter "1"
set perk_allow_specialty_longersprint "1"
set perk_allow_specialty_detectexplosive "1"
set perk_allow_specialty_explosivedamage "1"
set perk_allow_specialty_pistoldeath "1"
set perk_allow_specialty_grenadepulldeath "0"
set perk_allow_specialty_bulletdamage "1"
set perk_allow_specialty_bulletpenetration "1"
set perk_allow_specialty_bulletaccuracy "1"
set perk_allow_specialty_rof "1"
set perk_allow_specialty_fastreload "1"
set perk_allow_specialty_extraammo "1"
set perk_allow_specialty_armorvest "1"
set perk_allow_specialty_fraggrenade "1"
set perk_allow_specialty_specialgrenade "1"
set perk_allow_c4_mp "0"
set perk_allow_claymore_mp "0"
set perk_allow_rpg_mp "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
// Helicopter Settings
set scr_heli_armor "1"
set scr_heli_armor_bulletdamage "0.3"
set scr_heli_attract_range "4096"
set scr_heli_attract_strength "1000"
set scr_heli_hardpoint_interval "180"
set scr_heli_health_degrade "0"
set scr_heli_loopmax "1"
set scr_heli_maxhealth "1100"
set scr_heli_missile_engage_dist "2000"
set scr_heli_missile_friendlycare "256"
set scr_heli_missile_max "3"
set scr_heli_missile_regen_time "10"
set scr_heli_missile_rof "5"
set scr_heli_missile_target_cone "0.3"
set scr_heli_rage_missile "5"
set scr_heli_target_recognition "0.5"
set scr_heli_target_spawnprotection "5"
set scr_heli_targeting_delay "0.5"
set scr_heli_turret_engage_dist "1000"
set scr_heli_turret_spinup_delay "0.75"
set scr_heli_turretClipSize "40"
set scr_heli_turretReloadTime "1.5"
set scr_heli_visual_range "3500"
//*************************************************************************
**************************************************
// assault class default loadout
//*************************************************************************
**************************************************
set allies_allow_assault "1"
set axis_allow_assault "1"
set class_assault_camo "camo_none"
set class_assault_frags "1"
set class_assault_grenade "concussion_grenade"
set class_assault_movespeed "0.95"
set class_assault_perk1 "specialty_null"
set class_assault_perk2 "specialty_bulletdamage"
set class_assault_perk3 "specialty_longersprint"
set class_assault_primary "m16"
set class_assault_primary_attachment "gl"
set class_assault_secondary "beretta"
set class_assault_secondary_attachment "none"
set class_assault_special "1"
//*************************************************************************
**************************************************
// specops class default loadout
//*************************************************************************
**************************************************
set allies_allow_specops "1"
set axis_allow_specops "1"
set class_specops_camo "camo_none"
set class_specops_frags "1"
set class_specops_grenade "flash_grenade"
set class_specops_movespeed "1"
set class_specops_perk1 "c4_mp"
set class_specops_perk2 "specialty_explosivedamage"
set class_specops_perk3 "specialty_bulletaccuracy"
set class_specops_primary "mp5"
set class_specops_primary_attachment "none"
set class_specops_secondary "usp"
set class_specops_secondary_attachment "silencer"
set class_specops_special "1"
//*************************************************************************
**************************************************
// heavygunner class default loadout
//*************************************************************************
**************************************************
set allies_allow_heavygunner "1"
set axis_allow_heavygunner "1"
set class_heavygunner_camo "camo_none"
set class_heavygunner_frags "1"
set class_heavygunner_grenade "concussion_grenade"
set class_heavygunner_movespeed "0.875"
set class_heavygunner_perk1 "specialty_specialgrenade"
set class_heavygunner_perk2 "specialty_armorvest"
set class_heavygunner_perk3 "specialty_bulletpenetration"
set class_heavygunner_primary "saw"
set class_heavygunner_primary_attachment "none"
set class_heavygunner_secondary "usp"
set class_heavygunner_secondary_attachment "none"
set class_heavygunner_special "1"
//*************************************************************************
**************************************************
// demolitions class default loadout
//*************************************************************************
**************************************************
set allies_allow_demolitions "1"
set axis_allow_demolitions "1"
set class_demolitions_camo "camo_none"
set class_demolitions_frags "1"
set class_demolitions_grenade "smoke_grenade"
set class_demolitions_movespeed "1"
set class_demolitions_perk1 "rpg_mp"
set class_demolitions_perk2 "specialty_explosivedamage"
