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|
//////////////////////////////////////////
//////////////////////////////////////////////
//////MODERN PAINTBALL v1.2 SERVER CONFIG/////
//////////////////////////////////////////////
//////////////////////////////////////////
// Color Codes
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black
// Public Information
sets sv_hostname "^0[JHF] ^1Ernstfall ^3ModernPaintball"
sets _Admin "[JHF] Gozi"
sets _Email "gordonzimmermann@online.de"
sets _Website "www.jailhousefighters.de"
sets _Location "Germany"
sets _Irc ""
sets _Mod "ModernPaintball"
sets _ModVer "1.2"
sets _ModUpdate ""
sets _Maps ""
set scr_motd "Willkommen Sterblicher"
// Common Server Settings
// Log Settings
set g_logsync "2" // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1" // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set sv_log_damage "1"
// Network options
set net_ip "" // Set your servers IP address
set net_port "28990" // Set your port number
set com_hunkMegs "512"
set net_noipx "1" // Allow ONLY tcp/ip protocol, player/server communications
// Server Network Mode
set dedicated "2" // 0 = Listen, 1 = LAN, 2 = Internet
// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"
// Password Settings
set rcon_password "" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
// Player slots setup
set sv_maxclients "18" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT, any lower and player isnt allowed to connect
set sv_maxping "150" // MAX player ping on CONNECT, any higher and player isnt allowed to connect
// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
// Client Download Einstellungen
set sv_allowdownload "1"
set sv_wwwDownload "1"
set sv_wwwDlDisconnected "0"
set sv_wwwBaseURL "ftp://LAN:lan@192.168.178.39/"
set cl_wwwDownload "1"
set sv_reconnectlimit "3"
// Rate
set sv_maxRate "42000"
// FPS
set sv_fps "20"
// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "1"
// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "9"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
// Misc
set sv_allowAnonymous "1"
set g_antilag "1"
set g_compassShowEnemies "0"
//set ui_maxclients 64
set scr_drawfriend "1"
set scr_forcerespawn "1"
// Custom
set g_allowvote "0"
set scr_teambalance "1"
// Map Rotation Config
// "dm" - free for all deathmatch
// "dom" - domination
// "koth" - headquarters
// "sab" - sabotage
// "sd" - search & destroy
// "war" - team deathmatch
// "sa" - strong arm
// "tds" - team swap
// "lts" - last team standing
// Maps That Do Not Work With This Mod!
// mp_backlot
// mp_crossfire
// mp_citystreets
// mp_vacant
// mp_broadcast
// Maps That May Cause Problems!
// mp_creek
// Paintball Maps For The Mod
// mp_pb_warehouse Warehouse [ dm, war, dom, koth, sa, tds, lts ]
// mp_pb_forest Forest [ dm, war, dom, koth, sa, tds, lts ]
// mp_pb_sb Speedball [ dm, war, dom, koth, sa, tds, lts ]
// mp_pb_bunkerhill Bunkerhill [ dm, war, dom, koth, sa, tds, lts ]
// mp_pb_psb Pro-Speedball [ dm, war, dom, koth, sa, tds, lts ]
// mp_pb_sb_a Speedball 1 [ dm, war, sa, tds, lts ]
// mp_pb_sb_b Speedball 2 [ dm, war, sa, tds, lts ]
// First gametype to load
set g_gametype "dm"
// PAINTBALL MAPS
set sv_mapRotation "gametype dm map mp_pb_warehouse gametype dm map mp_pb_bunkerhill gametype dm map mp_pb_sb_b gametype dm map mp_pb_sb gametype dm map mp_pb_forest gametype dm map mp_pb_psb gametype dm map mp_pb_sb_a"
// DM -- FREE FOR ALL DEATHMATCH
//set sv_mapRotation "gametype dm map mp_convoy gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_cargoship gametype dm map mp_crash_snow gametype dm map mp_creek gametype dm map mp_carentan gametype dm map mp_killhouse gametype dm map mp_pb_warehouse gametype dm map mp_pb_forest gametype dm map mp_pb_sb gametype dm map mp_pb_bunkerhill gametype dm map mp_pb_psb gametype dm map mp_pb_sb_a gametype dm map mp_pb_sb_b"
// DOM -- DOMINATION
//set sv_mapRotation "gametype dom map mp_convoy gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_cargoship gametype dom map mp_crash_snow gametype dom map mp_creek gametype dom map mp_carentan gametype dom map mp_killhouse gametype dom map mp_pb_warehouse gametype dom map mp_pb_forest gametype dom map mp_pb_sb gametype dom map mp_pb_bunkerhill gametype dom map mp_pb_psb"
// WAR -- TEAM DEATH MATCH
