As long as admins grasp the fact that a custom map's loadscreen IWD
goes in the mod folder, you can run any custom map with any mod.
Here is modwarfare running mp_subway (final):
Here is the server console readout:
dvar set ui_hud_hardcore 1
dvar set sv_iwds -1990473361 491631944 1043426064 -292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610
dvar set sv_iwdNames z_modwarfare mp_subway iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
dvar set sv_referencedIwds -1190209610 -292863836 -1990473361 491631944
dvar set sv_referencedIwdNames main/iw_00 main/iw_11 mods/modwarfare/z_modwarfare mods/modwarfare/mp_subway
dvar set sv_referencedFFCheckSums 88792 34310 13517381 36203917
dvar set sv_referencedFFNames code_post_gfx_mp mods/modwarfare/mod common_mp mp_bloc
-----------------------------------
dvar set sv_cheats 0
Working directory: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare
Huffman Took 4 Milliseconds
Resolving cod4master.activision.com
cod4master.activision.com resolved to 63.146.124.21:20810
Hitch warning: 7964 msec frame time
Sending heartbeat to cod4master.activision.com
Resolving cod4master.activision.com
cod4master.activision.com resolved to 63.146.124.21:20800
Client 1 connecting with 0 challenge ping from 81.179.83.183:28961
Going from CS_FREE to CS_CONNECTED for (num 0 guid "d388ca6557b3e9a5a665f036d7d9b11d")
Sending heartbeat to cod4master.activision.com
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
clientDownload: 0 : beginning "mods/modwarfare/z_modwarfare.iwd"
Redirecting client '^3-=^2Tally^3=-' to
http://www.tallys-world.com/cod4/mod...modwarfare.iwd
clientDownload: 0 : beginning "mods/modwarfare/mp_subway.iwd"
Redirecting client '^3-=^2Tally^3=-' to
http://www.tallys-world.com/cod4/mod.../mp_subway.iwd
dvar set ui_hud_hardcore 0
clientDownload: 0 : beginning "mods/modwarfare/mod.ff"
Redirecting client '^3-=^2Tally^3=-' to
http://www.tallys-world.com/cod4/mods/modwarfare/mod.ff
dvar set g_deadChat 1
dvar set axis_allow_assault 1
Sending heartbeat to cod4master.activision.com
dvar set ui_text_endreason MP_TIME_LIMIT_REACHED
map_rotate...
----------- snip ---------------------
dvar set ui_uav_allies 0
dvar set ui_uav_axis 0
dvar set ui_uav_client 0
dvar set g_compassShowEnemies 0
dvar set ui_hud_hardcore 1
dvar set sv_iwds -1990473361 491631944 1043426064 -292863836 173489706 -1846635013 -1079795827 -1041447890 -715502781 489843315 499941093 309900900 -165391090 648005745 -1190209610
dvar set sv_iwdNames z_modwarfare mp_subway iw_12 iw_11 iw_10 iw_09 iw_08 iw_07 iw_06 iw_05 iw_04 iw_03 iw_02 iw_01 iw_00
dvar set sv_referencedIwds -1190209610 -292863836 -1990473361 491631944
dvar set sv_referencedIwdNames main/iw_00 main/iw_11 mods/modwarfare/z_modwarfare mods/modwarfare/mp_subway
dvar set sv_referencedFFCheckSums 88792 34310 13517381 25599472 1657
dvar set sv_referencedFFNames code_post_gfx_mp mods/modwarfare/mod common_mp usermaps/mp_subway usermaps/mp_subway_load
-----------------------------------
dvar set sv_cheats 0
PunkBuster Server: Preparing to Disable PB Server... (C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\pb\)
Received packet 0 of stats data
Hitch warning: 4746 msec frame time
Sending heartbeat to cod4master.activision.com
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
SV_AuthorizeIpPacket: challenge not found
SV_AuthorizeIpPacket: challenge not found
SV_AuthorizeIpPacket: challenge not found
SV_AuthorizeIpPacket: challenge not found
SV_AuthorizeIpPacket: challenge not found
SV_AuthorizeIpPacket: challenge not found
SV_AuthorizeIpPacket: challenge not found
clientDownload: 0 : beginning "usermaps/mp_subway/mp_subway.ff"
Redirecting client '^3-=^2Tally^3=-' to
http://www.tallys-world.com/cod4/use...y/mp_subway.ff
dvar set ui_hud_hardcore 0
clientDownload: 0 : beginning "usermaps/mp_subway/mp_subway_load.ff"
Redirecting client '^3-=^2Tally^3=-' to
http://www.tallys-world.com/cod4/use...subway_load.ff
dvar set g_deadChat 1
dvar set axis_allow_specops 1
0:^3-=^2Tally^3=- EXE_DISCONNECTED
Sending heartbeat to cod4master.activision.com
If you read through it, you will see that the first map was mp_bloc. When I connected to it, the server redirected me to download:
z_modwarfare.iwd
mp_subway.iwd
mod.ff
Then, the server rotated to mp_subway, and I then downloaded:
mp_subway.ff
mp_subway_load.ff
So, in conclusion -
As long as the mp_subway.IWD file goes into the mod folder - in this case modwarfare - it should run fine. Even with stock maps.
Hope all this helps