set class_demolitions_perk3 "specialty_longersprint"
set class_demolitions_primary "winchester1200"
set class_demolitions_primary_attachment "none"
set class_demolitions_secondary "beretta"
set class_demolitions_secondary_attachment "none"
set class_demolitions_special "1"
//*************************************************************************
**************************************************
// sniper class default loadout
//*************************************************************************
**************************************************
set allies_allow_sniper "1"
set axis_allow_sniper "1"
set class_sniper_camo "camo_none"
set class_sniper_frags "1"
set class_sniper_grenade "flash_grenade"
set class_sniper_movespeed "1"
set class_sniper_perk1 "specialty_specialgrenade"
set class_sniper_perk2 "specialty_bulletdamage"
set class_sniper_perk3 "specialty_bulletpenetration"
set class_sniper_primary "m40a3"
set class_sniper_primary_attachment "none"
set class_sniper_secondary "beretta"
set class_sniper_secondary_attachment "silencer"
set class_sniper_special "1"
set class_assault_movespeed "0.95"
set class_specops_movespeed "1.00"
set class_heavygunner_movespeed "0.875"
set class_demolitions_movespeed "1.00"
set class_sniper_movespeed "1.00"
set scr_enable_nightvision "1"
//*************************************************************************
**************************************************
// Enables Dropping of Specified Weapon Class
//*************************************************************************
**************************************************
set class_assault_allowdrop "1"
set class_specops_allowdrop "1"
set class_heavygunner_allowdrop "1"
set class_demolitions_allowdrop "1"
set class_sniper_allowdrop "1"
//*************************************************************************
**************************************************
// Assault Rifles
//*************************************************************************
**************************************************
set weap_allow_m16 "1"
set weap_allow_ak47 "1"
set weap_allow_m4 "1"
set weap_allow_g3 "1"
set weap_allow_g36c "1"
set weap_allow_m14 "1"
set weap_allow_mp44 "1"
//*************************************************************************
**************************************************
// Assault Attachments
//*************************************************************************
**************************************************
set attach_allow_assault_none "1"
set attach_allow_assault_gl "0"
set attach_allow_assault_reflex "1"
set attach_allow_assault_silencer "1"
set attach_allow_assault_acog "1"
//*************************************************************************
**************************************************
// SMG
//*************************************************************************
**************************************************
set weap_allow_mp5 "1"
set weap_allow_skorpion "1"
set weap_allow_uzi "1"
set weap_allow_ak74u "1"
set weap_allow_p90 "0"
//*************************************************************************
**************************************************
// SMG Attachments
//*************************************************************************
**************************************************
set attach_allow_smg_none "1"
set attach_allow_smg_reflex "1"
set attach_allow_smg_silencer "1"
set attach_allow_smg_acog "1"
//*************************************************************************
**************************************************
// Shotguns
//*************************************************************************
**************************************************
set weap_allow_m1014 "1"
set weap_allow_winchester1200 "1"
//*************************************************************************
**************************************************
// Shotgun Attachments
//*************************************************************************
**************************************************
set attach_allow_shotgun_none "1"
set attach_allow_shotgun_reflex "1"
set attach_allow_shotgun_grip "1"
//*************************************************************************
**************************************************
// LMG
//*************************************************************************
**************************************************
set weap_allow_saw "1"
set weap_allow_rpd "1"
set weap_allow_m60e4 "1"
//*************************************************************************
**************************************************
// LMG Attachments