//set sv_mapRotation "gametype war map mp_convoy gametype war map mp_bloc gametype war map mp_bog gametype war map mp_countdown gametype war map mp_crash gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_cargoship gametype war map mp_crash_snow gametype war map mp_creek gametype war map mp_carentan gametype war map mp_killhouse gametype war map mp_pb_warehouse gametype war map mp_pb_forest gametype war map mp_pb_sb gametype war map mp_pb_bunkerhill gametype war map mp_pb_psb gametype war map mp_pb_sb_a gametype war map mp_pb_sb_b"
// SAB -- SABOTAGE
//set sv_mapRotation "gametype sab map mp_convoy gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_cargoship gametype sab map mp_crash_snow gametype sab map mp_creek gametype sab map mp_carentan gametype sab map mp_killhouse"
// SD -- SEARCH & DESTROY
//set sv_mapRotation "gametype sd map mp_convoy gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_cargoship gametype sd map mp_crash_snow gametype sd map mp_creek gametype sd map mp_carentan gametype sd map mp_killhouse"
// KOTH -- HEADQUARTERS
//set sv_mapRotation "gametype koth map mp_convoy gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_cargoship gametype koth map mp_crash_snow gametype koth map mp_creek gametype koth map mp_carentan gametype koth map mp_killhouse gametype koth map mp_pb_warehouse gametype koth map mp_pb_forest gametype koth map mp_pb_sb gametype koth map mp_pb_bunkerhill gametype koth map mp_pb_psb"
// STRONG ARM
//set sv_mapRotation "gametype sa map mp_convoy gametype sa map mp_bloc gametype sa map mp_bog gametype sa map mp_countdown gametype sa map mp_crash gametype sa map mp_farm gametype sa map mp_overgrown gametype sa map mp_pipeline gametype sa map mp_shipment gametype sa map mp_showdown gametype sa map mp_strike gametype sa map mp_cargoship gametype sa map mp_crash_snow gametype sa map mp_creek gametype sa map mp_carentan gametype sa map mp_killhouse gametype sa map mp_pb_warehouse gametype sa map mp_pb_forest gametype sa map mp_pb_sb gametype sa map mp_pb_bunkerhill gametype sa map mp_pb_psb gametype sa map mp_pb_sb_a gametype sa map mp_pb_sb_b"
// TEAM DEATH SWAP
//set sv_mapRotation "gametype tds map mp_convoy gametype tds map mp_bloc gametype tds map mp_bog gametype tds map mp_countdown gametype tds map mp_crash gametype tds map mp_farm gametype tds map mp_overgrown gametype tds map mp_pipeline gametype tds map mp_shipment gametype tds map mp_showdown gametype tds map mp_strike gametype tds map mp_cargoship gametype tds map mp_crash_snow gametype tds map mp_creek gametype tds map mp_carentan gametype tds map mp_killhouse gametype tds map mp_pb_warehouse gametype tds map mp_pb_forest gametype tds map mp_pb_sb gametype tds map mp_pb_bunkerhill gametype tds map mp_pb_psb gametype tds map mp_pb_sb_a gametype tds map mp_pb_sb_b"
// LAST TEAM STANDING
//set sv_mapRotation "gametype lts map mp_convoy gametype lts map mp_bloc gametype lts map mp_bog gametype lts map mp_countdown gametype lts map mp_crash gametype lts map mp_farm gametype lts map mp_overgrown gametype lts map mp_pipeline gametype lts map mp_shipment gametype lts map mp_showdown gametype lts map mp_strike gametype lts map mp_cargoship gametype lts map mp_crash_snow gametype lts map mp_creek gametype lts map mp_carentan gametype lts map mp_killhouse gametype lts map mp_pb_warehouse gametype lts map mp_pb_forest gametype lts map mp_pb_sb gametype lts map mp_pb_bunkerhill gametype lts map mp_pb_psb gametype lts map mp_pb_sb_a gametype lts map mp_pb_sb_b"
// DEATHMATCH
set scr_dm_scorelimit 150
set scr_dm_timelimit 10
set scr_dm_roundlimit 1
set scr_dm_numlives 0
set scr_dm_playerrespawndelay 0
set scr_dm_waverespawndelay 0
// DOMINATION
set scr_dom_scorelimit 200
set scr_dom_timelimit 0
set scr_dom_roundlimit 1
set scr_dom_numlives 0
set scr_dom_playerrespawndelay 0
set scr_dom_waverespawndelay 0
// TEAM DEATHMATCH
set scr_war_scorelimit 300
set scr_war_timelimit 20
set scr_war_roundlimit 1
set scr_war_numlives 0
set scr_war_playerrespawndelay 0
set scr_war_waverespawndelay 0
// SABOTAGE
set scr_sab_scorelimit 3
set scr_sab_timelimit 5
set scr_sab_roundlimit 0
set scr_sab_roundswitch 1
set scr_sab_numlives 0
set scr_sab_bombtimer 30
set scr_sab_planttime 2.5
set scr_sab_defusetime 5
set scr_sab_hotpotato 0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay 0
set scr_sab_killicon 1
// SEARCH AND DESTROY
set scr_sd_scorelimit 8
set scr_sd_timelimit 4
set scr_sd_roundlimit 0
set scr_sd_roundswitch 4 // rounds between switching teams
set scr_sd_numlives 1 // elimination