//*************************************************************************
**************************************************
set attach_allow_lmg_none "1"
set attach_allow_lmg_reflex "1"
set attach_allow_lmg_grip "1"
set attach_allow_lmg_acog "1"
//*************************************************************************
**************************************************
// Sniper Rifles
//*************************************************************************
**************************************************
set weap_allow_dragunov "1"
set weap_allow_m40a3 "1"
set weap_allow_barrett "1"
set weap_allow_remington700 "1"
set weap_allow_m21 "1"
//*************************************************************************
**************************************************
// Sniper Attachments
//*************************************************************************
**************************************************
set attach_allow_sniper_none "1"
set attach_allow_sniper_acog "1"
//*************************************************************************
**************************************************
// Pistols
//*************************************************************************
**************************************************
set weap_allow_beretta "1"
set weap_allow_colt45 "1"
set weap_allow_usp "1"
set weap_allow_deserteagle "1"
set weap_allow_deserteaglegold "1"
//*************************************************************************
**************************************************
// Pistol Attachments
//*************************************************************************
**************************************************
set attach_allow_pistol_none "1"
set attach_allow_pistol_silencer "1"
//*************************************************************************
**************************************************
// Grenades
//*************************************************************************
**************************************************
set weap_allow_frag_grenade "1"
set weap_allow_concussion_grenade "1"
set weap_allow_flash_grenade "1"
set weap_allow_smoke_grenade "1"
set scr_weapon_allowsmoke "1"
// Explosives
set scr_weapon_allowc4 "0"
set scr_weapon_allowclaymores "0"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "0"
set scr_weapon_allowrpgs "1"
//*************************************************************************
**************************************************
// Claymore tweaks, 1 = claymores kill players on both teams, 0 = claymores only kill enemy players(stock), default = 0
//*************************************************************************
**************************************************
//set ace_claymore_kill_both "0"
//lets the claymore stay after player died/left/switched team
set scr_deleteexplosivesonspawn "0"
//enables/disables icon above claymore
set ace_show_claymoreicon "0"
// show laser beams on claymores, 0 = lasers off, 1 = on, default = 1
set ace_claymorelaser "0"
//*************************************************************************
**************************************************
// Grenade drop, if you use "all" comment out the induviduals
// Maximum amount you can hold is 4 this is defined by the grenade weapon files
//*************************************************************************
**************************************************
set ace_drop_all "0"
//set ace_drop_frag "1"
//set ace_drop_smoke "1"
//set ace_drop_flash "1"
//set ace_drop_stun "1"
//*************************************************************************
**************************************************
// disables grenades for x seconds after spawn
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
set ace_nonadespam "0"
// If anti nade spam is enabled, how much grenades you want them to spawn with? 0 - 4 nades available
set ace_nade_amount "4"
// time before the grenades get enabled after spawn, default = 20 secs
set ace_nonadespamtime "20"
//*************************************************************************
**************************************************
// disables c4, claymores for x seconds after spawn (only works in ace_fullmetal 1)
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
set ace_noexplosivespam "1"
// time before the explosives get enabled after spawn, default = 20 secs
set ace_noexplosivespamtime "40"
//*************************************************************************
**************************************************
// Sniper section, settings that affect snipers
//*************************************************************************