set scr_sd_bombtimer 45
set scr_sd_planttime 10
set scr_sd_defusetime 10
set scr_sd_multibomb 0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay 0
// KING OF THE HILL
set scr_koth_scorelimit 300
set scr_koth_timelimit 30
set scr_koth_roundlimit 1
set scr_koth_roundswitch 1
set scr_koth_numlives 0
set scr_koth_playerrespawndelay 0
set scr_koth_waverespawndelay 0
set koth_autodestroytime 60
set koth_spawntime 0
set koth_kothmode 0
set koth_capturetime 20
set koth_destroytime 10
set koth_delayPlayer 1
set koth_spawnDelay 60
// STRONG ARM
set scr_sa_seplimit 8 // number x 10, so 8=80
// TEAM DEATH SWAP
set scr_tds_roundlimit 5
set scr_tds_scorelimit 0
set scr_tds_timelimit 15
set scr_tds_numlives 0
set scr_tds_playerrespawndelay 1
set scr_tds_waverespawndelay 1
// LAST TEAM STANDING
set scr_lts_roundlimit 15
set scr_lts_timelimit 4
// gameplay
set scr_game_allowkillcam 0 //1
set scr_game_onlyheadshots 0
set scr_game_deathpointloss 0
set scr_game_suicidepointloss 0
set scr_team_teamkillpointloss 1
set scr_game_spectatetype 1
set scr_game_forceuav 0
set scr_game_hardpoints 1
// teams
set scr_team_fftype 0
set scr_team_teamkillspawndelay 20
set scr_team_kickteamkillers 5
// player
set scr_player_maxhealth 30 //removed from the mod
set scr_player_suicidespawndelay 0
set scr_player_healthregentime 0
set scr_player_forcerespawn 1
set scr_player_sprinttime 4
// UI
set scr_hardcore 0
set scr_oldschool_mw 0
set ui_hud_obituaries 1
set ui_hud_showobjicons 1
set scr_enable_nightvision 1
set scr_enable_music 1
set scr_enable_hiticon 1
// Fart Settings
set scr_ripper "0" // allow camper farting [ OFF = 0, ON = 1, DEFAULT = 0 ]
scr_pb_farttime "45" // delay in seconds before a camper farts [ DEFAULT = 45 ]
// Gameplay Settings
set scr_allowMGs "1" // allow minigun? (kills friendlies) [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_explodingCars "0" // exploding cars [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_explodingBarrels "0" // exploding barrels [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_thirdPerson "0" // third person forced mode when toggle is off [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_thirdPerson_allowToggle "1" // allow players to toggle third person? [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_drawCrosshair "1" // crosshairs on / off [ OFF = 0, ON = 1, DEFAULT = 1 ]
// Hardpoints
set scr_allowuav "1" // allow enemy uav radar [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_allowartillery "0" // allow artillery strikes (no paint) [ OFF = 0, ON = 1, DEFAULT = 0 ]
set scr_allowhelicopter "0" // allow calling a helicopter (no paint) [ OFF = 0, ON = 1, DEFAULT = 0 ]
// Server Messages
set scr_svr_messages "2" // enables server messages system [ OFF = 0, NORMAL = 1, ENHANCED = 2, DEFAULT = 2 ]
set scr_svr_message_amount "10" // number of messages to display [ OFF = 0, MAX = 10, DEFAULT = 10 ]
set scr_svr_message_delay "5" // delay in seconds between messages [ DEFAULT = 5 ]
set scr_svr_message_start_delay "30" // delay in seconds before messages start [ DEFAULT = 30 ]
set scr_svr_message_replay_delay "30" // delay in seconds before messages replay [ DEFAULT = 30 ]
set scr_svr_message1 "^2Welcome to Modern Paintball!"
set scr_svr_message2 "^1An exciting new gameplay experience."
set scr_svr_message3 "^6Rank up as you gain XP."
set scr_svr_message4 "^5Unlock attachments by tagging other players."
set scr_svr_message5 "^3Level up for the ultimate paintball gun."
set scr_svr_message6 "^5If your hit once you are eliminated."
set scr_svr_message7 "^4Take cover behind bunkers."
set scr_svr_message8 "^1Beware of paint grenades!"
set scr_svr_message9 "^3Use colored smoke to gain cover."
set scr_svr_message10 "^2Thanks for trying, and have fun!"
// Welcome Messages
set scr_welcome_messages "1" // enables welcome messages when players join [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_welcome_player "1" // welcome a player by their name? [ OFF = 0, ON = 1, DEFAULT = 1 ]
set scr_welcome_start_delay "0" // delay in seconds before welcome messages start [ DEFAULT = 0 ]
set scr_welcome_message_delay "2" // delay in seconds between welcome messages [ DEFAULT = 2 ]
set scr_welcome_message_amount "3" // amount of welcome messages to display [ DEFAULT = 3 ]
set scr_welcome_message1 "^1Modern Paintball ^7v1.2"
set scr_welcome_message2 "^1Hosted by ^7[^1JailHouse-Fighters^7]"
set scr_welcome_message3 "^1Enjoy your stay!"
|