**************************************************
//*************************************************************************
**************************************************
// zoom scopes, setting to 1 you can by hitting the melee key get several zoom levels when ADS
// normal non acog sniper scopes only
// 0 = off, 1 = on, default = 0
//*************************************************************************
**************************************************
set ace_zoomscope "1"
// show the hold (whatever you use) key to steady hint
// 0= off, 1 = on, default = 1
set ace_holdbreathhint "0"
//*************************************************************************
**************************************************
// Closekill punishment for snipers, 0 = off, 1 = on, default = 0
// 3 punishments, 1st try to kill below set distance = shellshock, 2nd = flashbanged, 3th = suicide
//*************************************************************************
**************************************************
set ace_closekill_punish "0"
// closekill distance, below the set distance and the player gets punished
// min = 0 , max = 1000, default = 40
set ace_punishdistance "40"
// distance unit, 0 = yards, 1 = meters, default = 0
set ace_distunit "0"
//*************************************************************************
**************************************************
// Rangefinder
//*************************************************************************
**************************************************
// rangefinder global 0 = off, 1 = on, default = 0
set ace_rangefinder "1"
// range in yards or meters, 0 = meters, 1 = yards, default = 1
set ace_rfunit "0"
// weapons with scopes only?, all weapons = 0, scopes only = 1, default = 1
//set ace_scopesonly "0"
//*************************************************************************
**************************************************
// WMD settings, UAV, airstrike, chopper
//*************************************************************************
**************************************************
// wmd method, 0 = killing streak, 1 = preset amount of kills a player must get, default = 0
set ace_wmd_method "1"
// This allows you to set the killing streak a player must have to get the uav, airstrike and chopper
// 0 = disable, streak is from 1 - 50, default = 0
// if ace_wmd_method 1 is used you can set it higher then 50, player gets the wmd regardless if he dies
//when the amount of kills is reached he gets the wmd
set ace_wmd_uav "600"
set ace_wmd_airstrike "700"
set ace_wmd_chopper "800"
//replace normal airstrike bombs with napalm?, 0 = no, 1 = yes, default = 0
set ace_napalmstrike "0"
//*************************************************************************
**************************************************
// Weapon Damage Modifiers
//*************************************************************************
**************************************************
// All values are in percent, i.e. 100 = 100% which is normal weapon damage.
// 400 = 400% which is 4 x the normal damage.
// 25 = 25% which is 1/4 x the normal damage and so on
// remember, if you wish to use any of theses settings, remove the // in front of the 'set' command.
// Global switch, 0 = off 1 = on
set ace_wdmodon "1"
// Turrets (Mountable MGs)
set ace_wdm_turret "100"
// Perks
set ace_wdm_c4 "100"
set ace_wdm_claymore "100"
set ace_wdm_grenade_launcher "100"
set ace_wdm_rpg "100"
// Hardpoints
set ace_wdm_artillery "0"
set ace_wdm_helicopter "0"
set ace_wdm_cobra "0"
set ace_wdm_hind_ffar "0"
// Grenade-like explosives
set ace_wdm_concussion_grenade "100"
set ace_wdm_flash_grenade "100"
set ace_wdm_frag_grenade "100"
// Pistols
set ace_wdm_beretta "22"
set ace_wdm_colt45 "100"
set ace_wdm_deserteaglegold "22"
set ace_wdm_deserteagle "22"
set ace_wdm_usp "22"
// Assault
set ace_wdm_m16 "100"
set ace_wdm_ak47 "100"
set ace_wdm_m4 "100"
set ace_wdm_g36c "100"
set ace_wdm_g3 "100"
set ace_wdm_m14 "100"
set ace_wdm_mp44 "100"
// Spec Ops
set ace_wdm_skorpion "100"
set ace_wdm_uzi "100"
set ace_wdm_mp5 "100"
set ace_wdm_ak74u "100"
set ace_wdm_p90 "100"
// Heavy Gunner
set ace_wdm_rpd "100"
set ace_wdm_saw "100"
set ace_wdm_m60e4 "100"
// Demolitions
set ace_wdm_winchester "100"
set ace_wdm_m1014 "100"
// Snipers
set ace_wdm_m40a3 "100"
set ace_wdm_m21 "100"
set ace_wdm_dragunov "100"
set ace_wdm_barrett "100"
set ace_wdm_remington "100"
__________________ MfG Camper
85.131.192.76:32000 |LBS|FightCustomClub *geil* 78.111.231.44:32000 |LBS|FightClub Hc & TDM *immer was los*
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